5 {Island} 3 {Halimar Depths} 1 {Nephalia Drownyard} 1 {Steam Vents} 2 {Watery Grave} 4 {Swamp} 2 {Dimir Aqueduct} 3 {Drowned Catacomb}
21 lands
4 {Consuming Aberration} 3 {Fog Bank} 3 {Mirko Vosk, Mind Drinker} 4 {Jace's Phantasm}
14 creatures
4 {Breaking // Entering} 2 {Mind Funeral} 2 {Keening Stone} 4 {Psychic Strike} 4 {Mind Grind} 4 {Mind Sculpt} 2 {Traumatize} 4 {Paranoid Delusions} 2 {Jace, Memory Adept} 3 {Spectral Flight}
31 other spells
Sideboard
Notes:
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Any ideas on how I can improve this? Toying with adding more steam vents to splash a little red to fuse entering to steal creatures.
I like running a {bribery} or 2 in my mill deck to catch them iff guard
{Glimpse the unthinkable}!!
How about {Artful Dodge} over {Spectral Flight}?
{Nemesis of Reason}!
Glimpses are a bit pricey for me atm, but I'll give artful dodges a shot and see how it plays with them over the spectral flights.
Yeah :-\ That's the biggest problem I always face lol. I want to use nice things, but I don't want to pay for nice things :P