iMtG Server: Gathering

Magic (The Gathering) => Rules => Topic started by: prayos on July 15, 2013, 12:57:38 PM

Title: Trample vs. Pro color
Post by: prayos on July 15, 2013, 12:57:38 PM
If a green 15/15 creature with trample is blocked by a 1/1 with pro green, what is the result? I maintain that all damage is absorbed by the pro green guy, with no trample over.

The reminder text:
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

The pro green creature wouldnt be destroyed, ths no trample.
Title: Re: Trample vs. Pro color
Post by: Double-O-Scotch on July 15, 2013, 01:05:27 PM
The 1/1 would soak up 1 of the damage and not be destroyed because of the pro green. The rest WILL trample over and you would take the remaining 14.
Title: Re: Trample vs. Pro color
Post by: Double-O-Scotch on July 15, 2013, 01:08:21 PM
See rule 702.18b.
Title: Re: Trample vs. Pro color
Post by: Kagain123 on July 15, 2013, 07:21:34 PM
For reference

702.18b (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.18b): The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
Example: A 2/2 creature that can block an additional creature blocks two attackers: a 1/1 with no abilities and a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.
Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature's controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker's protection ability. The attacking creature's controller can divide the rest of the damage as he or she chooses between the blocking creature and the defending player.