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Decks (Magic The Gathering) => Standard => Topic started by: EvACiDe on July 10, 2013, 01:29:01 PM

Title: W/U Spirits
Post by: EvACiDe on July 10, 2013, 01:29:01 PM
Spirits

61 cards, 0 sideboard


2 {Ghost Quarter}
1 {Swamp}
6 {Island}
1 {Orzhov Guildgate}
2 {Evolving Wilds}
7 {Plains}
1 {Vault of the Archangel}
1 {Moorland Haunt}
1 {Hallowed Fountain}

22 lands


2 {Angel of Flight Alabaster}
3 {Chapel Geist}
1 {Requiem Angel}
1 {Dearly Departed}
2 {Elite Inquisitor}
2 {Doomed Traveler}
2 {Dungeon Geists}
2 {Voiceless Spirit}
2 {Stormbound Geist}
3 {Drogskol Captain}
3 {Spectral Rider}
1 {Phantom General}
3 {Fiend Hunter}

27 creatures


1 {Oblivion Ring}
1 {Azorius Charm}
2 {Intangible Virtue}
4 {Lingering Souls}
2 {Way of the Thief}
1 {Detention Sphere}

12 other spells


Sideboard

Notes: this is probably my most incomplete deck that I have. I've played with it a few times and it definitely does have potential, but it's missing SOMETHING.. So I would appreciate your guys input.

Title: Re: Spirits
Post by: Weldrodson on July 10, 2013, 03:14:05 PM
Shock lands and buddy lands for sure to improve ur mana base
Title: Re: Spirits
Post by: EvACiDe on July 10, 2013, 03:42:20 PM
I'm def planning on doing that, I just don't have the funds at the moment for the shock lands
Title: Re: W/U Spirits
Post by: EvACiDe on July 10, 2013, 05:14:57 PM
Quote from: Millionlittlee on July 10, 2013, 05:03:40 PM
Things that do something with gates are only effective with a bunch of gates

Saying that running 2 enchantments that boost from gates while having 1 gates isn't that good

I honestly didn't even think of that. The way of the thief was more of a last second choice to fill up 60 cards. And the one gate along with evolving wilds are used more for the {Vault of the Archangel}
Title: Re: W/U Spirits
Post by: EvACiDe on July 12, 2013, 09:43:56 AM
Bump? Lol
Title: Re: W/U Spirits
Post by: EvACiDe on July 12, 2013, 01:55:58 PM
Hmmm actually that's no a bad idea, I'm not sure what I should replace it with though?
Title: Re: W/U Spirits
Post by: EvACiDe on July 13, 2013, 02:31:45 PM
Thanks for the help
Title: Re: W/U Spirits
Post by: Timendy on July 14, 2013, 10:28:02 AM
What I'm seeing is your about 50/50 with creatures and tokens. I say lean one or the other and get more 3-4 of for those cards (example: intangible virtue for token buff, and the captain is definatly a 4 of since he pumps up your spirits). Also, maybe look towards a little control, add more o rings (or d spheres) and definatly more azorius charms. Just make it more consistent. If you don't have te cards yet, make some proxies and test play it and see how it turns out.
Title: Re: W/U Spirits
Post by: Timendy on July 14, 2013, 10:30:17 AM
Also most of the good cards that your running to keep recycling your spirits have high mana cost, and usually 22 lands won't cut it. I say go to at least 24-25 land and the azorius charm will add a little card draw, but concider more card draw to get the cards you need.
Title: Re: W/U Spirits
Post by: EvACiDe on July 14, 2013, 04:33:17 PM
Thanks for the input! Ill try play testing it with some proxys since I don't have all the cards I need yet.