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Decks (Magic The Gathering) => Standard => Topic started by: That_Guy on July 15, 2013, 06:33:39 AM

Title: Izzet Overkill
Post by: That_Guy on July 15, 2013, 06:33:39 AM

Izzet Overkill

60 cards, 0 sideboard


5 {Island}
4 {Sulfur Falls}
4 {Steam Vents}
10 {Mountain}

23 lands


4 {Nivix Cyclops}
4 {Legion Loyalist}
3 {Young Pyromancer}
4 {Blistercoil Weird}
3 {Chandra's Phoenix}
3 {Ogre Battledriver}
3 {Delver of Secrets}

24 creatures


2 {Mizzium Mortars}
2 {Counterflux}
3 {Cyclonic Rift}
3 {Searing Spear}
2 {Chandra, Pyromaster}
1 {Bonfire of the Damned}

13 other spells


Sideboard

Notes:
The deck i will be running very soon, any suggestions?
Title: Re: Izzet Overkill
Post by: Cllzzrd on July 15, 2013, 07:23:34 AM
The nivix cyclops, young pyromamcer, and delver all rely on lots of instants and sorceries. The ogre battledriver relies on you having lots of creatures.

As it stands now, you have a lot of creatures and not assay instants and sorceries. Those two factors pull this deck in two different directions. You should choose which direction you want it to go in and then look at each card and see if it takes you in that direction.
Title: Re: Izzet Overkill
Post by: Ekann1 on July 15, 2013, 05:35:37 PM
Hmm. What about shock? Also, I agree about having the battledriver and the pyromancer in the deck together not working so well.