U/R Delver controls/cycle 75 cards, 15 sideboard
10 {Mountain} 10 {Island}
20 lands
4 {Goblin Electromancer} 3 {Archaeomancer} 3 {Guttersnipe} 4 {Delver of Secrets} 3 {Talrand, Sky Summoner}
17 creatures
2 {Syncopate} 2 {Inaction Injunction} 4 {Pillar of Flame} 4 {Think Twice} 3 {Ghostly Flicker} 2 {Thought Scour} 4 {Turn // Burn} 2 {Thoughtflare}
23 other spells
Sideboard
2 {Divination} 2 {Searing Spear} 2 {Izzet Staticaster} 1 {Essence Scatter} 2 {Runic Repetition} 2 {Electrickery} 1 {Archaeomancer} 1 {Negate} 2 {Cancel}
15 sideboard cards
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I am looking to build a incredibly cheep but competitive U/R for fnm to start out on any hints / improvements that won't break my bank deck will be play tested on Mtgo for balance before any changes are made
{nivix cyclops}
{artful dodge}
Updated list after 12 Mtgo balancing matches
Get rid of {Archaeomancer} and put in either more spells or a {Nivix Cyclops}
Why when he triggers a infinite damage combo/token spawn combo
Explain
I'd drop delver for {nivix cyclops}. 17 creatures seems like a lot to try and get a flipped delver pretty early.
Quote from: Mattao19 on July 05, 2013, 07:46:40 PM
Explain
You use talrand and/or guttersnipe along with two goblin electromancers and a ghostly flicker flicker the arch and a island use arch's ability to bring flicker back and repeat with the two electromancers flicker costs just one blue mana
Quote from: Mikefrompluto on July 05, 2013, 08:12:02 PM
I'd drop delver for {nivix cyclops}. 17 creatures seems like a lot to try and get a flipped delver pretty early.
Why would I drop a one drop that strong for a three drop which I will admit is incredibly strong but still increase my mana curve ratio higher then where it sit now. Currently it sits at 2.6 mana average if I drop 4 one drops for 4three drops it would jump at least to 3 average for me to need in a starting hand.
I mean with the ratio of cards I have about a 57-65% chance of flipping delver on turn two which one check compared to many for the trigger ability on nivix is to risky while the reward is there its not my style of play also Mtgo haven't had much issue flipping after dropping him.
I do however use my nivix in my other U/R flash deck where it's fewer monsters and higher spells so the risk isn't there as much.
Quote from: Zellius on July 05, 2013, 08:17:38 PM
Quote from: Mattao19 on July 05, 2013, 07:46:40 PM
Explain
You use talrand and/or guttersnipe along with two goblin electromancers and a ghostly flicker flicker the arch and a island use arch's ability to bring flicker back and repeat with the two electromancers flicker costs just one blue mana
Oh ok that's a cool combo but very hard to do
Yes how ever even if you only get three card s of the combo the deck will continue to put out damage or tokens to over run having a gutter and a talrand/a second gutter causes insane damage quickly
I know I played a similar version of this last month. It's a fun deck
Hilarious. Love the deck idea!
I'd just strongly recommend duels/shocks for this.
Seems like Young Pyromancer will be extremely fun in this deck ;)
Yeah just got the shocks and buddy lands on Mtgo so going to be balancing better now plan to get them when I build final copy for fnm