Any turn 1 win combos. Any way any how ;P
Please keep the really complicated vintage combos to a minimum so new players can understand or if you do want to post one then please explain in detail :)
(Note: God hands are allowed)
I'll start us off with, {Black Lotus}, {Show and Tell}, {Omniscience}, {Enter the Infinite}, and a {Fervor} in your deck in addition to some pretty nice creatures.
Ok Turn 1 wins go!
{Flash}+ {Protean Hulk}+ {Gemstone Caverns}+ {Elvish Spirit Guide} or {Simian Spirit Guide}= turn zero win.
Grab opponents deck and yours, then flee.
Note: this is not legal in standard, modern, legacy or vintage formats.
I say that {entomb} deck go off turn 1 back to back at the legacy open.
Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.
Only reason I play legacy:
Turn 1.
Forest {concordant crossroads}
{elvish spirit guide} {glistener elf}
-Attack-
{Invigorate} {elvish spirit guide} {Berserk}
Game
Quote from: Kaleo42 on June 13, 2013, 03:47:59 AM
I say that {entomb} deck go off turn 1 back to back at the legacy open.
Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.
Cant with emrakul, he shuffles back in
Quote from: FlickerYourOwnIdentity on June 13, 2013, 10:23:32 AM
Quote from: Kaleo42 on June 13, 2013, 03:47:59 AM
I say that {entomb} deck go off turn 1 back to back at the legacy open.
Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.
Cant with emrakul, he shuffles back in
It's a trigger same as any other and those 2 cmc reanimator spells are instant.
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.
Note: this is not legal in standard, modern, legacy or vintage formats.
I have yet to lose a game with this strategy
Turn 1 black lotus x2 then {Battle of Wits} game over if you have 200 cards remaining in your deck😳
Ok maybe beginning of turn 2 sorry
Quote from: MisterJH on June 13, 2013, 03:11:30 PM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.
Note: this is not legal in standard, modern, legacy or vintage formats.
I have yet to lose a game with this strategy
Yeah, this strat works really well.
Olay, lets go to magical Christmas land.
{Swamp} b
{Lotus Petal}
{Dark Ritual} BBBBB
{Dark Ritual} BBBBB
{Gitaxian Probe}
{Gitaxian Probe} sac lotus petal red | BBBBBR
{Seething Song} BBRRRRR
{Seething Song} BBRRRRR
{Sign in Blood} RRRRRRR
{Gitaxian Probe} RRRRRRR
{Empty the Warrens} RR
{Goblin Bushwhacker} with kick
Yep eat 20 gg
All for a whopping grand total of $10
Edit: fixed it to work
Faithless looting makes you discard 2. Even with all the draw you've been doing, the only cards left in your hand at that point are your win condition, {Empty the Warrens} and {Goblin Bushwacker}, plus one extra card drawn from faithless looting. You'll be forced to discard at least one of them, even in magical Christmas land :P
/bubblebursting
{black lotus}, {Seething Song}, mountain, {Dark Ritual}x2, {Sorin's Vengeance} {Reverberate}
Cast black lotus, play mountain. Sac lotus for swamp then cast 2 black rituals ( 7 black floating) . Tap mountain and cast seething song ( 5 red and 5 black floating) cast sorin's vengeance (3 red floating) then reverberate for the win 😆
Quote from: Kaleo42 on June 13, 2013, 03:47:59 AM
I say that {entomb} deck go off turn 1 back to back at the legacy open.
Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.
{Goryo's Vengeance} and {Exhume} for those wondering
Edit: no, not exhume. It's a sorcery. What one are you talking about here, Kaleo?
{Shallow Grave}
{Archive Trap}x4
{Ghost Quarter}x1
52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).
Quote from: Taysby on June 27, 2013, 08:24:43 PM
Quote from: mtdewaddict on June 27, 2013, 08:21:56 PM
{Archive Trap}x4
{Ghost Quarter}x1
52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).
I like this one the most. A turn 0 mill death.
Not turn 0 because you need to play a land. Still real nice.
Quote from: mtdewaddict on June 27, 2013, 08:21:56 PM
{Archive Trap}x4
{Ghost Quarter}x1
52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).
Need the Admiral Ackbar MEME for anyone who gets their land destroyed turn one.
Quote from: Muggywuggy on June 27, 2013, 10:15:30 PM
Quote from: mtdewaddict on June 27, 2013, 08:21:56 PM
{Archive Trap}x4
{Ghost Quarter}x1
52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).
Need the Admiral Ackbar MEME for anyone who gets their land destroyed turn one.
Lol!
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.
Note: this is not legal in standard, modern, legacy or vintage formats.
Never lost with this, you know!
Quote from: Taysby on June 28, 2013, 12:34:03 AM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.
Note: this is not legal in standard, modern, legacy or vintage formats.
Wouldn't that just get you disqualified? Because that is against the rules, so howl would that make you win?
Please cite the officials rules where I cannot grab your deck and run in casual play formats
Quote from: Muggywuggy on June 28, 2013, 01:27:40 AM
Quote from: Taysby on June 28, 2013, 12:34:03 AM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.
Note: this is not legal in standard, modern, legacy or vintage formats.
Wouldn't that just get you disqualified? Because that is against the rules, so howl would that make you win?
Please cite the officials rules where I cannot grab your deck and run in casual play formats
I do believe that this will fall under the rules where you reside, somewhere under theft
Who ever said the decks wouldn't be returned? The game is over even before turn 1, ultimate combo bro.
Quote from: Muggywuggy on June 28, 2013, 04:23:33 AM
Who ever said the decks wouldn't be returned? The game is over even before turn 1, ultimate combo bro.
lol...
Cracks knuckles
{gitcixan probe}
{land grant}
{taiga}
{rite of flame}
{desperate ritual}
{seething song}
{seething song}
{goblin Charbelcher}
GG since you can use char right away and have a 2 land deck
Quote from: Giggleflat on June 28, 2013, 04:11:01 AM
Quote from: Muggywuggy on June 28, 2013, 01:27:40 AM
Quote from: Taysby on June 28, 2013, 12:34:03 AM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.
Note: this is not legal in standard, modern, legacy or vintage formats.
Wouldn't that just get you disqualified? Because that is against the rules, so howl would that make you win?
Please cite the officials rules where I cannot grab your deck and run in casual play formats
I do believe that this will fall under the rules where you reside, somewhere under theft
Where I reside? Nope, my house, my rules
4 {black lotus}, (obviously) {dark ritual}, {blight steel colossus} and {lightning greaves}
You win! :)
I still like MuggyWuggy's idea. It's a lot easier, a lot cheaper, and a lot more profitable.
Quote from: Gleemax on July 08, 2013, 10:54:10 AM
I still like MuggyWuggy's idea. It's a lot easier, a lot cheaper, and a lot more profitable.
Except that it's only legal in casual ;(
Do you have a ruling backing up that statement?
I don't need one. If you want proof, go to FNM this Friday and try it!
Good point. In non tournament play, though. . .
Quote from: Jdogtoocool on June 13, 2013, 09:19:11 AM
Only reason I play legacy:
Turn 1.
Forest {concordant crossroads}
{elvish spirit guide} {glistener elf}
-Attack-
{Invigorate} {elvish spirit guide} {Berserk}
Game
I think this is my favorite combo; it's cheap to make and only requires one color mana
W-o-w.
No one has mentioned the classic... {mountain},{black lotus},{channel}, {fireball}
{force of will}. Now you're at 1, I'm at 19 with 5 cards. My turn?
Is there a infinite/insta-win combo that it doesn't?
Nevermind, there are tons that it can't stop. But are there any first turn win combos that it can't?
Quote from: Gleemax on July 09, 2013, 08:47:18 AM
Is there a infinite/insta-win combo that it doesn't?
Nevermind, there are tons that it can't stop. But are there any first turn win combos that it can't?
Force of will isn't enough against turn 2 winning decks. Or just being patient and playing around it can be enough. {autumn's veil} deal with it :)