Thoughts? I'm really considering it seeing as how i have a bunch of ramp and 33 creatures.
It's a gruul midrange that i'm contemplating putting one in.
Is there a lot of room for the enchantment. I'm guessing your ramp is from mana dorks an such. I see only 27 spots for non creatures, with a 6 CMC {primeval bounty} I'm certain that you should be running at least 23 lands. This would leave only four spots for other stuff. No burn spells, no domri rade, no farseek??
I would think there's no room. Unless you shortened up the creature aspect of it a little bit.
Farseek isnt in the deck, but i could drop a mortar for one i guess, wouldnt hurt.
I don't like it. It's a set-up card. You drop it, and it has minimal board presence. For ~6 mana, you could be dropping {Kalonian Hydra}, either of the Garruks, {Swagtusk}, or just vomit a hand of {Kalonian Tusker}s. if they don't remove the enchantment, it'll be a mild irritation, but something like a hydra or a well-timed thraggy could flip the tides of the game.
However, that enchantment is still super sick. I just don't think it fits well in constructed. Better options :-\
In a deck you want to ramp up quickly, you will want to avoid top decking land. I suggest putting in {Into the Wilds} instead. Primarily because it can be an extra land per turn (due to the word 'put'), secondly it stops lands being in your hand and you can make your draws a ton better.
Also plays well with {Domri Rade}
Quote from: Wally on July 15, 2013, 06:38:49 PM
In a deck you want to ramp up quickly, you will want to avoid top decking land. I suggest putting in {Into the Wilds} instead. Primarily because it can be an extra land per turn (due to the word 'put'), secondly it stops lands being in your hand and you can make your draws a ton better.
Also plays well with {Domri Rade}
So if you look at the top card and it is a land you can put it onto the battlefield, draw another card and play another land, correct?
Unless they release a ruling for the card that says otherwise, that's how I read it and will be playing it :)
As I mentioned, the difference is put vs play. Think of how {Primeval Titan} did the same kind of effect, same with {Rampant Growth} vs how {Explore} and {Rites of Flourishing} mention "playing" the land.
Into the wilds does not count toward your land count.
I think it could happen, but it just is way too expensive in mana cost.
I could see it as a one of next to {deadbridge chant} in jund or bug now that {doom blade} can mop up both early and late game. The other way I would go about playing it is in an {omniscience} build because 3 life per land and three bodies from a {thagtusk} is a pretty good catch up after insane ramp.
I was playing someone last night in a 3 or 4 color build... And it wrecked my gruul aggro