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Private Pages => Wall Games => Topic started by: Monkeymaster on July 02, 2013, 11:24:20 PM

Title: Testing a deck
Post by: Monkeymaster on July 02, 2013, 11:24:20 PM
I roll an 18
Title: Re: Testing a deck
Post by: Boomer17 on July 03, 2013, 01:46:28 PM
Still want to play
Title: Re: Testing a deck
Post by: Charbelchers rage on July 04, 2013, 11:52:43 AM
Rolled a crit, 20 yippe

T1
Play {taiga}
Play {tinder wall}
Sac it
Play {desperate ritual}
Play{seething song} X2
Play {goblin Charbelcher}
Activate it
I have only one land in this deck so what 53 damage to you

1 card on hand
20 life

Sorry lol still testing my char seems to be ok, and I believe this is the final version
Title: Re: Testing a deck
Post by: Mattao19 on July 04, 2013, 12:47:53 PM
Quote from: Charbelchers rage on July 04, 2013, 11:52:43 AM
Rolled a crit, 20 yippe

T1
Play {taiga}
Play {tinder wall}
Sac it
Play {desperate ritual}
Play{seething song} X2
Play {goblin Charbelcher}
Activate it
I have only one land in this deck so what 53 damage to you

1 card on hand
20 life

Sorry lol still testing my char seems to be ok, and I believe this is the final version

If you only play one land then you milled yourself and lost. I think I'm not too sure
Title: Re: Testing a deck
Post by: 5/9 Turtle on July 04, 2013, 12:51:47 PM
The cards are put on the bottom and therefore if he has one and its out it would deal no damage because it hits no land
Title: Re: Testing a deck
Post by: Mattao19 on July 04, 2013, 01:02:01 PM
They only go to the bottom of this library once he reveals a land card so if he doesn't reveal a land card because he only has one and it is on the battlefield currently he just milled himself out and lost
Title: Re: Testing a deck
Post by: 5/9 Turtle on July 04, 2013, 01:06:14 PM
Yes that would be true
Title: Re: Testing a deck
Post by: Mattao19 on July 04, 2013, 01:15:00 PM
So in other words great combo deck he just needs to fix that problem so maybe he can add 1 or 2 more lands
Title: Re: Testing a deck
Post by: 5/9 Turtle on July 04, 2013, 01:20:43 PM
Yeah or else he'll make himself lose
Title: Re: Testing a deck
Post by: Charbelchers rage on July 05, 2013, 10:56:16 AM
Incorrect I would mill myself next turn since I would lose on a draw step, and yes it does work this way since one land Charbelcher is only countered by {force of will}
Title: Re: Testing a deck
Post by: Charbelchers rage on July 05, 2013, 10:57:50 AM
Besides retread the bottom of belcher its an infinite loop so it ends when I decide it does ;)
Title: Re: Testing a deck
Post by: 5/9 Turtle on July 05, 2013, 11:00:21 AM
It would have to be able to hit a land for your infinite theory to work so that would make it finite
Title: Re: Testing a deck
Post by: Mattao19 on July 05, 2013, 11:08:56 AM
Ya you can mill out on any phase say you have 0 cards in library during combat and they force you to draw you lose. Your infinite loop doesn't work like that it only goes to the bottom of your library if and when you hit a land card or in your case never bc you don't have a land card so to fix it just add a couple of lands (preferably mountains) or maybe some shocks whatever just add lands and your combo will be playable.

Also btw that's an amazing T1 lmfao
Title: Re: Testing a deck
Post by: Charbelchers rage on July 05, 2013, 11:13:58 AM
Smiles I try wish you a good day sir
Title: Re: Testing a deck
Post by: Mattao19 on July 05, 2013, 12:21:50 PM
Quote from: Charbelchers rage on July 05, 2013, 11:13:58 AM
Smiles I try wish you a good day sir

Same to you
Title: Re: Testing a deck
Post by: Charbelchers rage on July 07, 2013, 08:18:11 PM
Rechecked with a veered wizards judge a one land belcher deals 53 damage since it cycles once then stops resolves
Title: Re: Testing a deck
Post by: Mattao19 on July 07, 2013, 11:55:41 PM
Really? Ok I'm sorry I misinterpreted that. Well hey then that T1 Combo is effing unreal lol but I'm curious what happens if you miss a part of the combo are you screwed or what?
Title: Re: Testing a deck
Post by: Agrus Kos, Enforcer of Truth on July 11, 2013, 07:44:29 PM
It makes sense, the card says deals damage equal to the number of cards revealed. It works the same way if someone uses a {Mind Funeral} and you don't have any lands left the spell still resolves even though all of the lands are not revealed.
Title: Re: Testing a deck
Post by: Anoobass on July 12, 2013, 01:02:53 AM
This may work well, but I'm fairly confused in how he gets the 1 land in his deck opening hand, no mulligan.  I can never get a vitu gazi opening hand in a 60 card deck and I run 4.