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Decks (Magic The Gathering) => Standard => Topic started by: Bernardcs on March 06, 2012, 02:22:23 PM

Title: Time To Burn
Post by: Bernardcs on March 06, 2012, 02:22:23 PM

Time To Burn

75 cards, 15 sideboard


22 {Mountain}

22 lands


4 {Vexing Devil}
2 {Stromkirk Noble}
3 {Hellrider}
3 {Goblin Fireslinger}
4 {Chandra's Phoenix}
4 {Stormblood Berserker}

20 creatures


2 {Chandra, the Firebrand}
4 {Bonfire of the Damned}
2 {Koth of the Hammer}
3 {Arc Trail}
4 {Shrine of Burning Rage}
3 {Galvanic Blast}

18 other spells


Sideboard

1 {Stromkirk Noble}
1 {Koth of the Hammer}
1 {Arc Trail}
1 {Galvanic Blast}
2 {Dismember}
3 {Manic Vandal}
2 {Grafdigger's Cage}
4 {Circle of Flame}

15 sideboard cards



Notes:
Suggestions are always welcome.
Title: Re: Time To Burn
Post by: Bernardcs on March 06, 2012, 02:23:12 PM
Need some advice to improve it.
Title: Re: Time To Burn
Post by: Pakamper on March 06, 2012, 02:39:32 PM
Need {prodigal pyromacer}!!!
Title: Re: Time To Burn
Post by: Bernardcs on March 06, 2012, 02:43:20 PM
Standard deck...
Title: Re: Time To Burn
Post by: Blackyzilla on March 06, 2012, 03:04:33 PM
He has one {Goblin fireslinger}
Title: Re: Time To Burn
Post by: BlackJester on March 06, 2012, 03:07:26 PM
Quote from: Blackyzilla on March 06, 2012, 03:04:33 PM
He has one {Goblin fireslinger}
He has four.   :P
Title: Re: Time To Burn
Post by: Greg54js on March 06, 2012, 06:30:49 PM
Quote from: Pakamper on March 06, 2012, 02:39:32 PM
Need {prodigal pyromacer}!!!

The card was reprinted in m12
Title: Re: Time To Burn
Post by: Bernardcs on March 07, 2012, 07:21:02 AM
I was thinking about taking out {Perilous Myr} and adding {Galvanic Blast}. What do you think?
Title: Re: Time To Burn
Post by: cltrn81 on March 07, 2012, 08:31:01 AM
{red subs zenith} removes pesky {gravecrawler}, {strangleroot Geist}, and other annoying creatures that just won't die from the game.  I know you had it in your werewolf deck, did it help you at FNM?
Title: Re: Time To Burn
Post by: Bernardcs on March 07, 2012, 08:43:06 AM
Good idea. Thanks!
Title: Re: Time To Burn
Post by: Bernardcs on March 09, 2012, 05:57:55 AM
I'm in dout...
I'll add 4x {Red sun's Zenith}, but what should i take out {Gut shot} or {Perilous myr} or two from each?
Title: Re: Time To Burn
Post by: Sai on March 09, 2012, 09:50:55 AM
Even though it only costs one mana, gut shot is a waste of space compared to the myr.  The myr can block some damage and cause some when it dies.  Keep the myr, Or find a higher damage instant.
Title: Re: Time To Burn
Post by: cltrn81 on March 09, 2012, 01:57:07 PM
Quote from: Sai on March 09, 2012, 09:50:55 AM
Even though it only costs one mana, gut shot is a waste of space compared to the myr.  The myr can block some damage and cause some when it dies.  Keep the myr, Or find a higher damage instant.

In the other hand gut shot can help return Chandra's Phoenix.....the myr cannot
Title: Re: Time To Burn
Post by: Leevai420 on March 09, 2012, 05:54:27 PM
No red suns, do devils play, curse of stalked prey and volt charge. Mabe chimeric mass = winning
Title: Re: Time To Burn
Post by: Sagemaster on March 09, 2012, 06:12:06 PM
{Storm blood berserker}?
Title: Re: Time To Burn
Post by: Wally on March 09, 2012, 06:19:00 PM
Quote from: Sagemaster on March 09, 2012, 06:12:06 PM
{Storm blood berserker}?
Is awesome x4
Title: Re: Time To Burn
Post by: Bernardcs on May 21, 2012, 08:24:38 PM
Post AVR update.
Title: Re: Time To Burn
Post by: Thorn on May 21, 2012, 09:34:19 PM
{pillar of flame} for pesky undying creatures. cough {strangleroot geist} cough
red suns also works but it is rotating out :(
Title: Re: Time To Burn
Post by: MaDeM MaD on May 24, 2012, 06:30:29 PM
{Vexing devil} can trigger morbid for {brimstone volley} 9 damage for 4
Title: Re: Time To Burn
Post by: scarsabrex on May 24, 2012, 06:54:31 PM
by turn4+ a 4/3 isn't so intimidating i'd take 4 damage to get rid of it.