Naya Auras 75 cards, 15 sideboard
1 {Slayers' Stronghold} 4 {Rootbound Crag} 4 {Temple Garden} 4 {Sunpetal Grove} 3 {Forest} 4 {Stomping Ground} 1 {Mountain}
21 lands
4 {Voice of Resurgence} 4 {Arbor Elf} 3 {Loxodon Smiter} 4 {Ghor-Clan Rampager} 4 {Wasteland Viper}
19 creatures
4 {Madcap Skills} 4 {Abundant Growth} 4 {Rancor} 4 {Ethereal Armor} 4 {Boros Charm}
20 other spells
Sideboard
3 {Huntmaster of the Fells} 3 {Nearheath Pilgrim} 1 {Sacred Foundry} 1 {Kessig Wolf Run} 2 {Volcanic Strength} 3 {Pillar of Flame} 2 {Triumph of Ferocity}
15 sideboard cards
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Dillon's new deck. Testing has shown it has a higher and faster damage potention than traditional auras, but is less resiliant in the long run. If you like swinging for 18 trample, deathtouch, first strike with a $0.25 card then this is the deck for you.
{fencing ace} can replace {voice of resurgence} for budget builds.
{Unflinching courage} perphaps?
{Blind obedience} to help against other fast decks, especially ones with haste. Also can help stabilize in longer games with some extort.
What about some Rogue's Passage for later game? Get that damage through.
Quote from: PapaBudz on June 12, 2013, 02:09:23 AM
What about some Rogue's Passage for later game? Get that damage through.
Bit too expensive. {Boros charm} serves as that later game closer. Besides this deck loses if the game hits turn 6, 7, or 8.
Quote from: Wally on June 11, 2013, 08:03:00 AM
{Blind obedience} to help against other fast decks, especially ones with haste. Also can help stabilize in longer games with some extort.
Seriously considered. Obediance was used in Dillon's old boros aggro that performed very well. We're not super concerned about that matchup as it stands now, but if friday proves something different then we will definitely consider it again.
Quote from: That_Guy on June 11, 2013, 06:23:59 AM
{Unflinching courage} perphaps?
We decided it was two expensive. {Gifts of Orzhova} didnt make it or the same reason. As good as they both are, they dont allow you the flexibility of how you sequence your bloodrush, enchantments, and combat tricks since it costs you a whole turn's mana to cast it.
Dillon took out two {Furor of the Bitten} and added two {ghor-clan rampager} an went 5-0 last weekend.
Were clifftop retreat and sacred foundry omitted for a reason?
Quote from: iTzTowelie404 on June 27, 2013, 04:44:35 PM
Were clifftop retreat and sacred foundry omitted for a reason?
{arbor elf} and the fact we concluded that green was needed on the first turn.
{Forced Adaptation} maybe?
Too slow. It would take three turns just to come close to {rancor}. The game should be over by then.
True dat, nvm
Any updates with this deck?? I'm planning on putting this together and testing it out.
It's pretty good as is. When playing it just remember that {wasteland viper} is the strongest card in this particular deck.
We were looking at a second {slayer's stronghold} over {kessig wolf run} in the board.
Quote from: Kaleo42 on July 06, 2013, 01:08:31 PM
It's pretty good as is. When playing it just remember that {wasteland viper} is the strongest card in this particular deck.
We were looking at a second {slayer's stronghold} over {kessig wolf run} in the board.
After play testing I think that the ability from a second {slayer's stronghold} will fit better. My first run at a tournament will be on Tuesday and I'm going to have two main. I will post results. Usually 22-25 people at my LGS on Tuesdays.