I'm currently running {borborygmos enraged} as a commander in a land destruction EDH. Thought this would be viable for multiplayer and 1-1. Are there any red green commanders out there that would be better suited for this decks main purpose of land destruction?
Not really, you could just line the deck with land destruction spells on top of it. Maybe a {Crucible of Worlds} so you have the advantage, {Ruination} etc.
Also the red decree and {myojin of infinite rage}. I highly recommend lots of mana rocks (artifacts that tap for mana) so that when no one has lands you still have mana.
As for commanders I feel like {Animar, Soul of Elements} would be a good one cause you gain access to flicker, counter magic, artifact love with blue. His ability would also help you get land destroying dudes into play fast as well as continue casting dudes after destroying lands.
I'm able to pump out tons of mana. What I was tryin to do was fill my hand again with some draw so I can pound with bor. don't want get stuck with my pants down and winded after one scuffle. How do I post thr deck through this thread? Ill throw it up if anyone is interested.
Quote from: Yawgmoth85 on July 09, 2013, 04:34:22 PM
1 {Borborygmos Enraged} 15 {Forest} 1 {Vivid Crag} 17 {Mountain} 1 {Kessig Wolf Run} 1 {Evolving Wilds} 1 {Gruul Guildgate}
36 lands
1 {Boreal Druid} 1 {Yavimaya Elder} 1 {Hound of Griselbrand} 1 {Greenseeker} 1 {Yavimaya Dryad} 1 {Gatecreeper Vine} 1 {Birds of Paradise} 1 {Galvanoth} 1 {Falkenrath Marauders} 1 {Avalanche Riders} 1 {Llanowar Elves} 1 {Borderland Ranger} 1 {Rubblehulk} 1 {Zhur-Taa Druid} 1 {Savageborn Hydra} 1 {Eternal Witness} 1 {Rubblebelt Raiders} 1 {Garruk's Companion} 1 {Dawntreader Elk} 1 {Vine Trellis} 1 {Galvanoth} 1 {Rip-Clan Crasher} 1 {Lord of Shatterskull Pass} 1 {Garruk's Packleader} 1 {Somberwald Sage} 1 {Oracle of Mul Daya} 1 {Primordial Hydra}
27 creatures
1 {Mwonvuli Acid-Moss} 1 {Craterize} 1 {Alpha Authority} 1 {Dual Casting} 1 {Naturalize} 1 {Boundless Realms} 1 {Demolish} 1 {Reclaim} 1 {Swiftfoot Boots} 1 {Garruk, Primal Hunter} 1 {Reforge the Soul} 1 {Creeping Renaissance} 1 {Life from the Loam} 1 {Signal the Clans} 1 {Koth of the Hammer} 1 {Armillary Sphere} 1 {Ranger's Path} 1 {Lightning Greaves} 1 {Seek the Horizon} 1 {Wake of Destruction} 1 {Wild Swing} 1 {Elixir of Immortality} 1 {Noxious Revival} 1 {Lotus Bloom} 1 {Mage Slayer} 1 {Into the Maw of Hell} 1 {Triumph of Ferocity} 1 {Primitive Etchings} 1 {Icefall} 1 {Bramblecrush} 1 {Wild Growth} 1 {Plunder} 1 {Hunter's Insight} 1 {Illusionist's Bracers} 1 {Garruk Wildspeaker} 1 {Natural End}
36 other spells
Sideboard
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This is what I can't up with. My group varies between 1-1 and multiplayer depending who is available when. So I try to make it strong all around. I want for it to prodominantly be centred on LD but need to be competitor in the long haul. Any thoughts?