Roll an 15
Roll an 11.
Sorry I picked everything up already, maybe tommorrow at around 3:30 eastern time
Got you. I live on the Eastern Seaboard too so that will work.
Ill go first
Play swamp
Play {Typhoid Rats}
Pass
20/5
T1
Play a {Boros Guildgate}
Pass
20/7
Draw
Play swamp
Pass
20/5
T2
Play a Mountain
Pass
20/7
Draw
Play swamp
Pass
20/5
End of your end step cast {Skullcrack}
Play Plains
Pass
20/6
Draw
Play swamp
Pass
17:5
End of your end step {Searing Spear}
Play a Mountain
Cast {Spark Trooper}
Attack for 6
Pass
20(+6)/4
Before you swing with {spark trooper} cast {murder} killing it
Draw
Play swamp
Play {Dread Slaver}
Pass
14/3
Play a Mountain
Cast a {Warleader's Helix} targeting you
Pass
24/3
Draw
Play {mark of the vampire} onto {dread slaver}
Swing for 5
Gain 5
Pass
15/2
Play a Plains
Pass
19/3
Draw
Pass
15/4
Cast an {Ash Zealot}
Enchant Ash Zealot with {Madcap Skills}
Attack for 5
Pass
19/2
Ill double block I get ash zealot due to dread slaver gain 5 life do you want typhoid rats to die or all the damage on dread slaver
Draw
Play swamp
Play rise from the grave on spark trooper
Swing with spark trooper for 6 gain 6
Pass
26/3
{Harvest Pyre} for 5 on Dread Slaver, Ash Zealot deals first strike damage killing (2 to Typhoid's, 3 to Slaver) your two creatures, Zealot survives
Play a Mountain
Take the Spark Trooper
Attack for 5
13/1
You could have only Harvest pyres for three since you only had three to exile
Draw
Play ultimate price on zealot
Play {Catacomb Slug}
Pass
21/1
How did you gain 5 on the turn Dread Slaver died
Pass
13/2
Quote from: Agrus Kos, Enforcer of Truth on July 12, 2013, 04:19:54 PM
How did you gain 5 on the turn Dread Slaver died
Pass
13/2
I only marked the spark troopers life gain which was 6 and I was at 15
Edit: i didn't see that you swung
My turn?
Oh.. You said you killed the Ash Zealot on your turn so I assumed you took the 5, I understand now, you ultimate priced during my combat. I understand now
Sorry about the Hardest Pyre and everything, my computer froze so I am trying to pick back up on my tablet
Oh okay
Draw
Play {Wits end}
Pass
21/1
In response to Wits End cast {Warleader's Helix} and {Skullcrack} at you for 7 damage and I gain 4
My Turn
Cast a {Rakdos Cackler} unleashed
Pass
17/0
Draw
Play {destroy the evidence}
Targeting a mountain
Can you you say what went into your graveyard
Pass
14/0
You got two {Searing Spears}, A {Boros Charm}, a {Skyknight Legionnaire} and a Boros Guildgate
My Turn
Cast a Skyknight Legionnaire
Attack for 2
Pass
17/0
Draw
Play {grave betrayal}
Pass
12/0
Attack for 4
Pass
17/1
skyknight and cackler
Ill block the cackler, if it dies then I get it and its a 3/3
ok
Draw
Play {Horrifying Revelation}
Please list what you discard and mill
Pass
10/0
Cast a {Skullcrack}
I have to go, you win
Gg though