Looking for combos in blue and/or red. I have a speacific deck in mind, but I want to see what people come up with. Ill even post a few of my own
{niv-mizzet, the firemind} and {curiosity}. Draw your deck and deal that much damage divided any way you choose between any creatures or players.
Also try {horseshoe crab} and {quicksilver dagger} or {hermetic study}
{Blast of Genius} + {World fire} + 2{Fluxcharger}
{mystical tutor}
{bonfire of the damned}
{temporal mastery}
{nivix cyclops}
{artful dodge}
{armed // dangerous}
Plus any other cheap red/blue flashback cards...
Quote from: Taysby
Hey! That was my deck! It's not consistent enough. It would pound face 2 rounds then fail 2 rounds.
I think it's very consistent given the cards that can be run with it.
Quote from: Jlamb5 on July 03, 2013, 11:03:27 PM
Quote from: Taysby
Hey! That was my deck! It's not consistent enough. It would pound face 2 rounds then fail 2 rounds.
I think it's very consistent given the cards that can be run with it.
what about putting cipher cards on it?
Yea! You play a cipher card, he gets the boost, then you attack, and get the cipher card again...would he boost again? Probably not
Quote from: Birdbrain on July 04, 2013, 11:20:24 AM
Quote from: Jlamb5 on July 03, 2013, 11:03:27 PM
Quote from: Taysby
Hey! That was my deck! It's not consistent enough. It would pound face 2 rounds then fail 2 rounds.
I think it's very consistent given the cards that can be run with it.
what about putting cipher cards on it?
Yea! You play a cipher card, he gets the boost, then you attack, and get the cipher card again...would he boost again? Probably not
He would get the boost, however, it will take effect after the combat damage step. The cipher card can't be cast until combat damage takes place, so the instant/sorcery cast won't take place til after.
Still. Cipher seems like an interesting option for him
Cipher would only be good here if he becomes unblockable or if you wanted to {fling him}.
{izzet guildmage} + {training grounds} + {mana morphose}
Quote from: Birdbrain on July 05, 2013, 05:13:32 PM
{izzet guildmage} + {training grounds} + {mana morphose}
Sweet!
Cipher {Hands of Binding} or any other cipher + {Artful Dodge} on a {Guttersnipe} and you can get some good momentum also
{Hidden Strings} makes cyclops happen very well.
I know this is from daily mtg, but {blistercoil weird} + {paradise mantle} + tons of cantrips {glitaxian probe} and such).
Quote from: Thetrufflehunter on July 09, 2013, 02:31:14 AM
I know this is from daily mtg, but {blistercoil weird} + {paradise mantle} + tons of cantrips {glitaxian probe} and such).
Throw in a {Guttersnipe}.. GG
{goblin sharpshooter} + {gorgon flail} = nasty
Or even {izzet guildmage} + {desperate ritual} + {lava spike}. I'm sure you guys know this combo = infinite damage, however you will need 5 mana to cast lava spike spliced onto desperate rit and copy with guildmage
Quote from: Double-O-Scotch on July 03, 2013, 06:20:45 PM
{mystical tutor}
{bonfire of the damned}
{temporal mastery}
Weak
{Worldfire} + {Snapcaster Mage} into burn, but good luck having mana for that, unless u were able to drop {omniscience} lol could happen in UR control I suppose...
Quote from: deadsightsx on July 11, 2013, 04:24:01 AM
{Worldfire} + {Snapcaster Mage} into burn, but good luck having mana for that, unless u were able to drop {omniscience} lol could happen in UR control I suppose...
not sure it will work. Could work if you had {rift bolt} suspended before casting {world fire}
If you have the mana (maybe aided by {Goblin electromancer}-type effects), {Shock} opponent, respond with shock on the stack with {Quicken}, then once quicken resolves, flash {Worldfire}. Worldfire resolves first, then shock finishes the game.
Quote from: Gorzo on July 11, 2013, 04:59:05 PM
If you have the mana (maybe aided by {Goblin electromancer}-type effects), {Shock} opponent, respond with shock on the stack with {Quicken}, then once quicken resolves, flash {Worldfire}. Worldfire resolves first, then shock finishes the game.
Wow! That's a nasty combo, I can't believe I never thought of that.
{Illusionist's Bracers} attached to {Guttersnipe} for 4 damage per instant / sorcery. Or cipher a spell onto {Nivmagus Elemental} and keep exiling the copies for boosting elemental.
Quote from: Vindog on July 14, 2013, 08:32:51 PM
{Illusionist's Bracers} attached to {Guttersnipe} for 4 damage per instant / sorcery. Or cipher a spell onto {Nivmagus Elemental} and keep exiling the copies for boosting elemental.
{Illusionist's Bracers} says whenever an ability is
activated. {Guttersnipe}'s ability is a triggered ability, so it would not be doubled.
Good stuff people, [taking notes] ^_^
I got my butt kicked on game day by {Nivix Cyclops} + {Artful Dodge} + {Armed // Dangerous} (Armed).
{Wee Dragonauts} or {Kiln Fiend} + any replicate spell(preferably one that deals damage} + {Teleportal}
Quote from: B3mor89 on July 05, 2013, 05:21:10 PM
Cipher {Hands of Binding} or any other cipher + {Artful Dodge} on a {Guttersnipe} and you can get some good momentum also
Use {Key Master Rogue} to make it easier:-)
Quote from: Thetrufflehunter on July 09, 2013, 02:31:14 AM
I know this is from daily mtg, but {blistercoil weird} + {paradise mantle} + tons of cantrips {glitaxian probe} and such).
So, how about {blistercoil weird} + {paradise mantle} + {hidden strings} + {strionic resonator}. I think I prefer two cards to a bunch of can trips. But load up on {artful dodge} and such of course. Sorry, forgot {fling}.
{Red Sun's Zenith}
Enough said