Maze's End Is Actually Good? 60 cards, 0 sideboard 1 {Kessig Wolf Run} 2 {Golgari Guildgate} 2 {Nephalia Drownyard} 2 {Dimir Guildgate} 2 {Gruul Guildgate} 2 {Boros Guildgate} 2 {Rakdos Guildgate} 2 {Simic Guildgate} 2 {Orzhov Guildgate} 4 {Maze's End} 2 {Azorius Guildgate} 2 {Izzet Guildgate} 2 {Selesnya Guildgate} 27 lands 4 {Augur of Bolas} 4 {Gatecreeper Vine} 2 {Ætherling} 10 creatures 2 {Bonfire of the Damned} 2 {Devastation Tide} 4 {Supreme Verdict} 3 {Druid's Deliverance} 4 {Think Twice} 4 {Fog} 4 {Riot Control} 23 other spells Sideboard |
Quote from: Mikefrompluto on June 21, 2013, 01:28:21 AMI feel like theres hardly any room in maze's end deck, as every slot is needed to keep you alive above all else. My personal build doesnt even run creatures besides 4 gatecreeper vine's but its not the absolute best by any means(or nt proven to be at least) but it definitely wins a significant amount
Have you thought about {cloudshift} and {ghostly flicker} to maximize {gatecreeper vine}?
Quote from: Muggywuggy on June 25, 2013, 02:15:50 PMperimeters don't stack. The trigger only works for one of them not 2 or 3 off 1 gate.
I would say drop a fog or riot control and maybe one blasph for crackling perimeter, I like the aetherling for offense that you have, but if you have 2-3 crackling perimeters out, you can easily ping to death