iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: Brun771 on June 22, 2013, 11:37:18 PM

Title: Green/Red
Post by: Brun771 on June 22, 2013, 11:37:18 PM

Green/Red

60 cards, 0 sideboard


9 {Mountain}
4 {Golgari Guildgate}
11 {Forest}

24 lands


4 {Ghor-Clan Rampager}
4 {Feral Animist}
3 {Somberwald Sage}
3 {Savageborn Hydra}
3 {Zhur-Taa Druid}
3 {Wrecking Ogre}
2 {Gatecreeper Vine}
3 {Zhur-Taa Swine}
2 {Skarrg Guildmage}

27 creatures


3 {Flesh // Blood}
4 {Ground Assault}
2 {Clan Defiance}

9 other spells


Sideboard
Title: Re: Green/Red
Post by: Mattao19 on June 22, 2013, 11:40:38 PM
Why the Golgari Guildgate?
Title: Re: Green/Red
Post by: Brun771 on June 23, 2013, 09:55:13 AM
For the trample
Title: Re: Green/Red
Post by: Mattao19 on June 23, 2013, 03:09:57 PM
Quote from: Brun771 on June 23, 2013, 09:55:13 AM
For the trample

Still confused
Title: Re: Green/Red
Post by: Slenderbro on June 23, 2013, 03:17:24 PM
The only thing in this whole deck that uses black is flesh//blood. You should think about swapping that for something else to make it 2 color. 3 color here adds a level of unnecessary difficulty to the deck.
Title: Re: Green/Red
Post by: Mattao19 on June 23, 2013, 04:04:22 PM
Quote from: Slenderbro on June 23, 2013, 03:17:24 PM
The only thing in this whole deck that uses black is flesh//blood. You should think about swapping that for something else to make it 2 color. 3 color here adds a level of unnecessary difficulty to the deck.

I agree
Title: Re: Green/Red
Post by: Dregmangler24 on June 23, 2013, 04:20:31 PM
I like it (: very simple. You should drop mostly all non creature spells and put {Ruric Thar, the Unbowed} in. He works freak with blood rush decks