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Decks (Magic The Gathering) => Standard => Topic started by: Joshnoodles on June 08, 2013, 05:17:48 PM

Title: New Izzet Delver
Post by: Joshnoodles on June 08, 2013, 05:17:48 PM

New Izzet Delver

76 cards, 15 sideboard


1 {Ghost Quarter}
1 {Steam Vents}
7 {Mountain}
4 {Izzet Guildgate}
9 {Island}

22 lands


4 {Delver of Secrets}
2 {Goblin Electromancer}
2 {Augur of Bolas}
1 {Snapcaster Mage}
1 {Ætherling}

10 creatures


1 {Ral Zarek}
1 {Jace, Memory Adept}
1 {Chandra, the Firebrand}
1 {Turn // Burn}
4 {Think Twice}
3 {Thought Scour}
3 {Searing Spear}
2 {Pillar of Flame}
2 {Mizzium Mortars}
1 {Devil's Play}
3 {Syncopate}
3 {Essence Scatter}
2 {Dissipate}
2 {Runechanter's Pike}

29 other spells


Sideboard

2 {Nivix Cyclops}
1 {Essence Scatter}
3 {Negate}
2 {Pillar of Flame}
2 {Rolling Temblor}
2 {Devastation Tide}
2 {Turn // Burn}
1 {Devil's Play}

15 sideboard cards



Notes:
This is my updated version of my delver deck. Went to my FNM and didn't do so we cause I planned so much to play aggro and didn't encounter any. I also didn't have any game changing bombs so I added in a few to test. I could really use some suggestions for a cheap late game bomb.
Title: Re: New Izzet Delver
Post by: Monrodesign on June 08, 2013, 06:08:12 PM
 {Talrand, Sky Summoner} would be an awesome addition to this.
Title: Re: New Izzet Delver
Post by: Almosteric on June 08, 2013, 08:47:48 PM
 {Ætherling} = BOMB
Title: Re: New Izzet Delver
Post by: Joshnoodles on June 08, 2013, 09:49:50 PM
Quote from: Monrodesign on June 08, 2013, 06:08:12 PM
{Talrand, Sky Summoner} would be an awesome addition to this.
I was really thinking about it. I have been meaning to try this card for a long time but I always thought it might be to high costed for a deck that runs 19 lands.
Title: Re: New Izzet Delver
Post by: Joshnoodles on June 08, 2013, 09:51:51 PM
Quote from: Almosteric on June 08, 2013, 08:47:48 PM
{Ætherling} = BOMB
It cost to much. I would love to run it but It will be dead in my hands for to long.
Title: Re: New Izzet Delver
Post by: MisterJH on June 08, 2013, 09:53:36 PM
Late game bombs are just that.. Late game bombs. Theyre goin to cost a lot, but its what you asked for. If 4 mana is too high youre extremely limited on bombs, or you need to up your mana
Title: Re: New Izzet Delver
Post by: Joshnoodles on June 08, 2013, 10:04:24 PM
Quote from: MisterJH on June 08, 2013, 09:53:36 PM
Late game bombs are just that.. Late game bombs. Theyre goin to cost a lot, but its what you asked for. If 4 mana is too high youre extremely limited on bombs, or you need to up your mana
I know I'm still trying to figure this deck out. I'm not sure if bomb is the right word. I just need some way of staying above my opponent. Something that's hard to deal with and will gain me advantage. I seem to have a problem going into late game cause my creature are easily removed and I run out of counters. I'm trying to fit  {Ætherling} and  {Jace, Memory Adept} in but right now my mana is to low.
Title: Re: New Izzet Delver
Post by: Monrodesign on June 08, 2013, 11:20:07 PM
Quote from: Joshnoodles on June 08, 2013, 09:49:50 PM
Quote from: Monrodesign on June 08, 2013, 06:08:12 PM
{Talrand, Sky Summoner} would be an awesome addition to this.
I was really thinking about it. I have been meaning to try this card for a long time but I always thought it might be to high costed for a deck that runs 19 lands.

I ran 2-3 of him in my delver deck when I ran it, ya you might tap out turn 4 but every turn after than he's a game changer.

Ex.

They swing in on their attack step, in response, {Thought Scour} them, draw a card, and chump block with your drake.

Golden.
Title: Re: New Izzet Delver
Post by: Joshnoodles on June 09, 2013, 01:17:07 AM
So Ive updated my deck a little. I thought about what was causing me to lose a majority of my games at my FNM and found that it was my reliance on creatures which are to easily destroyed. So I added an aetherling and to coupe with the creature destruction I brought in some planeswalkers. They are doing an outstanding job. Mostly Chandra with her copy spell ability. There is no better feeling than copying a searing spear. I also bumped the land count so I can be sure to see at least 4 land by turn 4.