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Private Pages => Wall Games => Topic started by: Millionlittlee on July 04, 2013, 11:17:04 PM

Title: Testing a deck so play... Please
Post by: Millionlittlee on July 04, 2013, 11:17:04 PM
I rolled a wait for it... 1
So I'm guessing you at going first
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 04, 2013, 11:52:40 PM
I'll test my new one too I think it sucks I roll a 16
K I keep
Play {island} tap play {cloudfin raptor}
Pass
20/5
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:01:15 AM
K draw
{stomping ground} untapped

Tap for {arbor elf}

18/6
One land
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:04:36 AM
Untapped draw play {forest}
Tap {forest} play {wasteland viper} evolve the raptor
Tap island play{faerie imposter} returning wasteland to hand evolving raptor
Swinging with the 2/3 {cloudfin raptor}
Pass
20/4 tapped out
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:07:20 AM
Well
Untap draw
Play {breeding pool}

Tap for {slumbering dragon}

16/5
2 tapped lands
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:09:43 AM
Draw play {simic guild gate}
Attack with a 2/3 and a 2/1
Pass
20/4
2untapped lands
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:15:29 AM
How many counters dose slumbering dragon have on it
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:15:56 AM
K my {slumbering dragon} gets two plus one plus one counters

Untap draw
Play {alchemist's refuge}
Tap all for {domri rade} -2
Fight you 2/3 with my 5/5

12/4
3 tapped lands
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:19:07 AM
I think this will work if not will u let me take it back I blood rush my 2/3 giving it +1+2 tapping a {forest} using {wasteland viper} and because of deathtouch both die cause any form of death touch damg is leathal
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:19:29 AM
My turn and u have no creatures correct
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:20:35 AM
Quote from: Boomer17 on July 05, 2013, 12:19:07 AM
I think this will work if not will u let me take it back I blood rush my 2/3 giving it +1+2 tapping a {forest} using {wasteland viper} and because of deathtouch both die cause any form of death touch damg is leathal

You aren't attacking so blood rush doesn't work. I have a 5/5 slumbering dragon and a 1/1 arbor elf
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:21:57 AM
Yep I see that now thanks for the lesson so my creature dies and my turn
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:22:25 AM
Yep your go
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:25:57 AM
I untap play {island}
Tap out playing clone making a copy of your dragon.... Question since its a direct copy it should have the counters on it making it. A 5/5 with two counters correct? And I attack {domri} with {faerie imposter} for 2?
Pass turn
20/3
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:26:34 AM
No counters so if you want to take that back I will let you
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:31:33 AM
K thanks still not sure on some of the tricky rules or I consider them tricky
Ill tap two islands and a forest play {elusive krasis}
Still attack domri
One untappe gate
Pass turn
20/3...... Well now u know two of my three cards lol
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:35:53 AM
Yes yes I do
Put a plus one plus one counter on slumbering dragon

Untap draw
Play {stomping ground} tapped
12/4
3/4 lands untapped
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:40:19 AM
Lol un tap draw
Pass no attack
20/4
No tapped lands
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 12:45:18 AM
End of turn tap for {think twice}
Untap draw

Tap for {experiment one}
Tap out for {vorel of the hull clade}
Evolve experiment one
12/3
All land tapped
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 12:51:18 AM
In response to u casting {Vroelof the hull Clade} I tap two play {spell rupture} u have no lands to pay two so its countered my turn
I un tap draw
Tap forest play {wasteland viper} evolve
Pass
20/3
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 01:00:08 AM
K so no nice creature

Untap draw
Play {sulfur falls}
Tap for {savageborn hydra} total of 4
Enters as a 2/2
Evolve experiment one
Leaving one land untapped
Response?
Turn not over
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 01:03:15 AM
Yes I tap two again for another {spell rupture} on your {scavenge born hydra} u must pay two or never enters the battle field this no evolve
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 01:06:15 AM
I'm gonna have to scoop I need to head to bed have to be up @ 440 this was fun GG have a nice night play again sometime
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 01:08:26 AM
Lol I would have tapped the land and arbor elf to pay for it
Title: Re: Testing a deck so play... Please
Post by: Boomer17 on July 05, 2013, 01:17:15 AM
Oh I did for get about the elf if it went they was going to clone it thanks for the education on a few things I don't think I could of kept up missed way to many land drops have a good night
Title: Re: Testing a deck so play... Please
Post by: Millionlittlee on July 05, 2013, 01:18:16 AM
Good night
Title: Re: Testing a deck so play... Please
Post by: Anoobass on July 05, 2013, 01:49:03 AM
In case he comes back, but if he cloned it again, the counters would not be there and would die due to 0 toughness