it is standard. and needs tested
I can play, rolled an 11
18, I will go first.
I will keep.
play swamp
tap swamp
play {thrull parasite}
pass
20/5
T1
Play a Plains
Pass
20/7
untap
draw
play plains
swing 1 with thrull
Take 1
T2
Play a {Sulfur Falls}
Pass
19/7
untap
draw
play plains
tap 1 swamp and 2 plains
cast {Ajani's sunstriker}
extort 1
swing 1 with thrull
pass
21/4
Take the 2
T3
Play a {Clifftop Retreat}
Cast a {Detention Sphere}, target your Thrull
Pass
17/6
untap
draw
play forest
tap 1 swamp, 1 forest, 2 plains
cast {forced adaptation} on {Ajani's sunstriker}
cast {essence harvest} for 2
swing 2 with the cat
pass
25/2
Take the 4
13/6
T4
Play {Glacial Fortress}
Cast a {Supreme Verdict}
Pass
13/5
ok
untap
draw
play swamp
pass
25/2
T5
Draw {Thunderous Wrath}
Cast it for its miracle cost, 5 at you
Pass
13/5
During the beginning of your turn, cast {Aurelia's Fury} for 3, dealing 1 damage to you.
ok
untap
draw
play forest
tap forest
cast {deathrite shaman}
pass
19/1
T5
Cast {Martial Law}
Pass
13/4
untap
draw
tap 2 plains and 1 forest
cast {gift of orzhova} on {deathrite shaman}
swing 2 from the air
21/1
T7
Detain Deathrite Shaman (with Martial Law)
Play a Sulfur Falls
Cast {Fog Bank}
Pass
11/3
untap
draw
tap 6
cast {debt to the deathless} for 4
pass
25/1
Take the 4
T8
Detain {Deathrite Shaman}
Cast {Spark Trooper}
Attack for 6
Pass
7(+6)/3
untap
draw
tap all {goldnight redeemer}
gain 2
pass
21/1
T9
Detain Shaman
Cast {Sphinx's Revelation} for 6 (gain 3, draw 3)
Pass
16/5
untap
draw
play forest
tap a forest
cast {rancor} on {goldnight redeemer}
swing 6 from the air
pass
21/0
Block Goldnight Redeemer with Fog Bank
T10
Play {Reliquary Tower}
Cast {Divination}
Cast {Spark Trooper}
Attack for 6
Pass
16(+6)/5
who is detained
I am going to keep detaining the Deathrite Shaman unless I say otherwise, but thanks for reminded me.
ok
untap
draw
tap swamp
cast {sinister possession} on your fog
swing 6 with my angel
pass
15/0
Block with Fog Bank, take 2, go to 20
T11
Detain {Deathrite Shaman}
Cast {Martial Law}
Pass
20/4
Beginning of your upkeep, cast Aurelia's Fury for 4 (2 to you, you can't cast noncreature spells this turn)
Sorry to interrupt but with rancor on goodnight redeemer you would still take 4 from the trample if you blocked with fog bank.
Anoobass
untap
draw
tap swamp and forest
cast {korozda guildmage}
tap 2 forests and 1 swamp
the guildmage's first ability on {goldnight redeemer}
swing 7 with intimidate
pass
13/0
Okay I wasn't sure because some people say that the way trample works, because it prevents damage the trample doesn't work. But yeah I just looked it up you are right:
702.18b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
16/4
you are at 13 aren't you
T12
Detain {Deathrite Shaman} and Goldnight Redeemer
Play an Island
Cast {Bonfire of the Damned} for 9 (deals 4 damage to each creature you control and yourself)
Pass
16/3
untap
draw
play plains
pass
8/0
Yes, I forgot about the Sinister Possesion and that your mage gave Goldnight +1/+1
13/3
untap
draw
pass
8/1
T13
Detain Goldnight
Play a {Clifftop Retreat}
Cast {Martial Law}
Cast {Fog Bank}
Pass
13/0
I might be wrong but I think you are at 9, not 8. You were at 13 than lost 4 from Bonfire, unless I missed something.
thanks
draw
tap plains
cast {trained caracal}
pass
9/1
T14
Cast {Fog Bank}
Pass
13/0
untap
draw
pass
9/2
T15
Detain {Trained Caracal}
Play Reliquary Tower
Pass
13/0
untap
draw
play swamp
tap 3 swamp and 3 forests
cast {necropolis regent}
pass
9/1
T16
Detain Trained Caracal and Necropolis Regent
Cast....................drum roll please.......................................The 4th {Fog Bank}!
Pass
13/0
untap
draw
tap 2 swamps and 1 plains
cast {vampire nighthawk}
pass
9/1
T17
Detain your three creatures
Cast {Sphinx's Revelation} 11 (draw 8, gain 8)
Play an Island
Pass
21/7
untap
draw
tap all
{debt to the deathless} for 5
pass
14/1
Take 5
T18
Play a {Glacial Fortress}
Cast a {Spark Trooper}
Cast {Divination}
Attack for 6
Pass
11(+6)/7
Debt to the Deathless makes me lose two times X and gain the number of life lost this way, so casting it with the X being 5, I lose 10 and you gain 10.
untap
draw
tap 1 swamp and 2 plains
cast {essence harvest} for 6
pass
19/1
I have to go. thanks for help testing my new deck
Cast {Dissipate} in response to Essence Harvest
T19
Play a Plains
Cast {Bonfire of the Damned} for 13 (deals 6 to yourself and all creatures you control)
Pass
17/5