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Decks (Magic The Gathering) => Standard => Topic started by: PapaBudz on July 08, 2013, 04:54:44 PM

Title: Izzet Control v.1
Post by: PapaBudz on July 08, 2013, 04:54:44 PM
Deck Count: 61

Lands: 22
4x Steam Vents
4x Sulfur Falls
2x Desolate Lighthouse
4x Mountains
8x Islands

Creatures: 17
2x Aetherling
4x Guttersnipe
3x Augur of Bolas
4x Goblin Electromancer
4x Delver of Secrets

Sorcery's Instants: 20
4x Dissipate
3x Counterflux
4x Cyclonic Rift
4x Think Twice
4x Izzet Charm
1x Bonfire of the Damned

Planeswalkers: 2
2x Tamiyo, the Moon Sage
Title: Re: Izzet Control v.1
Post by: PapaBudz on July 08, 2013, 05:29:12 PM
My first attempt at control. I'm gonna update for rotation as I work that out. Hopefully it does well.
Title: Re: Izzet Control v.1
Post by: Joshnoodles on July 11, 2013, 02:14:46 AM
I've been playing izzet control for quite a while almost 3 months now. What I've learned is that 1) you need few creatures but impactful ones. I run between 9 and 13 on a regular basis.   {Thundermaw Hellkite}  {Ætherling}  {Delver of Secrets} and  {Snapcaster Mage} are really good choices. 2) you need to find a balance between counter spells, spot removal, and board wipes. 3) Find the right number of land. If you get mana screwed in a control deck it's all over especially if you don't have access to  {Sphinx's Revelation}. I typically run around 24-27 but if you run aetherling I'd suggest 25+.

I hope this helps you out a little. :)