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Magic (The Gathering) => Discussion => Topic started by: TheRagingMage on July 02, 2013, 09:04:56 AM

Title: New Ability Ideas
Post by: TheRagingMage on July 02, 2013, 09:04:56 AM
Post your ideas for abilities you would like to see in Magic here.
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 02, 2013, 09:10:41 AM
I couldn't think of a name yet, but it would be like:
        "When this creature enters the battlefield, if it is the only creature you control, you may return it to your hand."
And then the creature would have some "When this creature enters the battlefield" ability
Title: Re: New Ability Ideas
Post by: Rass on July 02, 2013, 06:52:44 PM
Quote from: Gleemax on July 02, 2013, 09:10:41 AM
I couldn't think of a name yet, but it would be like:
        "When this creature enters the battlefield, if it is the only creature you control, you may return it to your hand."
And then the creature would have some "When this creature enters the battlefield" ability

Rebound
Title: Re: New Ability Ideas
Post by: Millionlittlee on July 02, 2013, 07:20:11 PM
Quote from: Rass on July 02, 2013, 06:52:44 PM
Quote from: Gleemax on July 02, 2013, 09:10:41 AM
I couldn't think of a name yet, but it would be like:
        "When this creature enters the battlefield, if it is the only creature you control, you may return it to your hand."
And then the creature would have some "When this creature enters the battlefield" ability

Rebound

Already a mechanic from eldrazi block

The name that is
Title: Re: New Ability Ideas
Post by: TezzereT on July 02, 2013, 10:51:56 PM
What about 'flashback' I don't think they used that name yet. Jk how about 'trepidation'? Or maybe 'recall'
Title: Re: New Ability Ideas
Post by: Destore117 on July 03, 2013, 02:47:26 AM
Flashback is an ability already see cards such as  {Alter Reality}  {Cackling Counterpart}
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 03, 2013, 04:39:22 AM
Quote from: Destore117 on July 03, 2013, 02:47:26 AM
Flashback is an ability already see cards such as  {Alter Reality}  {Cackling Counterpart}
I think he was being sarcastic.
Title: Re: New Ability Ideas
Post by: Destore117 on July 03, 2013, 04:55:04 AM
Can't tell. It's a forum :/ if he was then I seem foolish if not. Well I seem helpful? Yay? Idk....
Title: Re: New Ability Ideas
Post by: Birdbrain on July 03, 2013, 07:28:02 AM
Why would you make a mechanic that can only go in a spell blitz deck anyway? Just wondering
Title: Re: New Ability Ideas
Post by: Mlerner12 on July 03, 2013, 11:46:26 PM
Blaze {R}{R}{R}{T} the next time an instant or sorcery spell yew control would deal damage, it deals twice that damage instead.
Title: Re: New Ability Ideas
Post by: Gorzo on July 04, 2013, 12:38:52 AM
Feint {0}{W} - you may remove this creature from combat by paying its Feint cost. If you do, it deals 1 damage to the defending player. Activate this ability only if this creature is attacking, before damage.
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 04, 2013, 05:35:18 AM
Quote from: Birdbrain on July 03, 2013, 07:28:02 AM
Why would you make a mechanic that can only go in a spell blitz deck anyway? Just wondering
What do you mean?
Title: Re: New Ability Ideas
Post by: Birdbrain on July 04, 2013, 03:41:09 PM
Quote from: Gleemax on July 04, 2013, 05:35:18 AM
Quote from: Birdbrain on July 03, 2013, 07:28:02 AM
Why would you make a mechanic that can only go in a spell blitz deck anyway? Just wondering
What do you mean?
its a mechanic that favors playing with very few creatures, or going to great lengths to make sure that its the only creature on the battlefield
Title: Re: New Ability Ideas
Post by: DrizztDoUrden on July 06, 2013, 06:18:15 AM
Don't know about a name but : if you control two or more of the same creature they combined into one creature with x/x x being the power of the creatures added together
Title: Re: New Ability Ideas
Post by: Mlerner12 on July 08, 2013, 11:34:36 AM
Can yew say OP?
Title: Re: New Ability Ideas
Post by: Apathy Reactor on July 09, 2013, 02:47:18 AM
yes, OP. see? ;)
Title: Re: New Ability Ideas
Post by: Mlerner12 on July 09, 2013, 08:31:44 AM
😱
OMFG HOW DID YEW DO THAT
Title: Re: New Ability Ideas
Post by: Apathy Reactor on July 09, 2013, 11:25:57 AM
with SCIENCE
Title: Re: New Ability Ideas
Post by: Mlerner12 on July 09, 2013, 04:36:32 PM
The science scythe!
Title: Re: New Ability Ideas
Post by: KILLERBEE on July 09, 2013, 07:51:17 PM
Scout (whenever this creature deals combat damage to a player search your library for a basic land card and put it into play tapped)
Title: Re: New Ability Ideas
Post by: KILLERBEE on July 09, 2013, 07:51:58 PM
Either that or you get to look at someone's hand
Title: Re: New Ability Ideas
Post by: Apathy Reactor on July 09, 2013, 08:16:04 PM
Phsyco
when this creature deals combat damage, you may have it deal twice that damage instead, then sacrifice it.

insatiable thirst
if this creature dealed combat damage on your turn, put a +1/+1 counter on it. if it delt no combat damage on your turn, put a -1/-1 counter on it, this creature's toughness can not be reduced to lower than 1 by -1/-1 counters
Title: Re: New Ability Ideas
Post by: 5/9 Turtle on July 09, 2013, 08:19:04 PM
Quote from: IceScythe on July 09, 2013, 08:16:04 PM
Phsyco
when this creature deals combat damage, you may have it deal twice that damage instead, then sacrifice it.

insatiable thirst
if this creature dealed combat damage on your turn, put a +1/+1 counter on it. if it delt no combat damage on your turn, put a -1/-1 counter on it, this creature's toughness can not be reduced to lower than 1 by -1/-1 counters

With psycho it can get op fast if you could give that ability to spark trooper or maybe not I could be wrong
Title: Re: New Ability Ideas
Post by: Apathy Reactor on July 09, 2013, 08:22:46 PM
psyco would likely be reserved for creatures 1/1 to 3/3, anything bigger would be a rare or mythic most likely
Title: Re: New Ability Ideas
Post by: 5/9 Turtle on July 09, 2013, 10:43:25 PM
That's true and psycho type spells would have to cost a little more or it could get crazy
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 09, 2013, 11:39:12 PM
Quote from: IceScythe on July 09, 2013, 08:16:04 PM
Phsyco
when this creature deals combat damage, you may have it deal twice that damage instead, then sacrifice it.

insatiable thirst
if this creature dealed combat damage on your turn, put a +1/+1 counter on it. if it delt no combat damage on your turn, put a -1/-1 counter on it, this creature's toughness can not be reduced to lower than 1 by -1/-1 counters
Insatiable thirst means it's a perfect blocker against infect decks.
Title: Re: New Ability Ideas
Post by: Destore117 on July 11, 2013, 01:35:37 AM
Twisted Fate
Counter all lethal damage dealt to you and creatures you control this turn
Deal damage equal to the damage that would have been done to you this turn to target opponent and all creatures they control.
This isn't really an ability more of its own card but I think it's interesting.
Title: Re: New Ability Ideas
Post by: 5/9 Turtle on July 11, 2013, 08:58:34 AM
It could be like the foreshadow ability from old ravnica
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 11, 2013, 09:00:54 AM
Do you mean forecast?
Title: Re: New Ability Ideas
Post by: Mlerner12 on July 11, 2013, 10:17:24 AM
What's that? I wasn't playing back then.
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 11, 2013, 01:59:34 PM
702.55a (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.55a): A forecast ability is a special kind of activated ability that can be activated only from a player's hand. It's written "Forecast -- [Activated ability]."
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 11, 2013, 02:00:53 PM
702.55b (http://imtgapp.com/forum/index.php?action=imtg;area=rule;number=702.55b): A forecast ability may be activated only during the upkeep step of the card's owner and only once each turn. The controller of the forecast ability reveals the card with that ability from his or her hand as the ability is activated. That player plays with that card revealed in his or her hand until it leaves the player's hand or until a step or phase that isn't an upkeep step begins, whichever comes first.
Title: Re: New Ability Ideas
Post by: TheRagingMage on July 11, 2013, 02:03:12 PM
{Govern the Guildless} is a good example of how it's useful.
Title: Re: New Ability Ideas
Post by: 5/9 Turtle on July 11, 2013, 04:52:43 PM
Quote from: Gleemax on July 11, 2013, 09:00:54 AM
Do you mean forecast?
Yes I did mean forecast