I am learning the rules and using different situations to help learn. could anyone help me learn more or give me made up tests?
Go to the judge center and try the practice tests.
Ill put out a few questions though.
First: If player A casts {appetite for brains} on player B and reveals {catch and release}, {armada wurm}, {island} and {far // away}. Besides the opponent's deck making no sense, which card(s) are legal targets.
armada wurm and catch//release
Good.
Player A casts {snapcaster mage} with no instants or sorceries in their graveyard. They also have {birthing pod} in play. When is player B's first chance to kill the snapcaster if player A wants to pod it away.
when snapcaster mage goes onto the stack when he enters the battlefield
Nope.
They can counter it before it resolves
When it enters that player will retain priority assuming they are casting it on their turn. Without a target it's ability will not go onto the stack after triggering, it will simply fizzle. That fizzle means no priority pass to allow the opponent to respond. The pod will be able to sac the snap unhindered as long as that is the next thing that player does.
ok
So never
Im heading to work now so these will come much slower now.
If you activate a {mutavault} and cast {phantasmal image} copying the vault what does the image enter as.
Next what happens to it if a {blood moon} enters play.
Quote from: Millionlittlee on July 17, 2013, 04:52:01 PM
So never
Exactly unless you counter it with {cancel} or something or if there is some other trigger like {soul warden} to account for. The point is when it's not your turn you can only respond you cant just cast because you have instants or activate abilities because you want to.
the illusion will be a 2/2 but when the land becomes a mountain it will kill the illusion because the land is not a creature any more
Quote from: Zman47 on July 17, 2013, 05:01:50 PM
the illusion will be a 2/2 but when the land becomes a mountain it will kill the illusion because the land is not a creature any more
This is what I say too
Nope.
This is what we call layers. They can be difficult to grasp but are actually simple in concept. Layers are how effects are applied to cards and effects of the same type apply to the same layer overriding or adding to previous effects. Underneath them all is the card itself.
Clones copy cards not effects. The image will enter as a land named mutavault that is an illusion in addition. This is the same as saying if you clone a creature that gave itself a pump ({wolfbitten captive} for example) it would clone without the pump.
Once {blood moon} enters play that image is a {mountain} nothing more.
Simple but you are an evil man
ok so the creature is now a land
{Ætherling} gets +1/-1 from it's effect and the opponent casts a {turn//burn} using turn. What happens?
Similarly
You have {collective blessing}, {doran, the seige tower}, and you {giant growth} a {Tarmogoyf}, that is a 4/5 by it's own effect, after blocks have been declared. Your opponent casts turn on the goyf. How much damage will it asign.
Aetherling becomes 0/2
Tarmagoyf will assign 2 points
Æther dies because it is a 0/1 with +1/-1.
Goyft assigns 7. Blessing gives the 0/1 goyf +3/+3 and so does giant growth making a total +6/+6 on a 0/1 making a 6/7 that assigns damage via toughness due to Doran.
This is because turn effects the base stats. The pumps are on a seperate layer.
Knew this go to random legacy thing that no one knows. Please
i am back
The path to being a judge starts with a firm grasp on the basic rules not the convoluted problems of cards that predate serious rules discusions.
Which are legal targets for a fuzed {far//away}?
{cartel aristocrat} with protection from blue
{kight of glory}
{knight of infamy}
A player with {witchbane orb}.
You can only retun either knight to it's owners hand
Nope a fuzed {far//away} has a mana cost of {3}{U}{B}. While fuzed it is both a blue and a black spell meaning you can not target one of the knights because it is pro black.
I wouldn't fuse it. I'd cast far by itself which can target any of the three creatures. The player having hex proof makes him unable to be targeted making away a useless spell.
Read closer the cartel has protection from blue. Also what you would do is completely irrelevant to these questions.
If you have a {clone} of a token copy of {Sprouting Phytohydra}, the origional hydra, and a {ravenger of the fells} in play, which cards will be destroyed by a X=0 {Gaze of granite}?
Ravager of the fells
Very good. Unlike most tokens a copy token does have the origional's cmc.
Cartel doesn't have protection from blue. It has the potential to have protection from blue. A sacrificed creature was never stated therefore she can be targeted.
But true it didn't answer your specific question.
I specified that it did have blue in this question.
Quote from: Kaleo42 on July 18, 2013, 02:35:15 AM
Nope a fuzed {far//away} has a mana cost of {3}{U}{B}. While fuzed it is both a blue and a black spell meaning you can not target one of the knights because it is pro black.
I'm glad you asked that question, because I had no idea that's how it worked lol. Thanks!
Here's a fun one for ya. I was talking with a judge on Saturday, and he quizzed me with this one.
Player A controls a {Misty Rainforest}. Player B controls {Worms of the Earth}.
What happens if player A sacrifices Misty Rainforest in order to search for {Dryad Arbor}?
Quote from: Gorzo on July 18, 2013, 06:36:57 PM
Here's a fun one for ya. I was talking with a judge on Saturday, and he quizzed me with this one.
Player A controls a {Misty Rainforest}. Player B controls {Worms of the Earth}.
What happens if player A sacrifices Misty Rainforest in order to search for {Dryad Arbor}?
Wouldn't dryad go the the graveyard due to worms effect? Sorry I probably shouldn't be responding to these but I love tricky little questions lol. If someone could send me some in PMs I'd be pretty happy.
That is correct. It actually says in the rules if a permanent would resolve that cant enter te battlefield for some reason then it is placed in the yard instead.
That is just for permanent spells. If you activate an ability that puts a land into play, that part of the ability fails, but you still shuffle.
The land is still placed in the yard. Same rule as for spells.
Edit: or not. I misread the comp rule section. The rulings on harvest cleared things up.
Would you mind quoting the rule for it? I am on an iphone and can't really...I just saw the second ruling for worms, which says that if a spell or an ability causes you to put a land into play, the effect fails. You still do everything else though, like shuffle your library. I think that's almost the exact quote...wish this app could allow for copy paste rules!
Edit: oh saw your edit...I post too slow lol
A good question gorzo. It confused me bc I didn't think it would go to the graveyard but also didn't think it would be exiled...and there's no limbo in magic so I took my most reasonable guess and went with it. I don't generally read card rulings unless I'm in a tournament, it's more fun to guess it and then check to see if I'm right.
Worms of the Earth is a pain of a card :P
Bump
Quote from: Gorzo on July 18, 2013, 06:36:57 PM
Here's a fun one for ya. I was talking with a judge on Saturday, and he quizzed me with this one.
Player A controls a {Misty Rainforest}. Player B controls {Worms of the Earth}.
What happens if player A sacrifices Misty Rainforest in order to search for {Dryad Arbor}?
My understanding is that it won't happen because it's a land in it's type, so it wouldn't be able to enter, and would stay in the library. and just look at Wurm's first ruling.
Hey, is there an echo in here?
What?