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Decks (Magic The Gathering) => Standard => Topic started by: EvACiDe on July 16, 2013, 11:29:06 AM

Title: B/R Devil Removal
Post by: EvACiDe on July 16, 2013, 11:29:06 AM
Devil Removal

60 cards, 0 sideboard


1 {Blood Crypt}
1 {Dragonskull Summit}
10 {Mountain}
1 {Transguild Promenade}
1 {Cavern of Souls}
7 {Swamp}

21 lands


2 {Scalding Devil}
2 {Gang of Devils}
1 {Charmbreaker Devils}
2 {Hellrider}
2 {Vampire Nighthawk}
2 {Child of Night}
3 {Vexing Devil}
2 {Hound of Griselbrand}

16 creatures


2 {Bonfire of the Damned}
4 {Murder}
2 {Undying Evil}
1 {Liliana of the Veil}
2 {Tragic Slip}
2 {Victim of Night}
1 {Diabolic Tutor}
4 {Pillar of Flame}
1 {Shiv's Embrace}
2 {Human Frailty}
2 {Mark of the Vampire}

23 other spells


Sideboard
Title: Re: Devil Removal
Post by: EvACiDe on July 16, 2013, 11:30:24 AM
I realize with some of the M13 cards it's no longer standard, which I will be fixing. But I would love your guys input. If this deck draws the cards it's supposed to, it wins quickly.
Title: Re: Devil Removal
Post by: TheRagingMage on July 16, 2013, 11:34:10 AM
Quote from: EvACiDe on July 16, 2013, 11:30:24 AM
I realize with some of the M13 cards it's no longer standard, which I will be fixing. But I would love your guys input. If this deck draws the cards it's supposed to, it wins quickly.
M13 is still standard until the Theros release in October.
Title: Re: Devil Removal
Post by: EvACiDe on July 16, 2013, 11:36:05 AM
Oh is it? Beautiful! I thought it was no longer standard with the M14 release coming up
Title: Re: B/R Devil Removal
Post by: EvACiDe on July 18, 2013, 09:31:15 AM
Bump. I also noticed this deck sometimes has trouble with aggro, so any suggestions would be welcome
Title: Re: B/R Devil Removal
Post by: izik99 on July 18, 2013, 04:12:44 PM
If you really want to play something like that, go ahead, but Transguild Promenades are EVEN WORSE than guildgates.
Title: Re: B/R Devil Removal
Post by: EvACiDe on July 18, 2013, 08:01:18 PM
Quote from: izik99 on July 18, 2013, 04:12:44 PM
If you really want to play something like that, go ahead, but Transguild Promenades are EVEN WORSE than guildgates.

Ok... That post was very unhelpful, I love when people don't understand the point of posting a deck for ideas.
Title: Re: B/R Devil Removal
Post by: Giggle the Draco Genius on July 20, 2013, 01:49:14 AM
Quote from: EvACiDe on July 18, 2013, 08:01:18 PM
Quote from: izik99 on July 18, 2013, 04:12:44 PM
If you really want to play something like that, go ahead, but Transguild Promenades are EVEN WORSE than guildgates.

Ok... That post was very unhelpful, I love when people don't understand the point of posting a deck for ideas.

I don't know, he does have a point. Why h e transguild in a 2 color deck? Just run a guild gate and don't waste the mana to play a land
Title: Re: B/R Devil Removal
Post by: EvACiDe on July 20, 2013, 11:04:33 AM
Quote from: Giggleflat on July 20, 2013, 01:49:14 AM
Quote from: EvACiDe on July 18, 2013, 08:01:18 PM
Quote from: izik99 on July 18, 2013, 04:12:44 PM
If you really want to play something like that, go ahead, but Transguild Promenades are EVEN WORSE than guildgates.

Ok... That post was very unhelpful, I love when people don't understand the point of posting a deck for ideas.

I don't know, he does have a point. Why h e transguild in a 2 color deck? Just run a guild gate and don't waste the mana to play a land

Thank you, see was it really that hard to tell me what isn't good AND what it should be replaced with. I appreciate it
Title: Re: B/R Devil Removal
Post by: Arbitratur on July 20, 2013, 01:07:37 PM
CREATURES:
4  {Vexing Devil}
4  {Rakdos Cackler}
4  {Hellrider}
4  {Riot Devils}
3  {Torch Fiend}
3  {Bloodgift Demon}

SPELLS:
4  {Door of Destinies}
3  {Underworld Connections}
2  {Bonfire of the Damned}
4  {Searing Spear}
2  {Mizzium Mortars}

LANDS:
4  {Blood Crypt}
4  {Dragonskull Summit}
2  {Cavern of Souls}
2  {Mutavault}
6  {mountain}
5  {swamp}

TOTAL: 60 cards


I think if you really want to stick with the "devil" theme (which is not a very strong creature type) that you would want to run it a little more something like I posted above. I stabilized the all of the random amounts of random spells, added more "devil" creatures with the addition of {Door of Destinies} to really boost the creature type. Also I thought it would really need draw engines to be successful, hence {underworld connections} and {bloodgift demon}. Also I tried to make it a bit faster, you had a lot of high casting cost creatures that were not actually bombs at all. Also the stabilization of mana to make everything more smoothe. Anyway I hope this helps. Remember if you have just random amounts of random cards, your deck will never be consistent. And if you pick a theme then you should really stick with it. I think {door of destinies} will be key here though.
Title: Re: B/R Devil Removal
Post by: EvACiDe on July 20, 2013, 01:14:02 PM
Thanks for the input! That post really have me some insight as to what I want to do. And I totally agree, my deck was a little all over the place, I couldn't make up my mind as to what would work better over the others. Again, thanks a bunch for your advice. Btw check out my V2 version of this deck and see what you think.