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Decks (Magic The Gathering) => Standard => Topic started by: Leshrac on June 13, 2013, 08:35:12 PM

Title: Unblockable Savagery
Post by: Leshrac on June 13, 2013, 08:35:12 PM

Unblockable Savagery

60 cards, 0 sideboard


10 {Forest}
10 {Island}
4 {Evolving Wilds}

24 lands


2 {Tandem Lookout}
2 {Druid's Familiar}
3 {Wandering Wolf}
2 {Howlgeist}
4 {Invisible Stalker}
3 {Latch Seeker}
2 {Champion of Lambholt}
2 {Wolfir Silverheart}
2 {Borderland Ranger}

22 creatures


4 {Blessings of Nature}
4 {Increasing Savagery}
2 {Wild Defiance}
1 {Temporal Mastery}
1 {Revenge of the Hunted}
2 {Joint Assault}

14 other spells


Sideboard

Notes:

Title: Re: Unblockable Savagery
Post by: Leshrac on June 13, 2013, 08:36:52 PM
Made this just after AVR came out. Thinking about fixing it up and using it for standard. What do you guys think it needs?
Title: Re: Unblockable Savagery
Post by: Wally on June 13, 2013, 08:49:24 PM
Start with dual lands helping your mana base will make this far more solid. Especially with those double blue and double greens.

Also I would swap the Druids familiar and the howlgiest for  {Master Biomancer}
Title: Re: Unblockable Savagery
Post by: Crisys on June 13, 2013, 10:47:51 PM
 {Artful Dodge} gives you more unblock able if you need it