Basicly, your goal to win is to make the game end in a tie. Got three {fiend hunter}s and no other creatures in play? Congratulations! You win! Both players hit zero at the same time? Did you cause it to happen? Congradulations! You win!
Not sure. Ill figure it out
{Shepherds of rot}, friends hated my nobody loses deck.
Would it be a race to drop {Platinum Angel} vs. {Abyssal Persecutor}?
Quote from: Dudecore on June 26, 2013, 09:52:42 PM
Would it be a race to drop {Platinum Angel} vs. {Abyssal Persecutor}?
that could be one way. But I'm sure there are many other ways than that
Theoretically no game can really end in a draw. One must concede, have their life at 0 or lose by another method (decking, {Battle of Wits}, {Door to Nothingness}, ect.). Only thing considered to end a game in a draw is an infinite loop that neither player can end.
{Fiend Hunters} wouldn't end a game, because you "MAY" exile another target creature - you can do it forever and eventually clock yourself and you'd be the one to lose. 3 {Oblivion Ring} with no other non-land permanents would force the game to trigger infinitely that you could not break - no "MAY" clause.
If {Fiend Hunters} are to be considered an infinite loop, then really anything that requires you make choices (like passing priority) could lead to a similar standstill.
Hmmm honestly seems not much fun.
Took too much
Yeah, I was playing M12 DotP and I didn't realize {Shepherd of Rot} dealt damage to everyone. So with my second head's consent I triggered it and the game was a draw.