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Decks (Magic The Gathering) => Standard => Topic started by: Pirate John on July 22, 2013, 06:31:54 PM

Title: Sangu-Blood combo
Post by: Pirate John on July 22, 2013, 06:31:54 PM

Sangu-Blood combo

75 cards, 15 sideboard


1 {Mountain}
3 {Evolving Wilds}
4 {Isolated Chapel}
4 {Dragonskull Summit}
4 {Blood Crypt}
2 {Swamp}
4 {Godless Shrine}
2 {Plains}

24 lands


4 {Alms Beast}
4 {Desecration Demon}
3 {Vampire Nighthawk}
2 {Boros Reckoner}
3 {Disciple of Bolas}

16 creatures


3 {Exquisite Blood}
3 {Boros Charm}
4 {Warleader's Helix}
2 {Diabolic Tutor}
2 {Tribute to Hunger}
2 {Sanguine Bond}
4 {Devour Flesh}

20 other spells


Sideboard

1 {Boros Reckoner}
3 {Appetite for Brains}
2 {Rest in Peace}
2 {Blasphemous Act}
3 {Slaughter Games}
4 {Duress}

15 sideboard cards


Title: Re: Sangu-Blood combo
Post by: Pirate John on July 22, 2013, 06:45:45 PM
Sanguine bond + exquisite blood + any DMG or life gain = infinite life and DMG to an opponent.

Alms beast and desecration demon for cheap blocking power or draw power with disciple. Boros charm alms beast to wipe opponent's board and deny him the lifegain from blocking. Devour flesh and tribute to stay in the game or control opponent's field.

Weak match up against control, thus all that control hate in the sideboard. Not sure the new M14 Mindspark (1RR) works with the mana base. Boros reckoner is risky as is.

Toss me your suggestions :)
Title: Re: Sangu-Blood combo
Post by: Arbitratur on July 22, 2013, 08:14:43 PM
 {Vizkopa Guildmage} instead of  {Sanguine Bond}, much cheaper/faster and does the same thing. Or both if u really want to
Title: Re: Sangu-Blood combo
Post by: brybry723 on July 22, 2013, 11:30:51 PM
Quote from: Arbitratur on July 22, 2013, 08:14:43 PM
{Vizkopa Guildmage} instead of  {Sanguine Bond}, much cheaper/faster and does the same thing. Or both if u really want to

Technically it's the same cost, just more color intensive. Just because the creature only cost 2 cmc the ability still cost 3. Only difference is you have to have 2 black 2 white and a colorless to cast it. Also the decks out there have a lot more ways of dealing with creatures compared to enchaments at this current time in the meta. Either one works though. Seems like a preference call
Title: Re: Sangu-Blood combo
Post by: Pirate John on July 23, 2013, 02:25:08 PM
Yea, I like sanguine bond and exquisite blood because they're enchantments. Unless you're prepared, you have little to no enchantment hate in your main/side.

I'm not afraid to devour flesh large creatures because the opponent's life total isn't important once the combo goes off.

Anyone have red/black/white ideas that prolong the game?
Title: Re: Sangu-Blood combo
Post by: Wally on July 23, 2013, 06:56:12 PM
 {Blind Obedience},  {Sphere of Safety},  {Curse of Exhaustion}, etc.
Title: Re: Sangu-Blood combo
Post by: Pirate John on July 23, 2013, 07:03:17 PM
I considered those, particularly blind obedience. Not enough enchantments to warrant sphere. I shed away from curse because I figure I need to do some drastic creature control turn 4. The deck falls apart if I can't keep their board presence small until turn 6-ish.