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Magic (The Gathering) => Combo Corner => Topic started by: Ageniv on June 12, 2013, 10:11:16 PM

Title: Turn 1!?!?
Post by: Ageniv on June 12, 2013, 10:11:16 PM
Any turn 1 win combos. Any way any how ;P
Please keep the really complicated vintage combos to a minimum so new players can understand or if you do want to post one then please explain in detail :)
(Note: God hands are allowed)
I'll start us off with, {Black Lotus}, {Show and Tell}, {Omniscience}, {Enter the Infinite}, and a {Fervor} in your deck in addition to some pretty nice creatures.

Ok Turn 1 wins go!
Title: Re: Turn 1!?!?
Post by: ChrisRodriguez on June 13, 2013, 12:54:00 AM
 {Flash}+ {Protean Hulk}+ {Gemstone Caverns}+ {Elvish Spirit Guide} or {Simian Spirit Guide}= turn zero win.
Title: Re: Turn 1!?!?
Post by: MuggyWuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.

Note: this is not legal in standard, modern, legacy or vintage formats.
Title: Re: Turn 1!?!?
Post by: Kaleo42 on June 13, 2013, 03:47:59 AM
I say that {entomb} deck go off turn 1 back to back at the legacy open.

Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.
Title: Re: Turn 1!?!?
Post by: Jdogtoocool on June 13, 2013, 09:19:11 AM
Only reason I play legacy:


Turn 1.
Forest {concordant crossroads}
{elvish spirit guide} {glistener elf}
-Attack-
{Invigorate} {elvish spirit guide} {Berserk}

Game
Title: Re: Turn 1!?!?
Post by: FlickerYourOwnIdentity on June 13, 2013, 10:23:32 AM
Quote from: Kaleo42 on June 13, 2013, 03:47:59 AM
I say that {entomb} deck go off turn 1 back to back at the legacy open.

Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.
Cant with emrakul, he shuffles back in
Title: Re: Turn 1!?!?
Post by: Kaleo42 on June 13, 2013, 02:59:03 PM
Quote from: FlickerYourOwnIdentity on June 13, 2013, 10:23:32 AM
Quote from: Kaleo42 on June 13, 2013, 03:47:59 AM
I say that {entomb} deck go off turn 1 back to back at the legacy open.

Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.
Cant with emrakul, he shuffles back in
It's a trigger same as any other and those 2 cmc reanimator spells are instant.
Title: Re: Turn 1!?!?
Post by: MisterJH on June 13, 2013, 03:11:30 PM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.

Note: this is not legal in standard, modern, legacy or vintage formats.
I have yet to lose a game with this strategy
Title: Re: Turn 1!?!?
Post by: Agarrita80 on June 14, 2013, 12:49:21 AM
Turn 1  black lotus x2 then {Battle of Wits} game over if you have 200 cards remaining in your deck😳

Ok maybe beginning of turn 2 sorry
Title: Re: Turn 1!?!?
Post by: prayos on June 14, 2013, 09:59:51 AM
Quote from: MisterJH on June 13, 2013, 03:11:30 PM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.

Note: this is not legal in standard, modern, legacy or vintage formats.
I have yet to lose a game with this strategy

Yeah, this strat works really well.
Title: Re: Turn 1!?!?
Post by: Giggle the Draco Genius on June 14, 2013, 10:53:06 AM
Olay, lets go to magical Christmas land.

{Swamp} b
{Lotus Petal}
{Dark Ritual} BBBBB
{Dark Ritual} BBBBB
{Gitaxian Probe}
{Gitaxian Probe} sac lotus petal red | BBBBBR
{Seething Song} BBRRRRR
{Seething Song} BBRRRRR
{Sign in Blood} RRRRRRR
{Gitaxian Probe} RRRRRRR
{Empty the Warrens} RR
{Goblin Bushwhacker} with kick

Yep eat 20 gg

All for a whopping grand total of $10

Edit: fixed it to work
Title: Re: Turn 1!?!?
Post by: Gorzo on June 14, 2013, 04:42:34 PM
Faithless looting makes you discard 2. Even with all the draw you've been doing, the only cards left in your hand at that point are your win condition, {Empty the Warrens} and {Goblin Bushwacker}, plus one extra card drawn from faithless looting. You'll be forced to discard at least one of them, even in magical Christmas land :P

/bubblebursting
Title: Re: Turn 1!?!?
Post by: Agarrita80 on June 14, 2013, 09:44:36 PM
{black lotus},  {Seething Song}, mountain,  {Dark Ritual}x2,  {Sorin's Vengeance} {Reverberate}

Cast black lotus, play mountain. Sac lotus for swamp then cast 2 black rituals ( 7 black floating) . Tap mountain and cast seething song ( 5 red and 5 black floating) cast sorin's vengeance (3 red floating) then reverberate for the win 😆
Title: Re: Turn 1!?!?
Post by: Silent1236 on June 15, 2013, 04:00:15 PM
Quote from: Kaleo42 on June 13, 2013, 03:47:59 AM
I say that {entomb} deck go off turn 1 back to back at the legacy open.

Basically {gitaxian probe} to check for {force of will} then {lotus petal} and {dark ritual} to {entomb} {griselbrand} then revive it with either the kamigawa or urza block 2 cmc reanimate then pay life and draw cards to do it again with {emrakul, the aeons torn}.

{Goryo's Vengeance} and {Exhume} for those wondering

Edit: no, not exhume. It's a sorcery. What one are you talking about here, Kaleo?
Title: Re: Turn 1!?!?
Post by: Kaleo42 on June 15, 2013, 07:01:03 PM
 {Shallow Grave}
Title: Re: Turn 1!?!?
Post by: mtdewaddict on June 27, 2013, 08:21:56 PM
{Archive Trap}x4
{Ghost Quarter}x1

52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).
Title: Re: Turn 1!?!?
Post by: Pleeb on June 27, 2013, 09:53:25 PM
Quote from: Taysby on June 27, 2013, 08:24:43 PM
Quote from: mtdewaddict on June 27, 2013, 08:21:56 PM
{Archive Trap}x4
{Ghost Quarter}x1

52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).

I like this one the most.  A turn 0 mill death.

Not turn 0 because you need to play a land. Still real nice.
Title: Re: Turn 1!?!?
Post by: MuggyWuggy on June 27, 2013, 10:15:30 PM
Quote from: mtdewaddict on June 27, 2013, 08:21:56 PM
{Archive Trap}x4
{Ghost Quarter}x1

52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).

Need the Admiral Ackbar MEME for anyone who gets their land destroyed turn one.
Title: Re: Turn 1!?!?
Post by: Kagain123 on June 27, 2013, 10:20:06 PM
Quote from: Muggywuggy on June 27, 2013, 10:15:30 PM
Quote from: mtdewaddict on June 27, 2013, 08:21:56 PM
{Archive Trap}x4
{Ghost Quarter}x1

52 cards off the top of their deck, 7 cards in hand, 1 land removed from library = nothing left to draw (assuming you're against a 60 card deck).

Need the Admiral Ackbar MEME for anyone who gets their land destroyed turn one.

Lol!
Title: Re: Turn 1!?!?
Post by: Mlerner12 on June 27, 2013, 10:57:55 PM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.

Note: this is not legal in standard, modern, legacy or vintage formats.

Never lost with this, you know!
Title: Re: Turn 1!?!?
Post by: MuggyWuggy on June 28, 2013, 01:27:40 AM
Quote from: Taysby on June 28, 2013, 12:34:03 AM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.

Note: this is not legal in standard, modern, legacy or vintage formats.

Wouldn't that just get you disqualified?  Because that is against the rules, so howl would that make you win?

Please cite the officials rules where I cannot grab your deck and run in casual play formats


Title: Re: Turn 1!?!?
Post by: Giggle the Draco Genius on June 28, 2013, 04:11:01 AM
Quote from: Muggywuggy on June 28, 2013, 01:27:40 AM
Quote from: Taysby on June 28, 2013, 12:34:03 AM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.

Note: this is not legal in standard, modern, legacy or vintage formats.

Wouldn't that just get you disqualified?  Because that is against the rules, so howl would that make you win?

Please cite the officials rules where I cannot grab your deck and run in casual play formats

I do believe that this will fall under the rules where you reside, somewhere under theft
Title: Re: Turn 1!?!?
Post by: MuggyWuggy on June 28, 2013, 04:23:33 AM
Who ever said the decks wouldn't be returned? The game is over even before turn 1, ultimate combo bro.
Title: Re: Turn 1!?!?
Post by: Iandtormentor on June 28, 2013, 07:55:50 AM
Quote from: Muggywuggy on June 28, 2013, 04:23:33 AM
Who ever said the decks wouldn't be returned? The game is over even before turn 1, ultimate combo bro.
lol...
Title: Re: Turn 1!?!?
Post by: Charbelchers rage on July 01, 2013, 12:44:34 AM
Cracks knuckles

{gitcixan probe}
{land grant}
{taiga}
{rite of flame}
{desperate ritual}
{seething song}
{seething song}
{goblin Charbelcher}

GG since you can use char right away and have a 2 land deck
Title: Re: Turn 1!?!?
Post by: MarduArrow on July 01, 2013, 02:24:55 AM
Quote from: Giggleflat on June 28, 2013, 04:11:01 AM
Quote from: Muggywuggy on June 28, 2013, 01:27:40 AM
Quote from: Taysby on June 28, 2013, 12:34:03 AM
Quote from: Muggywuggy on June 13, 2013, 02:06:40 AM
Grab opponents deck and yours, then flee.

Note: this is not legal in standard, modern, legacy or vintage formats.

Wouldn't that just get you disqualified?  Because that is against the rules, so howl would that make you win?

Please cite the officials rules where I cannot grab your deck and run in casual play formats

I do believe that this will fall under the rules where you reside, somewhere under theft

Where I reside? Nope, my house, my rules
Title: Re: Turn 1!?!?
Post by: michael19 on July 08, 2013, 09:58:48 AM
4 {black lotus}, (obviously) {dark ritual}, {blight steel colossus} and {lightning greaves}
You win! :)
Title: Re: Turn 1!?!?
Post by: TheRagingMage on July 08, 2013, 10:54:10 AM
I still like MuggyWuggy's idea.  It's a lot easier, a lot cheaper, and a lot more profitable.
Title: Re: Turn 1!?!?
Post by: michael19 on July 08, 2013, 11:04:40 AM
Quote from: Gleemax on July 08, 2013, 10:54:10 AM
I still like MuggyWuggy's idea.  It's a lot easier, a lot cheaper, and a lot more profitable.

Except that it's only legal in casual ;(
Title: Re: Turn 1!?!?
Post by: TheRagingMage on July 08, 2013, 11:18:08 AM
Do you have a ruling backing up that statement?
Title: Re: Turn 1!?!?
Post by: michael19 on July 08, 2013, 11:30:57 AM
I don't need one. If you want proof, go to FNM this Friday and try it!
Title: Re: Turn 1!?!?
Post by: TheRagingMage on July 08, 2013, 11:34:38 AM
Good point.  In non tournament play, though. . .
Title: Re: Turn 1!?!?
Post by: michael19 on July 08, 2013, 11:34:52 AM
Quote from: Jdogtoocool on June 13, 2013, 09:19:11 AM
Only reason I play legacy:


Turn 1.
Forest {concordant crossroads}
{elvish spirit guide} {glistener elf}
-Attack-
{Invigorate} {elvish spirit guide} {Berserk}

Game

I think this is my favorite combo; it's cheap to make and only requires one color mana
Title: Re: Turn 1!?!?
Post by: Mlerner12 on July 08, 2013, 11:36:16 AM
W-o-w.
Title: Re: Turn 1!?!?
Post by: rarehuntertay on July 08, 2013, 05:38:44 PM
No one has mentioned the classic... {mountain},{black lotus},{channel}, {fireball}
Title: Re: Turn 1!?!?
Post by: TheRagingMage on July 09, 2013, 12:34:17 AM
{force of will}.  Now you're at 1, I'm at 19 with 5 cards.  My turn?
Title: Re: Turn 1!?!?
Post by: TheRagingMage on July 09, 2013, 08:47:18 AM
Is there a infinite/insta-win combo that it doesn't?
Nevermind, there are tons that it can't stop.  But are there any first turn win combos that it can't?
Title: Re: Turn 1!?!?
Post by: Jdogtoocool on July 09, 2013, 10:13:21 AM
Quote from: Gleemax on July 09, 2013, 08:47:18 AM
Is there a infinite/insta-win combo that it doesn't?
Nevermind, there are tons that it can't stop.  But are there any first turn win combos that it can't?

Force of will isn't enough against turn 2 winning decks. Or just being patient and playing around it can be enough. {autumn's veil} deal with it :)