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Magic (The Gathering) => Discussion => Topic started by: Destore117 on July 04, 2013, 02:23:35 PM

Title: Guild leaders
Post by: Destore117 on July 04, 2013, 02:23:35 PM
Idk all the guild leaders for the Ravnica guilds but I had a thought. What if they were all planeswalkers?
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 02:44:44 PM
Rakdos, Riot Starter {2}{B}{B}{R}{R}
+0: Put a loyalty counter onto Rakdos, Riot Starter for each point of life lost by target opponent this turn.
-3: Gain control of target creature until end of turn. Untap that creature, it gains haste.
-X: Creature spells you cast cost {X} less until end of turn.
Loyalty 4
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 03:08:57 PM
Trostani of Selesnya {2}{W}{G}
+2: Put a 1/1 saporling token onto the battlefield.
-1: Populate
-7: Put 4 5/5 green wurm tokens with trample onto the battlefield.
Loyalty 2
Title: Re: Guild leaders
Post by: Destore117 on July 04, 2013, 04:27:30 PM
You're making these up right?
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 04:40:50 PM
Yup
Title: Re: Guild leaders
Post by: TezzereT on July 04, 2013, 04:45:13 PM
Yup, the leaders are already creature cards. There's trostani, jarad, rakdos, isperia, lazav, obzedat ghost council, borborygmos and I donno if I'm missing anyone else, I probably am. But yea, a few (rakdos I'm sure of) have a few older contemporaries as well from the first ravnica block. All very cool cards, make for really good commanders in EDH, I'm using most of them as commanders myself. Cool stories behind each too, you can see em on the mtg website.
Title: Re: Guild leaders
Post by: 5/9 Turtle on July 04, 2013, 04:50:26 PM
Can you link the stories
Title: Re: Guild leaders
Post by: TezzereT on July 04, 2013, 05:04:35 PM
http://www.wizards.com/magic/quiz/default.aspx?x=mtg/quiz/guild/main
If you click on each  guild symbol, it gives a brief description of the guild and the guild leader, you can probably find more in depth stories on Wikipedia. There's actually quite a fair amount of storyline on Wikipedia, worth checking out
Title: Re: Guild leaders
Post by: 5/9 Turtle on July 04, 2013, 05:20:07 PM
Thanks
Title: Re: Guild leaders
Post by: Destore117 on July 04, 2013, 06:01:12 PM
For whatever reason I always thought  {Teysa, Envoy of Ghosts}
Was the leader of Orzhov
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 06:04:08 PM
Isperia, Grand Judge {4}{W}{U}
+1: Detain up to one target creature
-3: Put target creature on the bottom of it's owner's library. It's controller gains life equal to that creature's toughness.
-8: Destroy all creatures you don't control.
Loyalty 5
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 06:12:23 PM
Aurelia, Grand Leader {3}{W}{R}
+2: Target creature you control gains vigilance and haste until end of turn.
-1: Deal 2 damage to target creature or player and you gain 2 life.
-7: You get an emblem that says "Whenever a creature you control attacks for the first time each turn untap all creatures you control and there is an additional combat after this one."
Loyalty 3
Title: Re: Guild leaders
Post by: Vampyvyrus on July 04, 2013, 06:24:24 PM
Do lazav! Lol
Title: Re: Guild leaders
Post by: Crapshooter on July 04, 2013, 06:30:55 PM
Quote from: Kaleo42 on July 04, 2013, 06:04:08 PM
Isperia, Grand Judge {4}{W}{U}
+1: Detain target creature
-3: Put target creature on the bottom of it's owner's library. It's control gains life equal to that creature's toughness.
-8: Destroy all creatures you don't control.
Loyalty 5

Maybe -10 for that effect
Title: Re: Guild leaders
Post by: MarduArrow on July 04, 2013, 06:42:09 PM
Quote from: Kaleo42 on July 04, 2013, 06:12:23 PM
Aurelia, Grand Leader {3}{W}{R}
+2: Target creature you control gains vigilance and haste until end of turn.
-1: Deal 2 damage to target creature or player and you gain 2 life.
-7: You get an emblem that says "Whenever a creature you control attacks for the first time each turn untap all creatures you control and there is an additional combat after this one."
Loyalty 3

That -7 could get so broken
Title: Re: Guild leaders
Post by: Crapshooter on July 04, 2013, 06:44:51 PM
Maybe it could be, target creature gets a combat counter that allows this effect.
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 07:22:02 PM
Quote from: Crapshooter on July 04, 2013, 06:30:55 PM
Quote from: Kaleo42 on July 04, 2013, 06:04:08 PM
Isperia, Grand Judge {4}{W}{U}
+1: Detain target creature
-3: Put target creature on the bottom of it's owner's library. It's control gains life equal to that creature's toughness.
-8: Destroy all creatures you don't control.
Loyalty 5

Maybe -10 for that effect

Three turns with zero damage for a very expensive wrath? The -3 is borderline broken, it was originally -2 but thats to good.



"That -7 could get so broken"

Her plus is very weak by comparison. -8 could be fine. It is a 5cmc walker after all.



Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 08:13:05 PM
Lazav the Faceless {2}{U}{B}
0: Lazav the Faceless becomes a copy of target creature until the beginning of your next upkeep.
-1: Target creature is unblockable until end of turn.
-2: Destroy target tapped creature.
Loyalty 4

As a copy of another creature Lazav wouldnt lose loyalty counters as a result of damage or be killed as a result of not having loyalty counters until he reverted back at your next upkeep.
Title: Re: Guild leaders
Post by: Crapshooter on July 04, 2013, 08:32:49 PM
Quote from: Kaleo42 on July 04, 2013, 07:22:02 PM
Quote from: Crapshooter on July 04, 2013, 06:30:55 PM
Quote from: Kaleo42 on July 04, 2013, 06:04:08 PM
Isperia, Grand Judge {4}{W}{U}
+1: Detain target creature
-3: Put target creature on the bottom of it's owner's library. It's control gains life equal to that creature's toughness.
-8: Destroy all creatures you don't control.
Loyalty 5

Ok I can agree with that.
Maybe -10 for that effect

Three turns with zero damage for a very expensive wrath? The -3 is borderline broken, it was originally -2 but thats to good.



"That -7 could get so broken"

Her plus is very weak by comparison. -8 could be fine. It is a 5cmc walker after all.
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 10:02:46 PM
Zegana, Vision of Progress
{3}{U}{U}{G}
+2: Put a +1/+1 counter on up to two target creatures.
-2: Sacrifice a creature then put an X/X green ooze creature token onto the battlefield with two +1/+1 counters on it where X is the sacrificed creature's power.
-6: You get an emblem that says: "Whenever a creature with a +1/+1 counter deals combat damage to a player or planeswalker, that creature's controller draws a card.
Loyalty 3
Title: Re: Guild leaders
Post by: Langku on July 04, 2013, 10:38:18 PM
Lovin these Kaleo.
Title: Re: Guild leaders
Post by: FlickerYourOwnIdentity on July 04, 2013, 10:39:49 PM
Teysa, Caretaker of Spirits           {B}{W}{W}{1}
Planeswalker - Teysa                    Mythic Rare

[+2]: Destroy target creature you control.  Put a 1/1 spirit token onto the battlefield
[-3]: Put three 1/1 spirits onto the battlefield.  Gain 1 life for each spirit you control.
[-8]: You gain an emblem that says, "Whenever a spirit enters the battlefield under your control, gain life equal to its power."
                                                                     [3]
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 11:11:17 PM
Ghost Council of the Orzhov
{2}{W}{W}{B}{B}
+1: Each opponent loses one life, you gain life equal to the life lost this way.
+1: Put a 1/1 white spirit token with flying onto the battlefield.
-X: Target player loses X life and you gain X life.
Loyalty 4

I tried to capture the inevitabilty of Obzedat (the ghost council is the leader of orzhov).
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 11:20:05 PM
Lord Jarad {1}{B}{G}
You may cast Lord Jarad from your graveyard.
0: Put the top 3 cards of your library into the graveyard.
-1: You may exile a creature from your graveyard. If you do put X +1/+1 counters on a creature you control where X is the exiled creature's power.
Loyalty 2
Title: Re: Guild leaders
Post by: Mikefrompluto on July 04, 2013, 11:22:26 PM
Quote from: Kaleo42 on July 04, 2013, 11:20:05 PM
Lord Jarad {1}{B}{G}
You may cast Lord Jarad from your graveyard.
0: Put the top 3 cards of your library into the graveyard.
-1: You may exile a creature from your graveyard. If you do put X +1/+1 counters on a creature you control where X is the exiles creature's power.
Loyalty 2
I wish this was real.
Title: Re: Guild leaders
Post by: Destore117 on July 04, 2013, 11:26:58 PM
If orzhov gets a real planeswalker I need it...
Title: Re: Guild leaders
Post by: Kaleo42 on July 04, 2013, 11:29:54 PM
 Borborygmos the Alpha
{4}{R}{R}{G}{G}
+3: Look at your top five cards of your library. You may reveal a land or a creature from among them and put it into your hand. Put the rest on the bottom of your library in any order.
0: Discard a card. If that card is a land deal 3 damage to target creature or player. If that card is a creature, target creature you control gets +X/0 and trample until end of turn where X is the discarded creature's power.
-13: Search your library for three creatures and put them onto the battlefield, those creatures gain haste until end of turn. Then shuffle your library.
Loyalty 4
Title: Re: Guild leaders
Post by: Destore117 on July 04, 2013, 11:35:42 PM
These are all great! Kal you should make these somehow
Title: Re: Guild leaders
Post by: Darius on July 05, 2013, 12:46:41 AM
Kal the boros one was exactly what I was thinking of. The +1 reminds me of her abilities and also of  {Slayers' Stronghold}. The - ability is like her helix and the ult is exactly as I thought, although a bit more powerful than mine. Great job!
Title: Re: Guild leaders
Post by: Kaleo42 on July 05, 2013, 01:17:13 AM
http://sta.sh/015fxo9n8pjy

Ok project done. I made a few minor changes in wording and names. I didn't bother with a set symbol since my girlfriend wants me to watch a movie with her asap, but here you go guys.

Thanks OP, I enjoyed this.

Edit: tap the pic to zoom. It may take a second.
Title: Re: Guild leaders
Post by: Destore117 on July 05, 2013, 05:22:45 AM
They look great although if someone could create custom arts instead of using their  creature card pictures that'd be even cooler. Still. They look amazing and I want obzedat!!!
Title: Re: Guild leaders
Post by: TheRagingMage on July 05, 2013, 11:55:54 AM
Quote from: Kaleo42 on July 04, 2013, 03:08:57 PM
Trostani of Selesnya {2}{W}{G}
+2: Put a 1/1 saporling token onto the battlefield.
-1: Populate
-7: Put 4 5/5 green wurm tokens with trample onto the battlefield.
Loyalty 2
I would like it if this card had interactions with the game.  All her abilities put out tokens, which is something Selesnya cards already do.  The only ability that cares about the rest of the game is the populate, which is already the mechanic of Selesnia.  Like with Primal Hunter's ultimate ability.  If you have 12 lands, it's better than if you have 4.  Maybe something that helps you more if you have more creatures, or even better, if you have more tokens.
Title: Re: Guild leaders
Post by: Mlerner12 on July 05, 2013, 11:25:29 PM
Niv-Mizzet, Enlightened {R}{R}{U}{U}

+2: Draw a card, then deal 1 damage to target creature or player.
-4: Counter target spell. You may activate this any time yew could cast an instant.
-18: Yew win the game.

5

Too OP?
Title: Re: Guild leaders
Post by: That_Guy on July 05, 2013, 11:35:13 PM
Quote from: Mlerner12 on July 05, 2013, 11:25:29 PM
Niv-Mizzet, Enlightened {R}{R}{U}{U}

+2: Draw a card, then deal 1 damage to target creature or player.
-4: Counter target spell. You may activate this any time you could cast an instant.
-18: You win the game.

5

Too OP?
Grammar nazi  :) lol and yes, too OP.
Title: Re: Guild leaders
Post by: Mlerner12 on July 05, 2013, 11:57:03 PM
Why did yew say "grammar nazi"?
Title: Re: Guild leaders
Post by: Kaleo42 on July 06, 2013, 01:56:53 PM
Thats broken OP. 4 mana {staff of nin}? Too overpowered. Also instant speed walker abilities is a rules nightmare. Can you use two abilities per cycle of turns? Also too OP.  {Decree of Silence} cost 8 after all.
Title: Re: Guild leaders
Post by: Kaleo42 on July 06, 2013, 02:17:50 PM
To be clear I'm not trying to put down your design, Im trying to help you understand what the power limit is for cards. Knowing how to very accurately create cards is the make of someone who really knows the rules. Here goes:

Look at all the jace draws. 3cmc +2: each player draws, -1: target play draws, 4cmc -2: draw 1 or 2 with mini {fact or fiction}, 5cmc +1: draw then mill, 4 cmc most broken card of all time 0: {brainstorm}.

Walkers that draw cards and walkers that defend themselves are the most powerful. 4 mana walkers are also by default potentially OP. You have now combined all 3 things that make a walker OP and put it on a big plus ability.
Title: Re: Guild leaders
Post by: Mlerner12 on July 08, 2013, 11:33:36 AM
How about CMC {R}{R}{R}{U}{U}{U}?
Title: Re: Guild leaders
Post by: Mlerner12 on July 08, 2013, 04:42:47 PM
Quote from: Taysby on July 06, 2013, 02:03:07 PM
Artifacts generally cost more because they are colorless and that gives you a card every turn, that walker only gives you the card when you do plus 2 and there is a reason the staff is a rare and not a mythic..  I agree that it would be confusing on the counter thing.  Maby "one damage/draw card, you cannot activate abilities of this card during your next turn".

There is room for slightly op cards in sets.  Think {voice of resurgence}.  If I just made up that card before it came out, everyone would have said its too op
Not a mythic because mythics didn't exist...
Title: Re: Guild leaders
Post by: Kaleo42 on July 08, 2013, 05:23:28 PM
{Staff on nin} was printed in M12, well after mythis were a thing.
Title: Re: Guild leaders
Post by: Darius on August 08, 2013, 01:41:16 PM
Bump
Title: Re: Guild leaders
Post by: Kaleo42 on August 08, 2013, 03:24:04 PM
Did it come up in conversation or something?
Title: Re: Guild leaders
Post by: Darius on August 08, 2013, 07:04:16 PM
Yeah, a new member posted his own and I thought that he would like to see these as well.