I rolled 18 on a d20
I roll 17
Ill go first
Play {Island}
Pass
20/6
Draw
Play island
Tap for {Judge's Familiar}
Pass
20/6
Draw
Play { Plains}
Pass
20/6
Untap draw
Play swamp
Tap 1 for {Tormented Soul}
Swing with Judge's Familiar for 1
Pass
20/5
2 lands 1 tapped
Draw
Play {Mountain}
Play {Izzet Cluestone}
Pass
20/5
Untap draw
Play mountain
Swing for 2 with soul and familiar
Pass
20/5
Draw
Play {Azorius Guildgate}
Tap out for {Fluxcharger}
Pass
17/4
I forgot to count the damage from last turn, and my iPod which I am playing through might die so sorry if that happens
It's ok, we can continue in the morning, tell me when it's about to die
Untap draw
Play island
Tap out for {Mark of the Vampire} on tormented soul making him a 3/3 that's unblock able and has lifelink
Swing for 3 with soul
Pass
23/4
Draw
Play {Izzet Guildgate}
Play {Warleader's Helix} targeting judges familiar
If no response swing with the {Fluxcharger} for 5
Pass
18/3
Taken
Untap draw
Play mountain
Tap 2 for {Searing Spear} on the weird and tap 2 more for {Searing Spear} on you
Swing for 3 with my soul
Pass
21/2
Draw
Play {Plains}
Play {Thoughtflare}
Swing for 5 with fluxcharger
Leaving island untapped
Pass
12/4
Your fluxcharger is dead...
I played searing spear on it when it had 1 toughness
Quote from: CrackaLacka on June 07, 2013, 09:39:30 PM
Taken
Untap draw
Play mountain
Tap 2 for {Searing Spear} on the weird and tap 2 more for {Searing Spear} on you
Swing for 3 with my soul
Pass
21/2
You played it on your turn when it was a 1/5
Oh yeah sorry just went back and realized that his ability was until end of turn
Your turn
Taken
Untap draw
Play a swamp
Tap 4 for {Duskmantle Prowler}
Swing for 4 with the soul
Pass
20/1
Draw
Play island
Play {Viashino Firstblade}
Play {Teleportal} overloaded
Swing for viashino 5/4 unblockable
Swing for fluxcharger 6/1 unblockable
Tapped out
Pass
8/2
Tap out for {Searing Spear} on the fluxcharger, destroying it, because its YOUR turn lol
Taken
Untap draw
Tap 4 for {Tricks of the Trade} on the soul
Swing for six with the soul
Pass
21/0
Draw
Play plains
Tap U and R to sac the clue stone and draw
Play {Hypersonic Dragon}
Swing with dragon for 4/4
Swing with first blade for 2/2
Pass
2/2
Taken
Untap draw
Swing for 6 with the soul
If not, GG
Yeah gg, that was close next turn I would have had Tajic out
That was pretty close. I'm bummed out because I JUST drew a {Rakdos, Lord of Riots}, and I was going to play it if at least some damage had leaked through and you had healed. Then I would have had a 6/6 with flying and trample attacking and a 5/5 unblockable with lifelink attacking. GG
I'm 9-3 with this new deck. I'm pretty happy with it
That happened to one of my friends once
Although it is pretty weird that I built my deck around 4 tormented souls and pumping them, then once I've pumped them, get out BIG creatures
Quote from: Mozilla butcher on June 07, 2013, 10:14:46 PM
That happened to one of my friends once
What happened? They went 9-3?
That actually worked too, could you post the deck list so I can see what else you have in it
Yeah
Lands;
7 swamp
6 island
10 mountain
2 evolving wilds
Creatures;
4 {tormented soul}
2 {Rakdos Lord of riots}
2 {Bladetusk Boar}
2 {Grim Roustabout}
2 {Rakdos shred freak}
2 {Bloodfray giant}
1 {Goblin Arsonist}
1 {Faerie invaders}
1 {Judge's Familiar}
2 {Duskmantle prowler}
2 {Dead reveler}
Other spells;
3 {Searing spear}
3 {Mark of the vampire}
2 {Tricks of the trade}
2 {Cleaver riot}
2 {Ghostform}
1 {Goblin rally}
2 {Counterflux}
2 {Dynacharge}
1 {Essence drain}
1 {Crippling blight}
1 {Talrand's invocation}
66 cards in total no sideboard