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Decks (Magic The Gathering) => Standard => Topic started by: Thebes Ultor Mabe on June 23, 2013, 11:58:58 AM

Title: Maze's End
Post by: Thebes Ultor Mabe on June 23, 2013, 11:58:58 AM

Maze's End

68 cards, 8 sideboard


5 {Forest}
2 {Plains}
3 {Island}
1 {Rakdos Guildgate}
1 {Simic Guildgate}
1 {Boros Guildgate}
1 {Izzet Guildgate}
1 {Golgari Guildgate}
1 {Selesnya Guildgate}
4 {Maze's End}
1 {Azorius Guildgate}
1 {Gruul Guildgate}
1 {Dimir Guildgate}
1 {Orzhov Guildgate}

24 lands


3 {Saruli Gatekeepers}
4 {Gatecreeper Vine}

7 creatures


4 {Riot Control}
1 {Conjurer's Closet}
1 {Door to Nothingness}
2 {Staff of Nin}
1 {Gilded Lotus}
4 {Fog}
4 {Think Twice}
4 {Clinging Mists}
4 {Supreme Verdict}
4 {Merciless Eviction}

29 other spells


Sideboard

4 {Blind Obedience}
4 {Rest in Peace}

8 sideboard cards



Notes:

Title: Re: Maze's End
Post by: Thebes Ultor Mabe on June 23, 2013, 12:05:02 PM
Along the lines of turbo fog, this deck utilizes many damage prevention spells to stay alive with mild life gain and eight board wipes in case of emergency. If needed, the door to nothingness allows an alternative win. Staff of nin gives you an extra draw while handling those persistent creatures.
Title: Re: Maze's End
Post by: JordanCirk on June 23, 2013, 01:47:39 PM
Quote from: Thebes Ultor Mabe on June 23, 2013, 12:05:02 PM
Along the lines of turbo fog, this deck utilizes many damage prevention spells to stay alive with mild life gain and eight board wipes in case of emergency. If needed, the door to nothingness allows an alternative win. Staff of nin gives you an extra draw while handling those persistent creatures.
You need more than 1 of guild gates. What if someone's running acidic slime?
Title: Re: Maze's End
Post by: Coffee Vampire on June 23, 2013, 02:14:07 PM
I agree. Or, if you really hate running a lot of gates, at least try some graveyard recursion like {Elixir of Immortality}. That way even if a land is destroyed you can search it up later. However I still agree with the above poster that it is better to just run 2 of most of the gates.
Title: Re: Maze's End
Post by: Dregmangler24 on June 24, 2013, 10:52:42 AM
I disagree with running two. Using basic lands in this deck helps it keep up with standard decks right now. I do agree with using  {Elixir of Immortality}. Seeing as how there is not really another way to win with deck besides the door to nothingness and mazes end. I would suggest beefy land based creatures like  {Rubblehulk} just to have a way to hit back or hold off if nessecaru
Title: Re: Maze's End
Post by: Mike_garzone on June 24, 2013, 12:22:51 PM
{boborygmos enraged} would be interesting in this deck, as a possible win con himself, but also his first ability could help you get to those last gates you may need for the win.