5 Color 98 cards, 0 sideboard
1 {Horde of Notions} 1 {Dimir Guildgate} 1 {Mystifying Maze} 1 {Izzet Guildgate} 1 {Command Tower} 3 {Forest} 1 {Selesnya Guildgate} 3 {Plains} 1 {Maze's End} 1 {Gruul Guildgate} 1 {Maze of Ith} 1 {Reflecting Pool} 1 {Boros Guildgate} 3 {Swamp} 3 {Island} 1 {Thespian's Stage} 1 {Rupture Spire} 1 {Golgari Guildgate} 1 {Dark Depths} 1 {Azorius Guildgate} 1 {Vesuva} 3 {Mountain} 1 {Simic Guildgate} 1 {Orzhov Guildgate} 1 {Rakdos Guildgate}
34 lands
1 {Mayael the Anima} 1 {Celestial Force} 1 {Maze Glider} 1 {Godsire} 1 {Progenitus} 1 {Animar, Soul of Elements} 1 {Dread} 1 {Birds of Paradise} 1 {Aurelia, the Warleader} 1 {Sigarda, Host of Herons} 1 {Maelstrom Wanderer} 1 {Hell's Caretaker} 1 {Blood Tyrant} 1 {Verdant Force} 1 {Elvish Piper} 1 {Joiner Adept} 1 {Knight of the Reliquary} 1 {Maze Behemoth} 1 {Maze Rusher} 1 {Maelstrom Archangel} 1 {Purity} 1 {Guile} 1 {Magister Sphinx} 1 {Gisela, Blade of Goldnight} 1 {Azusa, Lost but Seeking} 1 {Vigor} 1 {Magmatic Force} 1 {Maze Abomination} 1 {Myojin of Life's Web} 1 {Borborygmos Enraged} 1 {Autochthon Wurm} 1 {Maze Sentinel}
32 creatures
1 {Conspiracy} 1 {Leyline of Sanctity} 1 {Entreat the Angels} 1 {Genesis Wave} 1 {Scapeshift} 1 {Burgeoning} 1 {Demonic Tutor} 1 {Crucible of Worlds} 1 {Amulet of Vigor} 1 {Conflux} 1 {Channel the Suns} 1 {Finest Hour} 1 {Condemn} 1 {Spell Crumple} 1 {Debt to the Deathless} 1 {Temporal Mastery} 1 {Privileged Position} 1 {Eladamri's Call} 1 {Chord of Calling} 1 {Survival of the Fittest} 1 {Wargate} 1 {Quicksilver Amulet} 1 {Tooth and Nail} 1 {Leyline of the Void} 1 {Prismatic Omen} 1 {Mirari's Wake} 1 {Capsize} 1 {Bonfire of the Damned} 1 {Congregation at Dawn} 1 {Chromatic Lantern} 1 {Leyline of Anticipation}
31 other spells
Sideboard
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Need some good suggestions for this
{command tower}, {gemstone mine}, {quicksilver amulet}, {channel of the suns}, {chromatic lantern}
{maze of ith} - {mystifying maze}
You could throw in some enchantments to make maelstrom angel even more ridiculous.
At the moment it seems like the objective is to buff up angel using the maze elementals. If that is the case, i suggest more utility lands.
{Rogue's Passage}
{Gavony Township}
{Vault of the Archangel}
and even {Cathedral of War} if you only swing with angel during the game.
I love this deck concept. I'll think more about it later.
Quote from: Slenderbro on June 17, 2013, 02:21:00 AM
You could throw in some enchantments to make maelstrom angel even more ridiculous.
At the moment it seems like the objective is to buff up angel using the maze elementals. If that is the case, i suggest more utility lands.
{Rogue's Passage}
{Gavony Township}
{Vault of the Archangel}
and even {Cathedral of War} if you only swing with angel during the game.
I love this deck concept. I'll think more about it later.
The objective isn't actually to buff up the angel, this is just the stuff I have so far but thanks to all for your input, I could still use some more
{Prismatic Omen} and {Joiner Adept} are both good cards to have in a 5 color deck.
{Elvish Piper}
{Mycosynth Lattice}
{Tooth and Nail}
{Chord of Calling}
You'll want some other good ramp spells as well.
Drop all gate cards
Throw in gate seeking defender and research your elementals
ETB is your friend, so a {Venser} or {conjurors closet} for sure
Looking for mor ideas, preferably multicolored
{Magister Sphinx} reduce to 10 life
{Conspiracy} turn all creatures to elementals
{Hell's Caretaker} revive your graveyard easily I'll say it again
Simic boros rakdos etc charms
{Traumatize} - this plus rakdos charm is just a good way to pull a nasty move to a GY supported deck
{Cloud Cover}
{Mayael the Anima} + big creatures
Eldrazi
{Survival of the Fittest}
{Animar}
I found with my 5 color deck it was about getting a few key mc items but using the best or each color, {Hold the Gates} and {Crackling Perimeter} should be considered since you're running gates
{Scapeshift} - replace land combo :)
{Amulet of Vigor} also
And I also would just search legendary and pull creatures that way
Quote from: Muggywuggy on June 17, 2013, 09:36:04 PM
{Scapeshift} - replace land combo :)
Can you explain this combo?
Most definetly {finest hour}, that and {maelstorm archangel} work awesome together
Quote from: S717 on June 18, 2013, 05:38:37 PM
Quote from: Muggywuggy on June 17, 2013, 09:36:04 PM
{Scapeshift} - replace land combo :)
Can you explain this combo?
You have mazes end.
You've played 11 lands total and have scapeshift in hand, replace all lands you have for all 10 gates
You win ala mazes end, which is hilarious
You could drop {Progenitus} for multicolored lolz.
And {Conflux} is always nice in 5c
Updated, feedback and more suggestions are encouraged, +1 to all who have made suggestions so far, keep coming with your great ideas
{Eldramis call}
Fetch your piper
{Congregation at Dawn}
Free creatures fast :)
I would recommend {Dark Depths}. Once the new legendary rule hits {Thespian's Stage} will combo nicely. Plus {Crucible of Worlds}.
If you use {scapeshift} I recommend {knight of the reliquary}. Can get huge and searches for any land.
32 cards still needed
Any more suggestions? I'm kinda thinking one more card and then 5 of each basic land, looking for some feedback
3 of each.
8 cards
In a big game {collective voyage} can get most of your mana out really fast
I need 2 more cards
Black lotus and time walk
Quote from: Muggywuggy on June 23, 2013, 10:03:48 PM
Black lotus and time walk
Both banned in commander ;) power 9 are no-go.
Well it is a casual format...
Any serious suggestions?
{door to nothingness} and {rings of brighthearth}
I am having trouble linking it, but maelstrom archangel is awesome in 5 color. One of my favorites, I wish it was legendary.
Quote from: Double-O-Scotch on June 24, 2013, 10:49:44 AM
{door to nothingness} and {rings of brighthearth}
Watch out for the willbender morphed trap on that one :).
P.s. - I am having trouble linking cards since the most recent update
Quote from: Arzair on June 24, 2013, 12:21:30 PM
I am having trouble linking it, but maelstrom archangel is awesome in 5 color. One of my favorites, I wish it was legendary.
Already in there
Just saw that the archangel is already on your list... Again sorry for lack of links... Updated and hasn't worked since...or haven't figured it out lol
Serious suggestion:
Land fixing - all ten original duel lands would be the best... But not in everyone's price range
All ten shocklands
All ten check lands
Look up bloomtender - 2 drop that potentially taps for 1 of every color (5 total)
Elemental theme:
Your commander screams "build around me"
Fun recursion with evoke elementals for increasing options and versatility/flexibility
Lurking predators- perhaps cut the number of spells and increase the number of reusable creatures to maximize both potential plays
Possibly get a creature that has etb effect for every spell cast by another player... Huge fun in multiplayer.
Warp world - if you don't like the present bard state, this can be a huge swing in the game, especially with etb effects and the possibility to overwhelm immediately with haste enablers... Fun ones like ( akroma's memorial)
A possible sac outlet - insurrection clear everyone's board but yours,
Homeward path - not mana fixing, but stops your big threats from being stolen, see also, bribery... They can try to bribery you, but you can just gain control of your creature
I will keep thinking of cards/ strategies, and post as I think of more. Hope this helps
{Mundungu} - counter speller
{Acidic Slime}.- etb artifact/land/enchant destroyer
{City of Brass} - all mana
{Notion Thief} - extra draws
{Devout Witness} disenchant/kill artifact
{Legacy Weapon} - exile machine
{Wheel of Sun and Moon} - forever recycle cards
{Sylvan Primordial} etb mana ramp and game changer
{Swiftfoot Boots} - hexproof your .poo.!
I would suggest {Cromat} over prog unless you have some good mana ramp.
Cromat is also pretty versatile, Progenitus is pretty epic also, but Cromat will be out faster; can protect you from flyers, and you can then elvish piper Progenitus so he could be out turn 4/5 depending on hand/ramp
Quote from: Double-O-Scotch on June 24, 2013, 10:49:44 AM
{door to nothingness} and {rings of brighthearth}
{Channel the Suns} + {Reverberate} + {Door to Nothingness}
Enters tapped...
Quote from: Double-O-Scotch on June 25, 2013, 01:11:13 AM
Enters tapped...
Adding an {Amulet of Vigor} would fix that problem.
Yes it would...lol
I've been putting the finishing touches on my 5 color EDH deck. I happened to have an Atogatog, a sliver queen and a Cromat/child of alara deck so I've been thinking about combos for these decks.
{Isochron scepter}
Possibly want a copy artifact enchantment also since you have so many great tools for 2 mana that people sometimes only have one to use in EDH
{path to exile}
{swords to plowshare}
{pull from eternity}
{silence} (add the artifacts untapp during opponents phase for even more hate)
{redirect}
{reverberate}
{counter spell}
{Orim's Chant} is hilarious and cruel with the scepter, especially of you have {Unwinding Clock}.
{Angel's Grace} isn't bad either, not only for it's effect, but sometimes just for Split Second.
u should use all of the different versions of {Golgari Rot Farm} instead of some of the basic land/ gates becuz it gives u both colors instead of picking which one u want from gates
{Gemhide Sliver} + a {Door to Nothingness} is always fun.