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Magic (The Gathering) => Combo Corner => Topic started by: Bman0121 on July 14, 2013, 09:44:09 PM

Title: M14 jund combo
Post by: Bman0121 on July 14, 2013, 09:44:09 PM
 {Kalonian Hydra} and  {Exava, Rakdos Blood Witch} seems really powerful together
Title: Re: M14 jund combo
Post by: Arbitratur on July 14, 2013, 09:54:28 PM
Synergy!
Title: Re: M14 jund combo
Post by: Leevai420 on July 15, 2013, 01:18:52 PM
That hydra plus {vorel, of the hull clade}
And {master biomancer}
Title: Re: M14 jund combo
Post by: Pirate John on July 23, 2013, 05:56:22 PM
I prefer M14 Ogre Battledriver or corpse jack menace with the new M14 hydra.
Title: Re: M14 jund combo
Post by: Leevai420 on July 24, 2013, 11:14:23 AM
Quote from: Pirate John on July 23, 2013, 05:56:22 PM
I prefer M14 Ogre Battledriver or corpse jack menace with the new M14 hydra.

What are you smoking??
Explain why please?
Title: Re: M14 jund combo
Post by: Pirate John on July 26, 2013, 04:28:00 PM
Ogre battledriver (2RR): monsters get +2/+0 and haste, making the hydra a 8/8 with +2/+0 haster after he swings

Corpse jack menace (2BG): whenever you put counters on creatures, double it... Hydra comes in as a 8/8. Next turn, swings for 16/16 trample

Both examples are far superior synergy than the rakdos witch + hydra
Title: Re: M14 jund combo
Post by: Pirate John on July 26, 2013, 04:29:55 PM
Quote from: Leevai420 on July 15, 2013, 01:18:52 PM
That hydra plus {vorel, of the hull clade}
And {master biomancer}

Really slow synergy. Think outside of the bun. Taco Bell ;)
Title: Re: M14 jund combo
Post by: Pirate John on July 29, 2013, 05:11:48 AM
Quote from: Pirate John on July 26, 2013, 04:28:00 PM
Ogre battledriver (2RR): monsters get +2/+0 and haste, making the hydra a 8/8 with +2/+0 haster after he swings

Corpse jack menace (2BG): whenever you put counters on creatures, double it... Hydra comes in as a 8/8. Next turn, swings for 16/16 trample

Both examples are far superior synergy than the rakdos witch + hydra

Pardon me. Hydra comes in as a 8/8. Swings for 8/8 + (8/8)x2... For a grand total of 24/24 trample on turn 5-6.
Title: Re: M14 jund combo
Post by: Arcadi_tepes on August 16, 2013, 10:46:07 AM
Quote from: Pirate John on July 26, 2013, 04:28:00 PM
{Ogre battledriver} (2RR): monsters get +2/+0 and haste, making the hydra a 8/8 with +2/+0 haster after he swings

{Corpse jack menace} (2BG): whenever you put counters on creatures, double it... Hydra comes in as a 8/8. Next turn, swings for 16/16 trample

Both examples are far superior synergy than the rakdos witch + hydra
Nice. Also, FIFY.
Title: Re: M14 jund combo
Post by: Redrighthand on September 06, 2013, 03:51:50 PM
Add some  {Predator Ooze} for more synergy fun!