4 {Copperline Gorge} 4 {Rootbound Crag} 2 {Inkmoth Nexus} 2 {Kessig Wolf Run} 7 {Mountain} 6 {Forest}
25 lands
1 {Thrun, the Last Troll} 1 {Acidic Slime} 2 {Vorapede} 2 {Inferno Titan} 2 {Primeval Titan} 1 {Birds of Paradise} 3 {Huntmaster of the Fells} 3 {Solemn Simulacrum}
15 creatures
4 {Galvanic Blast} 4 {Rampant Growth} 1 {Garruk, Primal Hunter} 4 {Sphere of the Suns} 1 {Whipflare} 2 {Green Sun's Zenith} 4 {Slagstorm}
20 other spells
Sideboard
3 {Corrosive Gale} 3 {Naturalize} 3 {Ancient Grudge} 1 {Autumn's Veil} 2 {Beast Within} 2 {Combust} 1 {Whipflare}
15 sideboard cards
Notes: This is what my deck has evolved into I have dropped most wolfs proved not to be useful in game
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I could not agree more with the lack of usefulness those werewolves are.
Ok so for all you wolf heads this is what my deck has evolved in to after playing all the other wolf my mayors died soon as they would flip it the only other wolf a liked the rest just get wrecked
This looks more like wolf run ramp. If it was more aggro based I think it would have {Strangleroot Giest}, {Hero of Oxid Ridge} and/or {Hellrider}.
It has lots of ramp so I run vorapede not Geist and hell rider would be great if I was producing massive tokens and thanks to honor the pure hero was useless in this deck
Oh and wolf run without ramp is too slow tried It too. I have pulled out turn three vorapede a lot which kills turn 2 Geist all day
I've seen {Mimic Vat} kill in this deck what do u guys think
Updated deck list going to add mimic vat when I get one and I'll problem drop a forest for it
I would probably drop the vorapedes because with solemn you'll be at 5 land whenever you play him (ETB ability) and with lots of land, because you're running a ramp deck, you'll be playing another land the turn after solemn naturally, you want to get the most out of your resources and play your 6 drop, which will be none other than prime time or inferno, after that, you'll hopefully have the game won.
Ok will keep that in mine as vorapede is my filler card for prime times