12 {Forest} 4 {Gruul Guildgate} 10 {Mountain}
26 lands
2 {Rubblebelt Maaka} 1 {Slaughterhorn} 1 {Zhur-Taa Druid} 2 {Feral Animist} 2 {Cobblebrute} 1 {Zhur-Taa Swine} 2 {Viashino Shanktail} 1 {Ruric Thar, the Unbowed} 1 {Maze Rusher} 2 {Kraul Warrior} 3 {Saruli Gatekeepers} 1 {Ghor-Clan Rampager} 1 {Skarrg Goliath} 1 {Ripscale Predator} 2 {Ruination Wurm}
23 creatures
1 {Volcanic Geyser} 1 {Predator's Rapport} 1 {Armed // Dangerous} 2 {Ground Assault} 1 {Pit Fight} 2 {Gruul Cluestone} 2 {Gruul War Chant} 1 {Phytoburst}
11 other spells
Sideboard
|
Hey so I'm assuming this is one of your first decks, so here's my opinion.
If you want to build a GR deck don't just buy cards randomly that are Green or Red. Get a strategy stick to it and build around a win condition.
My Gruul deck is built off of the Bloodrush mechanic and if you look at creatures that go good with Bloodrush you see {Wild Beastmaster} so my deck is built around her. So every card in there either lets me play her, lets me pump her or if I don't find her I have creatures like {Champion of Lambholt} who also benefit.
So all in all just try to find what you like. Gruul can be aggro or midrange. And usually involves lots of creatures. So find a win con and get cards that aid that win con.