Kalonian Fight Club 75 cards, 15 sideboard
24 {Forest}
24 lands
4 {Ulvenwald Tracker} 2 {Craterhoof Behemoth} 4 {Arbor Elf} 4 {Elvish Mystic} 4 {Scavenging Ooze} 4 {Predator Ooze} 4 {Kalonian Hydra} 4 {Nightshade Peddler} 2 {Thragtusk}
32 creatures
2 {Primeval Bounty} 2 {Garruk, Caller of Beasts}
4 other spells
Sideboard
2 {Glaring Spotlight} 2 {Savage Summoning} 2 {Tree of Redemption} 4 {Fog} 3 {Bioshift} 2 {Witchstalker}
15 sideboard cards
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Not sure where to go with this. Help!
Here's a question, how often do you draw the cards you want?
And another one, are there any cards you draw that never seem to be good in any situation?
Actually I just got top four with it at my local shops Monday night magic. So it's pretty awesome on drawing
I did take the whichatalkers out and threw them in sideboard and put in / thragtusks
Not enough of the fight mechanic to be called fight club. If money is no object, splash red for domri rade, pit fight, burning tree / flint hoof along with your other favorite red-green cards.
Predatory ooze is a bad card in general. And your M14 ooze is fairly useless without any self-milling.
I suggest working on your side as well. Fog has no place in an aggro deck. If you're using it to stall off fliers, you're obviously losing the game already.
I'm not splashing red. And all the cards you are saying Arnt good here have won me many games. And fog was just a last min sideboard place holder
Domri rade is one of the best cards in standard right now. He's draw power you can
can play on turn 2/3. Why the scavenging ooze though? In this deck, it seems like it'll just exile your mana dorks.
It's mainly used as a 2/2 for 2. It's also a graveyard wall against my opponents. But it's helpful wel removal kills something I use it to get bigger its helpful. Also if I'm about to attack with kalonian hydra and scavenging ooze I can boost scavenging ooze last min a lot
Quote from: Pirate John on July 23, 2013, 02:31:13 PM
Not enough of the fight mechanic to be called fight club. If money is no object, splash red for domri rade, pit fight, burning tree / flint hoof along with your other favorite red-green cards.
Predatory ooze is a bad card in general. And your M14 ooze is fairly useless without any self-milling.
Say what?! {predator ooze} is a beast!
Quote from: Mike_garzone on July 23, 2013, 03:18:53 PM
Quote from: Pirate John on July 23, 2013, 02:31:13 PM
Not enough of the fight mechanic to be called fight club. If money is no object, splash red for domri rade, pit fight, burning tree / flint hoof along with your other favorite red-green cards.
Predatory ooze is a bad card in general. And your M14 ooze is fairly useless without any self-milling.
Say what?! {predator ooze} is a beast!
Right!?
Savaging ooze's buffing is limited by the number of creatures in graveyards. Unless you run mulch or your opponent is playing reanimator, the ooze will stay fairly small. I'll admit the 2/2 for 2 is nice tho.
I'd move predatory ooze to the side. It's fairly slow. It's biggest advantage is its rarely removed from the field. Nearly impossible for red to deal with.
Garruk Prime Speaker for drawpower? Your deck list seems like it would run into mana-dork/dead draw pockets
It never does and predator ooze is a main card in the deck especially for the fighting aspect
Savaging also shuts down all flash back or graveyard targeting and it's an awesome distraction in any other case
If you want a deck built around predatory ooze, try Green-Black or Green-Black-Red.
Corpse-Jack Menace + pred ooze or hydra = 2x counters
Ogre battledriver + hydra = nasty 8/8 hydra with haste
Flinthoof boar = 3/3 for 2 mana with the possibility of hasting
Fight club is an interesting deck idea, but your deck is far from it.You have four cards that utilize the fight mechanic: tracker, tracker, tracker, tracker. Not much of a fight club deck.
Domri rade's first ability is a draw creature ability. it'd make sense in a deck with 32 creatures. His second ability is the fight mechanic, something your deck title suggests you wanted to delve into. His third ability says you win the game basically.
I do not wish I splash red or even go jund I can't say that enough
Explain how your deck is a "fight club" please.
4 trackers? Four 1/1 one-drop creatures?
All I see is mana dork ramp, hydra, hard to kill ooze, blocker 2/2 ooze, suprise crater hoof kill with mana dorks. Am I missing something?
The indestructible ooze give it death touch and use it as removal and everytime setting does it gets bigger and swings for more. That's how i called it fight club. It seems th only problem you have with my deck is what I named it and frankly idc I'm sorry
Nah, 2 problems.
1) bad deck
2) mismatched name
Quite frankly, the 1st problem doesn't bother me. Just the 2nd because I'm a little OCD.
The deck loses to ANY form of removal. Kill the mana dorks, you're screwed because you just fell 4 turns behind. Turn 4 supreme verdict basically ends the game for you. Kill the hydra, no more wincon. Predatory ooze but no nightshade? Useless. The 3/4 angel hits the field. Scoop because you have no answers to flying? Angel of serenitiey exiles hydras and oozes, what next? Draw nothing but mana dorks?
Buy a premade starter deck. One of those M14 packs. It'd probably work just as well as this list if you threw in the biggest creatures you could find for the color(s).
Quote from: Pirate John on July 23, 2013, 03:51:34 PM
Explain how your deck is a "fight club" please.
4 trackers? Four 1/1 one-drop creatures?
All I see is mana dork ramp, hydra, hard to kill ooze, blocker 2/2 ooze, suprise crater hoof kill with mana dorks. Am I missing something?
He would explain that, but the first rule about fight club: you don't talk about fight club. Also because the second rule about hot fight club: You DON'T TALK a bought fight club.
Quote from: Pirate John on July 23, 2013, 04:20:28 PM
Nah, 2 problems.
1) bad deck
2) mismatched name
Quite frankly, the 1st problem doesn't bother me. Just the 2nd because I'm a little OCD.
The deck loses to ANY form of removal. Kill the mana dorks, you're screwed because you just fell 4 turns behind. Turn 4 supreme verdict basically ends the game for you. Kill the hydra, no more wincon. Predatory ooze but no nightshade? Useless. The 3/4 angel hits the field. Scoop because you have no answers to flying? Angel of serenitiey exiles hydras and oozes, what next? Draw nothing but mana dorks?
Buy a premade starter deck. One of those M14 packs. It'd probably work just as well as this list if you threw in the biggest creatures you could find for the color(s).
I mean ill say it again this deck works frankly no matter how har you bash it. I win with it a lot. So idc about you trying to rip it apart because you have no idea what you're talking about
Quote from: bravado883 on July 23, 2013, 05:58:45 PM
As an aside...You can actually run {Pit Fight} without splashing red. Might not be bad in the sideboard against removal-heavy decks since it might be tough to stick fight bear. Otherwise looks pretty good to me.
That's a good idea. I could run 2 main board and 2 side or just 2 side.
Quote from: Pirate John on July 23, 2013, 04:20:28 PM
Nah, 2 problems.
1) bad deck
2) mismatched name
Quite frankly, the 1st problem doesn't bother me. Just the 2nd because I'm a little OCD.
The deck loses to ANY form of removal. Kill the mana dorks, you're screwed because you just fell 4 turns behind. Turn 4 supreme verdict basically ends the game for you. Kill the hydra, no more wincon. Predatory ooze but no nightshade? Useless. The 3/4 angel hits the field. Scoop because you have no answers to flying? Angel of serenitiey exiles hydras and oozes, what next? Draw nothing but mana dorks?
Buy a premade starter deck. One of those M14 packs. It'd probably work just as well as this list if you threw in the biggest creatures you could find for the color(s).
Nice "constructive criticism".
Anyways. Have you thought about rancor and strangleroot Geist? Both of these cards seem fine in an "Aggro green deck". I understand you want to ramp into big stuff, and that's nice and all, but it's just a little inconsistent. I really would try to take what people are saying and add some red. There's alot of advantages to having a 2nd color in current standard, as red will give you removal (which i feel this deck needs), "free" bears (burning tree-emersarry), an awesome turn 3 ogre battle driver into hydra swing with 10/8 trample haste (as ogre gives +2/+0 when another creature enters), domri rade which is currently one of the strongest creature heavy deck planes walkers right now, and much much more.
I understand that you've heard most of this already, but they really are tryin to help. Red makes this deck a lot faster and more consistant. Not trying to be mean at all, but stop trying to be so stuck to one color. We have access to all multi colored lands we could ask for atm, just take that into your advantage.
Quote from: Pirate John on July 23, 2013, 04:20:28 PM
Nah, 2 problems.
1) bad deck
2) mismatched name
Quite frankly, the 1st problem doesn't bother me. Just the 2nd because I'm a little OCD.
The deck loses to ANY form of removal. Kill the mana dorks, you're screwed because you just fell 4 turns behind. Turn 4 supreme verdict basically ends the game for you. Kill the hydra, no more wincon. Predatory ooze but no nightshade? Useless. The 3/4 angel hits the field. Scoop because you have no answers to flying? Angel of serenitiey exiles hydras and oozes, what next? Draw nothing but mana dorks?
Buy a premade starter deck. One of those M14 packs. It'd probably work just as well as this list if you threw in the biggest creatures you could find for the color(s).
Why is it a bad deck? Trashing his deck isn't going to get you anywhere, are you brain dead?
P.s. Great deck mate! Original idea, and looks great fun to play. I do have a suggestion though, until {Prey Upon} rotates, id definitely consider it over {Pit Fight}, its literally the same thing for {1} less mana.... :)
Quote from: That_Guy on July 25, 2013, 08:20:05 AM
P.s. Great deck mate! Original idea, and looks great fun to play. I do have a suggestion though, until {Prey Upon} rotates, id definitely consider it over {Pit Fight}, its literally the same thing for {1} less mana.... :)
pit fights an instant though ;) but nice find.
Thanks a ton very one. I've been playing this deck through and it's a blast to play but prey upon is needed I think and I already picked up a 4 set of rancors to throw in!
I also threw 2 ratchet bombs into sideboard mainly because my gf put up a really big fight with her selesnyia tolekens deck lol
Just to be funny, take out the peddlers for 4 worldspine wurms. Put Garruk out turn 3 or 4 and -3 for the wurm.
Lol! Sideboard!!