U/W/R Delver 60 cards, 0 sideboard 2 {Steam Vents} 1 {Temple Garden} 4 {Arid Mesa} 2 {Hallowed Fountain} 4 {Verdant Catacombs} 1 {Watery Grave} 1 {Blood Crypt} 1 {Breeding Pool} 4 {Scalding Tarn} 2 {Sacred Foundry} 22 lands 4 {Snapcaster Mage} 4 {Delver of Secrets} 3 {Geist of Saint Traft} 4 {Steppe Lynx} 15 creatures 1 {Magma Jet} 4 {Lightning Bolt} 4 {Serum Visions} 1 {Tribal Flames} 4 {Remand} 4 {Path to Exile} 1 {Boros Charm} 4 {Lightning Helix} 23 other spells Sideboard |
Quote from: Guypocolypse on July 11, 2013, 12:44:35 AMIt's to help ensure double landfall triggers on {Steppe Lynx} and allow him to reliably fetch up all five colors to get the most out of {Tribal Flames}
Is it normal to play 12 fetches?