Post any land destruction decklists, cards, or ideas here.
My decklist is something like:
4 {Pillage}
4 {Stone Rain}
4 {Melt Terrain}
4 {Seismic Spike}
4 {Frenzied Tilling}
3 {Arbor Elves}
3 {Llanowar Elves}
4 {Seismic Mage}
4 {Flailing Manticore}
2 {Flailing Soldier}
16 {Mountain}
8 {Forest}
Note: This deck costs anywhere from 25 to 65 dollars, depending on the condition of the cards, the sets they come from, and if they are foil or not.
I got the deck with all but 5 non-land cards in foil (The 4 {Pillage}s and 1 moderately played {Stone Rain} from beta) for about 50 dollars and it came with 2 free squirrel tokens from Star City Games, too. :)
{Lifespark Spellbomb} + {Eradicate} = no more lands, mono decks. {Seismic Spike} pays to {Reverbrate} it self. {Drain the well} and {Ghost Quarter}.
4x {dingus egg}
Also I prefer red/black
There are quite a few black land destruction spells
{sinkhole}
{demonic horde}
{minion of leshrac}
{Blight}
{Choking Sands}
{Despoil} {Drain the Well} {Icequake} {Rain of Tears} {Rancid Earth} {Wrecking Ball}
{blood moon} {trait doctor} {flash fire}
{Jolrael, Empress of Beasts} + {Mizzium Mortars} overloaded
{Dwarven Driller}
If you're ever building a land destruction deck with Flailing creatures ({Flailing Soldier}, {Flailing Ogre}, and {Flailing Manticore}), make sure not to put too many in. My deck started with 4 of each, and I got them out too early and spent my time worrying about keeping them alive than destroying lands. Their abilities are more of game-enders and the cards are useless early, and just take up deck spots that could be occupied by land destruction cards.
Also, {Seismic Mage} is very useful for stalling the game because you can use the ability as an instant, which is rare or possibly non-existent for land destruction spells. This way they can only cast one-mana spells and only right when they play the land. Then you can wait until you draw your Flailing creatures and deal them tons of damage.
No {Roiling Terrain}? I run them in my land destruction deck and they seem to work well.
Quote from: Vampyvyrus on July 03, 2013, 10:04:29 AM
No {Roiling Terrain}? I run them in my land destruction deck and they seem to work well.
Oh, wow. Thanks. I didn't ever see that one. Wish I had. I should add that to my deck. I'd +1 you, but I don't have enough posts yet.
Quote from: CbStrad on July 03, 2013, 11:43:33 AM
Don't know much about LD, but {Psychic Venom} is fun for resource denial
But the thing is, they can still use the land. It will hurt them, but it would be better to not even give them the chance to use an extra mana.
{decree of annalthion}
Quote from: Charbelchers rage on July 03, 2013, 05:43:28 PM
{decree of annalthion}
This can also shut you down if you're not careful.
Well...if you're splashing green, have summer bloom + 3 lands in hand before you play
Tap lands for mana for cycling PLUS summer bloom, kill all lands, use remaining mana for summer bloom, lay 3 lands down. Have a stone rain ready to go ;)
{Summer Bloom}. Remember your squiggly brackets.
And that would require you to have three lands in your hand.
Also, if you need to destroy that many lands late game, your deck isn't working. My deck can keep my opponent at 1 or less lands from turn five or so on consistently. You shouldn't need to be that desperate to go down to three lands.
Quote from: KangaRod on July 04, 2013, 05:46:11 AM
{Plow Under}
I was thinking about that, and in some decks I'm sure that is great for its low mana cost, but it gives them the lands back, so you'll just have to destroy them later. It gives you some time, but takes up valuable card slots that can be used by cards that destroy those lands.
I found the flailing cards as a good way to deal my opponent damage once I've destroyed their lands, but does anyone have other ways?
Werewolf cards are hallarious combined with land destruction.
Quote from: KangaRod on July 04, 2013, 10:55:36 AM
I'd probably drop the flailing cards anyways. They're not very good.
I probably will as soon as I get home to get the cards. But they were crazy in a land destruction deck when they first came out when cards weren't as good as they are now.
Quote from: Coffee Vampire on July 04, 2013, 10:57:02 AM
Werewolf cards are hallarious combined with land destruction.
How? Give a few examples.
You guys are forgetting the awesome creatures
{avalanche riders}
{lava runner}
But IMO the thing that's makes land destro decks broken is a player of {rishadon ports}
I've always been partial to {Demonic Hordes}
No love for {Acidic Slime}?
{Conquer}.