Mono Green Eldrazi 60 cards, 0 sideboard 4 {Eldrazi Temple} 19 {Forest} 2 {Eye of Ugin} 25 lands 2 {Hand of Emrakul} 4 {Kozilek's Predator} 2 {Kozilek, Butcher of Truth} 2 {Artisan of Kozilek} 3 {Nest Invader} 1 {Ulamog's Crusher} 1 {Pathrazer of Ulamog} 1 {Ulamog, the Infinite Gyre} 1 {Emrakul, the Aeons Torn} 4 {Overgrown Battlement} 2 {It That Betrays} 23 creatures 3 {Awakening Zone} 2 {All Is Dust} 4 {Quicksilver Amulet} 3 {Growth Spasm} 12 other spells Sideboard |
Quote from: FlickerYourOwnIdentity on June 22, 2013, 07:57:50 PM
{Elvish Piper}
Quote from: FlickerYourOwnIdentity on June 22, 2013, 07:57:50 PMHow many and what should i sub for them?
{Elvish Piper}
Quote from: Ohthenoises on June 23, 2013, 05:55:23 AMWhat should i sub for the stirrings?
{Ancient Stirrings} can help dig for the Drazi you need or it can grab you a land if you whiff on a Drazi. (If you're lacking {Eye of Ugin}.)
Quote from: Taysby on June 24, 2013, 12:04:58 AMThat would remove the entire ramp put of the deck... No
Drop the {Overgrown battlement}s and {growth spasm}s
Quote from: Silent1236 on June 24, 2013, 10:05:52 AMGrowth spasm is mainly for the spawn token, not the basic mana it produces. Makes things like hand easier to play. Idk i'll try it if i can ever get a single card from this deck.
Maybe {Axebane Guardian} over {Growth Spasm}? Axebane and the battlement are just good.
Quote from: Wally on June 25, 2013, 08:05:51 AMBecause i can still have a bunch of eldrazi cards sitting around past what i have in the deck already. The threat there is if spawnshire is countered or killed before 20...then what, yeah?
Why not just put all the eldrazi creatures in the sideboard and then just ramp the crap out of your deck to 10 (then 20) or go straight to 30 and then cast {Spawnsire of Ulamog}
If you can tutor him out you really only need to hit 20 then cast them all from the sideboard :)
Watch them scoop :)
Edit:
Also noticed my phone auto corrects eldrazi to elf taxi. Quite appropriate I thought. Mana ramp go!