Cycled Junk Reanimator Practice 60 cards, 0 sideboard
3 {Swamp} 4 {Overgrown Tomb} 3 {Plains} 4 {Temple Garden} 5 {Forest} 4 {Godless Shrine}
23 lands
4 {Angel of Serenity} 1 {Lord of the Void} 4 {High Priest of Penance} 4 {Scavenging Ooze} 2 {Banisher Priest} 4 {Elvish Mystic} 2 {Angelic Skirmisher} 1 {Obzedat, Ghost Council} 1 {Trostani, Selesnya's Voice}
23 creatures
1 {Primeval Bounty} 1 {Deadbridge Chant} 2 {Rise of the Dark Realms} 4 {Obzedat's Aid} 1 {Garruk, Caller of Beasts} 4 {Grisly Salvage} 1 {Devout Invocation}
14 other spells
Sideboard
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This is for after block cycles based on current known cards any advice for standard side boards and mana curve balances
Change log
V.1.01
Added {deadbridge chant} in stead of {grim return} for more graveyard fuel and the every turn bounce or reanimate
{Grim Return}
Why and what reasons for the {grim return} when you have obzadets aid and dead bridge as well as rise of the dark realms for reanimating.
Because it's way cheaper? Plus you can get your opponents creatures too
It is cheaper however the creature has to be on the field already and died that turn where as current you can grisly salvage into either a planes walker or creature and reanimate with obzadets aid the only issue I have with {grim return} is its restrictive in text