{Intrepid Hero}, {Rancor}, {Grave Betrayal}, {Intruder Alarm}.
Put rancor on an opponent's creature, kill it with Intrepid (usually), comes back with a +1/+1 under your control, untap intrepid, cast rancor again, rinse and repeat.
Short and sweet "{G}: Gain control of target creature with power 2 or more and put a +1/+1 counter on it."
Wow. Period.
You can only do it once a turn, betrayal says next end step. Still good and works wonders though
Throw in a single mana dork, say {birds of paradise}, infinite
How? The thing that kills the creature wont untap
Quote from: MisterJH on June 20, 2013, 06:06:46 PM
How? The thing that kills the creature wont untap
Edit: {intrepid hero}
Quote from: MisterJH on June 20, 2013, 06:07:08 PM
Quote from: MisterJH on June 20, 2013, 06:06:46 PM
How? The thing that kills the creature wont untap
Edit: {intrepid hero}
{Intruder Alarm} will untap it when {Grave Betrayal} returns the killed creature to the battlefield under your control.
You are limited to one kill per turn (or however many {Intrepid Hero}es you have out), as mentioned above, due to grave betrayal only returning creatures at one point in time per turn (beginning of the end step trigger)
Neat combo!
Thats what i was sayin