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Decks (Magic The Gathering) => Casual => Topic started by: augieb7 on July 06, 2013, 02:43:47 PM

Title: Augie's Red And Green
Post by: augieb7 on July 06, 2013, 02:43:47 PM

Augie's Red And Green

60 cards, 0 sideboard


12 {Forest}
4 {Gruul Guildgate}
10 {Mountain}

26 lands


2 {Rubblebelt Maaka}
1 {Slaughterhorn}
1 {Zhur-Taa Druid}
2 {Feral Animist}
2 {Cobblebrute}
1 {Zhur-Taa Swine}
2 {Viashino Shanktail}
1 {Ruric Thar, the Unbowed}
1 {Maze Rusher}
2 {Kraul Warrior}
3 {Saruli Gatekeepers}
1 {Ghor-Clan Rampager}
1 {Skarrg Goliath}
1 {Ripscale Predator}
2 {Ruination Wurm}

23 creatures


1 {Volcanic Geyser}
1 {Predator's Rapport}
1 {Armed // Dangerous}
2 {Ground Assault}
1 {Pit Fight}
2 {Gruul Cluestone}
2 {Gruul War Chant}
1 {Phytoburst}

11 other spells


Sideboard
Title: Re: Augie's Red And Green
Post by: Mattao19 on July 11, 2013, 12:40:27 AM
Hey so I'm assuming this is one of your first decks, so here's my opinion.

If you want to build a GR deck don't just buy cards randomly that are Green or Red. Get a strategy stick to it and build around a win condition.

My Gruul deck is built off of the Bloodrush mechanic and if you look at creatures that go good with Bloodrush you see  {Wild Beastmaster} so my deck is built around her. So every card in there either lets me play her, lets me pump her or if I don't find her I have creatures like  {Champion of Lambholt} who also benefit.

So all in all just try to find what you like. Gruul can be aggro or midrange. And usually involves lots of creatures. So find a win con and get cards that aid that win con.