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Decks (Magic The Gathering) => Standard => Topic started by: Absolutezero on June 20, 2013, 04:23:56 PM

Title: Maze's End Is Actually Good?
Post by: Absolutezero on June 20, 2013, 04:23:56 PM

Maze's End Is Actually Good?

60 cards, 0 sideboard


1 {Kessig Wolf Run}
2 {Golgari Guildgate}
2 {Nephalia Drownyard}
2 {Dimir Guildgate}
2 {Gruul Guildgate}
2 {Boros Guildgate}
2 {Rakdos Guildgate}
2 {Simic Guildgate}
2 {Orzhov Guildgate}
4 {Maze's End}
2 {Azorius Guildgate}
2 {Izzet Guildgate}
2 {Selesnya Guildgate}

27 lands


4 {Augur of Bolas}
4 {Gatecreeper Vine}
2 {Ætherling}

10 creatures


2 {Bonfire of the Damned}
2 {Devastation Tide}
4 {Supreme Verdict}
3 {Druid's Deliverance}
4 {Think Twice}
4 {Fog}
4 {Riot Control}

23 other spells


Sideboard
Title: Re: Maze's End Is Actually Good?
Post by: PUZZMAN on June 20, 2013, 06:18:02 PM
Tree of redemption and hold the gates, come on man. Do it right!
Title: Re: Maze's End Is Actually Good?
Post by: InfinitiveDivinity on June 20, 2013, 06:22:46 PM
I like {Crackling Perimeter}, {Greenside Watcher} and {Saruli Gatekeepers} personally.
Title: Re: Maze's End Is Actually Good?
Post by: Mikefrompluto on June 21, 2013, 01:28:21 AM
Have you thought about {cloudshift} and {ghostly flicker} to maximize {gatecreeper vine}?
Title: Re: Maze's End Is Actually Good?
Post by: MisterJH on June 21, 2013, 01:33:59 AM
Quote from: Mikefrompluto on June 21, 2013, 01:28:21 AM
Have you thought about {cloudshift} and {ghostly flicker} to maximize {gatecreeper vine}?
I feel like theres hardly any room in maze's end deck, as every slot is needed to keep you alive above all else. My personal build doesnt even run creatures besides 4 gatecreeper vine's but its not the absolute best by any means(or nt proven to be at least) but it definitely wins a significant amount
Title: Re: Maze's End Is Actually Good?
Post by: MisterJH on June 21, 2013, 01:37:32 AM
Ah but for constructive assistance.. Well its a very different build i havent tested but id definitely put 2 {merciless eviction} in the SB to deal with superfriends decks, which ive had possibly the most trouble with. Other thanthat idk
Title: Re: Maze's End Is Actually Good?
Post by: JordanCirk on June 21, 2013, 05:34:33 PM
Crackling perimeter seems amazing in this.
Title: Re: Maze's End Is Actually Good?
Post by: Absolutezero on June 25, 2013, 01:21:22 PM
I personally like many of these ideas but at the same time it levels down the competitive sense
With card like ghostly flicker maybe good to stop acidic slime and flicker card I'm not in a deck that has the ability to use or abuse that card same as crackling perimeter
Title: Re: Maze's End Is Actually Good?
Post by: MuggyWuggy on June 25, 2013, 02:15:50 PM
I would say drop a fog or riot control and maybe one blasph for crackling perimeter, I like the aetherling for offense that you have, but if you have 2-3 crackling perimeters out, you can easily ping to death
Title: Re: Maze's End Is Actually Good?
Post by: Renegade on June 25, 2013, 05:50:10 PM
Quote from: Muggywuggy on June 25, 2013, 02:15:50 PM
I would say drop a fog or riot control and maybe one blasph for crackling perimeter, I like the aetherling for offense that you have, but if you have 2-3 crackling perimeters out, you can easily ping to death
perimeters don't stack. The trigger only works for one of them not 2 or 3 off 1 gate.
Title: Re: Maze's End Is Actually Good?
Post by: Renegade on June 25, 2013, 07:26:40 PM
I run a turbo fog build and only have problem will control or mill decks. (Which my side board is completely built to deal with those). The best way I've found to run maze's end is {Fog},  {Druid's Deliverance}, {Riot Control}, {Safe Passage} for straight damge control and {Supreme Verdict}, {Terminus}, and {Merciless Eviction} to clear the board.  I never lose to aggro.