Gruul Midrange 75 cards, 15 sideboard
6 {Forest} 4 {Rootbound Crag} 2 {Kessig Wolf Run} 4 {Stomping Ground} 6 {Mountain}
22 lands
3 {Gyre Sage} 2 {Savageborn Hydra} 3 {Elvish Mystic} 2 {Ghor-Clan Rampager} 3 {Kalonian Hydra} 4 {Burning-Tree Emissary} 2 {Strangleroot Geist} 3 {Primordial Hydra} 2 {Arbor Elf} 2 {Wolfir Silverheart} 4 {Flinthoof Boar} 2 {Hellrider}
32 creatures
2 {Bonfire of the Damned} 2 {Domri Rade} 2 {Mizzium Mortars}
6 other spells
Sideboard
1 {Thragtusk} 3 {Ground Seal} 1 {Scavenging Ooze} 1 {Zealous Conscripts} 3 {Skullcrack} 4 {Pillar of Flame} 1 {Bonfire of the Damned} 1 {Ruric Thar, the Unbowed}
15 sideboard cards
Notes:
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Put Ruriv in the normal deck- 6/6 with reach and vigilance? That alone I'd great.
{savageborn hydra} makes me happy with {ghor clan rampager} :)
{Primordial Hydra} all the way!
Ran a deck similar to this for a Long time. For my ramp package I love using 4 {hellrider} 2 {thragtusk} 2 {wolfir silverheart} 2 {ruric'thar the unbowed}
I actually ran a thrag in a casual game and when i drew him, it never seemed like a good time to play him. Imo thunderaw>thrag in this deck
Ruric isnt very good unless you play spell heavy decks. A 6 drop 6/6 against aggro for example is kinda crappy.
I run {Ruric Thar, the Unbowed} in my Naya Midrange in the sb for control match ups. Diddlers hate seeing a resolved Ruric.
Bump for standard tournament