Among all the strategies involved with MTG, I was wondering what people's favorite strategy for victory? Tokens, control, goon's etc....and which were to most difficult to convert to EDH. Just lookin for personal opinions and see which is the dominant opinion
I like sacrifice mechanics. Sacking my creatures to damage opponents, bring back creatures from graveyard, forcing opponents to sack their permanents etc etc. Jarad is my golgari lord, all bow before him.
{Tajuru Preserver} is a meek traitor (when not in my deck) and {Sigarda, Host of Herons} is a filthy filthy $&@?#! And don't get me started on {Angel of Jubilation}
Agreed, I recently made a {borborygmos enraged} land destruction style deck. Took along time to get the synergy but it is devastating now. Defiantly a favorite among the aresensal and helpful when asserting dominance :)
{Insurrection} is a fun way to end the game.
That reminds me I still need to get {Homeward Path} for my decks...
Honestly, the Commander 21 damage rule because people (at least in the areas I play in) always forget about it.
{Scion of the Ur-Dragon} into {Dragon Tyrant} with either {Triumph of the Hordes} or a +5/0
Honestly?
{Mazes End}. So hilarious.
What's the "commander 21" rule?
{Corrupted Conscience} has won me multiple games against my friend Mayel deck. It is always funny the first time you pull that on somebody. :)
Quote from: Mlerner12 on July 25, 2013, 11:49:48 PM
What's the "commander 21" rule?
If a player's commander does 21 or more damage to the same player over the course of the game, it is considered lethal damage.
My friends and I have stopped using the 21 damage rule - it's annoying to keep track of, and it limits (ever so slightly) creativity in deck possibilities. Got a super fun life gain deck, and have combo'd your way to a million life? Doesn't matter, that little 5/5 commander over there I can't block is lethal for no apparent reason.
{Omniscience} into {Conflux}, search for {G}{Doubling Season}, {B}{Vraska the Unseen}, {W}{True Conviction} or something, {U}{Venser, the Sojourner}, {R}{Fervor} and I believe that's it.
I have something similar in a variation of a sliver edh, with the vraska tokens ending up being slivers...
Gorzo - really? No on commander kills? There are entire decks built around this idea (voltron) and I believe it forces good game play.. As for extra work lol I get it, but I use a notepad and a pen, because honestly there are tons of things to keep track of in edh anyway... Also there is an app (this app!) that has a life tracker with built in general damage for tracking all of it. :)
My favorite way to play aka.. Win... Can be summed up in one word. Original. That's why I absolutely love edh, so much variety.
{Skullbriar, the Walking Grave} and {Varolz, the Scar-Striped} could be fun.
Quote from: Arzair on July 26, 2013, 03:28:59 AM
Gorzo - really? No on commander kills? There are entire decks built around this idea (voltron) and I believe it forces good game play.. As for extra work lol I get it, but I use a notepad and a pen, because honestly there are tons of things to keep track of in edh anyway... Also there is an app (this app!) that has a life tracker with built in general damage for tracking all of it. :)
Just our personal preference and houserule. There's nothing wrong with the rule per se, but we have more fun playing it out to the full life totals of 40, so we do! Voltron strategy still works (I have a {Dakkon Blackblade} voltron deck that works great), and an extra 19 damage if your strategy is 'commander SMASH' is no big deal.
Quote from: Gorzo on July 26, 2013, 01:12:20 AM
Quote from: Mlerner12 on July 25, 2013, 11:49:48 PM
What's the "commander 21" rule?
If a player's commander does 21 or more damage to the same player over the course of the game, it is considered lethal damage.
My friends and I have stopped using the 21 damage rule - it's annoying to keep track of, and it limits (ever so slightly) creativity in deck possibilities. Got a super fun life gain deck, and have combo'd your way to a million life? Doesn't matter, that little 5/5 commander over there I can't block is lethal for no apparent reason.
This just proves the diversity/beauty of this game. If u can come to a civilized and 100% agreement with your group, really the game can be what ever you want. The only restriction is that we place on ourselves.
Quote from: Gorzo on July 26, 2013, 05:31:10 AM
Quote from: Arzair on July 26, 2013, 03:28:59 AM
Gorzo - really? No on commander kills? There are entire decks built around this idea (voltron) and I believe it forces good game play.. As for extra work lol I get it, but I use a notepad and a pen, because honestly there are tons of things to keep track of in edh anyway... Also there is an app (this app!) that has a life tracker with built in general damage for tracking all of it. :)
Just our personal preference and houserule. There's nothing wrong with the rule per se, but we have more fun playing it out to the full life totals of 40, so we do! Voltron strategy still works (I have a {Dakkon Blackblade} voltron deck that works great), and an extra 19 damage if your strategy is 'commander SMASH' is no big deal.
Lol commander smash! Love it :) lol
I only have one voltron deck, with uril at its helm, and it deals enough damage to deal with not instantly winning on 21 points... But voltron is probably my least favorite strategy... Right behind mill (which is dead last)
Quote from: Arzair on July 26, 2013, 02:29:41 PM
Quote from: Gorzo on July 26, 2013, 05:31:10 AM
Quote from: Arzair on July 26, 2013, 03:28:59 AM
Gorzo - really? No on commander kills? There are entire decks built around this idea (voltron) and I believe it forces good game play.. As for extra work lol I get it, but I use a notepad and a pen, because honestly there are tons of things to keep track of in edh anyway... Also there is an app (this app!) that has a life tracker with built in general damage for tracking all of it. :)
Just our personal preference and houserule. There's nothing wrong with the rule per se, but we have more fun playing it out to the full life totals of 40, so we do! Voltron strategy still works (I have a {Dakkon Blackblade} voltron deck that works great), and an extra 19 damage if your strategy is 'commander SMASH' is no big deal.
Lol commander smash! Love it :) lol
I only have one voltron deck, with uril at its helm, and it deals enough damage to deal with not instantly winning on 21 points... But voltron is probably my least favorite strategy... Right behind mill (which is dead last)
Blasphemy! Mill is an awesome way to win! Although, not that good in EDH.
Quote from: InfinitiveDivinity on July 26, 2013, 05:37:41 PM
Quote from: Arzair on July 26, 2013, 02:29:41 PM
Quote from: Gorzo on July 26, 2013, 05:31:10 AM
Quote from: Arzair on July 26, 2013, 03:28:59 AM
Gorzo - really? No on commander kills? There are entire decks built around this idea (voltron) and I believe it forces good game play.. As for extra work lol I get it, but I use a notepad and a pen, because honestly there are tons of things to keep track of in edh anyway... Also there is an app (this app!) that has a life tracker with built in general damage for tracking all of it. :)
Just our personal preference and houserule. There's nothing wrong with the rule per se, but we have more fun playing it out to the full life totals of 40, so we do! Voltron strategy still works (I have a {Dakkon Blackblade} voltron deck that works great), and an extra 19 damage if your strategy is 'commander SMASH' is no big deal.
Lol commander smash! Love it :) lol
I only have one voltron deck, with uril at its helm, and it deals enough damage to deal with not instantly winning on 21 points... But voltron is probably my least favorite strategy... Right behind mill (which is dead last)
Blasphemy! Mill is an awesome way to win! Although, not that good in EDH.
Agreed there is nothing better than the look of an opponents face when all thier hard work building get graved. However extremely hard in EDH I've been working on that for a while. Just can't get the recipe right.
Anyone care to explain what voltron is? :)
{Duskmantle Guildmage}
{Traumatize}
Need I say more?
Quote from: That_Guy on July 27, 2013, 08:14:29 AM
Anyone care to explain what voltron is? :)
"Voltron" strategy is the nickname for when you take a single guy and load him up with a TON of equipment. Similar to how all of the little robots in the old anime Voltron come together to make one big, powerful bot and FORM BLAZING SWORD!