Black/Blue Mind Blast 0 cards, 0 sideboard 6 {Swamp} 8 {Island} 4 {Drowned Catacomb} 4 {Jwar Isle Refuge} 2 {Creeping Tar Pit} 24 lands 2 {Mindshrieker} 1 {Nemesis of Reason} 1 {Circu, Dimir Lobotomist} 3 {Dimir Guildmage} 4 {Undead Alchemist} 4 {Lich Lord of Unx} 15 creatures 1 {Psychic Drain} 2 {Memory Plunder} 4 {Training Grounds} 3 {Countersquall} 3 {Thought Scour} 2 {Dire Undercurrents} 3 {Glimpse the Unthinkable} 3 {Mind Funeral} 21 other spells Sideboard Notes: Black blue discard/mill/zombie critter deck. No heart strategy just meant as a fun "weird" black blue deck with some oddeties thrown in. Any opinions? :) These are the dual lands i have right now. As time goes by ill try to aquire some drowned catacombs. Edited: Read posts below. |
Quote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?
Quote from: Fenster on March 07, 2012, 02:13:23 AMThat's fair enough.Quote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?
I know hes really good..... But. I... I cant have steven segal in my deck. I just cant.
Quote from: Fenster on March 07, 2012, 02:13:23 AMQuote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?
I know hes really good..... But. I... I cant have steven segal in my deck. I just cant.
Quote from: BlackJester on March 07, 2012, 11:15:33 AMQuote from: Fenster on March 07, 2012, 02:13:23 AMQuote from: Spikepit on March 07, 2012, 01:56:36 AM
{Szadek, Lord of Secrets}?
I know hes really good..... But. I... I cant have steven segal in my deck. I just cant.
AHHAHAHAHAHAHAHAHA ROFLCOPTER!!
Quote from: Fenster on March 08, 2012, 05:17:59 AM
Took out azure and onyx mage because they felt redundant and added mindshriekers since they have flying and also utilizes training grounds better than said mages.
Quote from: cltrn81 on March 08, 2012, 04:14:39 PMShrieker becomes a pay x to mill x as well as giving it bonus power. The guildmages gets {U} draw a cards {B} Target player discards a card. I found it a fun combo.Quote from: Fenster on March 08, 2012, 05:17:59 AM
Took out azure and onyx mage because they felt redundant and added mindshriekers since they have flying and also utilizes training grounds better than said mages.
You only have 5 creatures that benefit from the 4 traing grounds.....if I counted correctly. That is almost a 1/6th of your deck dedicated to little benefit IMO. Those 9 card slots could be put to better use IMHO. It only amounts to a free mill of 1 card for the shrieker