3 {Glacial Fortress} 6 {Island} 1 {Plains} 3 {Godless Shrine} 2 {Swamp} 2 {Isolated Chapel} 3 {Nephalia Drownyard} 3 {Drowned Catacomb} 3 {Hallowed Fountain}
26 lands
2 {Snapcaster Mage} 3 {Blood Baron of Vizkopa}
5 creatures
4 {Far // Away} 2 {Azorius Charm} 1 {Cyclonic Rift} 2 {Tribute to Hunger} 1 {Murder} 4 {Think Twice} 2 {Syncopate} 3 {Riot Control} 2 {Sphinx's Revelation} 3 {Dissipate} 4 {Supreme Verdict} 1 {Detention Sphere}
29 other spells
Sideboard
1 {Clone} 4 {Woodlot Crawler} 3 {Paraselene} 2 {Blind Obedience} 2 {Oblivion Ring} 2 {Victim of Night} 1 {Dissipate}
15 sideboard cards
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Been trying my hand at Esper control again, as of late. Let me know what you think!
Quote from: bravado883 on June 11, 2013, 03:58:47 PM
First, cut down on some of your instants. Everyone who wants to play control wants to play instants, but right now instants are almost a liability. While I'm not prepared to do what he did, which is drop all the {Snapcaster Mage}s and all but 2 {Sphinx's Revelations}, I do love his idea to reincorporate {Jace, Architect of Thought} as a card draw engine. Also, I have to make my standard "{Warped Physique} is the nuts" comment. {Warped Physique} is the nuts.
I have yet to take this to my LGS, so I haven't had a chance to go up against {Voice of Resurgence} yet, but it is something that's in the back of my mind. Snapcaster has been little more than a dead draw for me, so I don't have a problem taking them out, honestly. Plus, I need 'em for EDH :P. I tried {Warped Physique} before, and I didn't like it, but I wasn't using {Jace, Architect of Thought}, so I may try throwing those in there and drop the Snappies, a {Supreme Verdict}, {Cyclonic Rift}, and maybe a {Think Twice}?
Quote from: bravado883 on June 11, 2013, 03:58:47 PM
{Far // Away} is awesome and I think getting even better. {Supreme Verdict} is getting worse and worse right now. It is sooo hard to kill people by mill now that {Sorin, Lord of Innistrad} and {Lingering Souls} gives you great options for killing your opponent. As awesome as {Blood Baron of Vizkopa} is (I was playing one main), {Aetherling} is better. That card introduces such a high degree of inevitability in games it's not even funny (honestly I think it's slightly OP, but hey, whatevs). Otherwise, just tweak to your meta, and you should be good. Esper Control is still good, and getting better in my opinion, so have fun!
I definitely love {Far // Away}. It's proved useful many many times. Testing with my friend, {Supreme Verdict} has proved pretty useful a couple times, but my opinion may change after a day at the LGS. I had considered {Lingering Soul}s when I first built this, but didn't put them in. I may drop something for them. I honestly am not a big fan of {Sorin, Lord of Innistrad}, but I could see his uses. For some reason, I found it easier to get {Blood Baron of Vizkopa}s off of people, so I ended up running him rather than {Ætherling}. I may look out for a few {Ætherling}s, though. They seem solid enough. I just like Blood baron because he is a good size dude with lifelink to gain back the life I may have lost while stabilizing. As for mill, the {Nephalia Drownyard}s have done great against my friend for when I get him topdecking and I'm drawing into some removal. Usually pinging him for 6 cards a turn. We'll see though. Hopefully going to a standard Wednesday Night Magic sometime soon, considering it's free :P Thanks for the input, though!
{Uncovered Clues} may be sweet here. Dig down for two of four possible answers (considering this deck isn't creature heavy) and you get to chunk the other two under your library to keep from clogging up your draws if they won't be useful to you.
I don't know. I'm kinda split down the middle on it. It could be useful, but I did run {Augur of Bolas} for a while, and it was surprising how often I hit double land and a creature. It could be nice to get rid of excess lands and grab the useful cards, though.
{Bane Alley Broker} is also a good replacement for think twice. Firstly it's a blocker to stop those annoying pings at you with arbor elves, etc. and it's great to gain card advantage on your opponents end of turn without triggering voice of grr.
Also far//away is awesome. I highly recommend a playset.
{Woodlot Crawler} also is rediculious against voice of resurgence if you are really having issues with that guy.
Quote from: Wally on June 11, 2013, 06:09:07 PM
{Bane Alley Broker} is also a good replacement for think twice. Firstly it's a blocker to stop those annoying pings at you with arbor elves, etc. and it's great to gain card advantage on your opponents end of turn without triggering voice of grr.
Also far//away is awesome. I highly recommend a playset.
{Woodlot Crawler} also is rediculious against voice of resurgence if you are really having issues with that guy.
Hmmm, I actually am kinda interested in {Bane Alley Broker}. And I'm definitely running 4 {Far // Away} maindeck and 4 {Woodlot Crawler}s SB. I love {Woodlot Crawler} lol.
Quote from: Potticus on June 12, 2013, 10:25:49 AM
Aetherling is the best card for esper control right now. If he lands, you win. Period. He's our only saving grace. I've got class or else id give my views on how I run esper right now
Like I said, I didn't get a hold of any {Ætherling}s, so I'm subbing in {Blood baron of Vizkopa} for them. I love to try {Ætherling}, though