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Decks (Magic The Gathering) => Standard => Topic started by: MacUser001 on October 19, 2011, 02:02:38 PM

Title: White Weenie
Post by: MacUser001 on October 19, 2011, 02:02:38 PM





60 cards, 15 sideboard


2 {Ghost Quarter}
2 {Contested War Zone}
15 {Plains}
19 lands


2 {Signal Pest}
4 {Doomed Traveler}
2 {Elite Vanguard}
2 {Accorder Paladin}
4 {Elite Inquisitor}
4 {Inquisitor Exarch}
3 {Porcelain Legionnaire}
4 {Mirran Crusader}
4 {Fiend Hunter}
3 {Hero of Bladehold}
1 {Sun Titan}
33 creatures


2 {Spirit Mantle}
4 {Honor of the Pure}
2 {Oblivion Ring}
8 other spells


Sideboard
2 {Plains}
2 {Nihil Spellbomb}
2 {Stony Silence}
3 {Revoke Existence}
4 {Leonin Relic-Warder}
2 {Oblivion Ring}
15 sideboard cards




Created with iMtG
Title: Re: White Weenie
Post by: Gareth on October 20, 2011, 05:44:45 AM
The exhort is weong try the two mana intimdte guy from innisrade
Title: Re: White Weenie
Post by: Gareth on October 20, 2011, 05:47:42 AM
With the land in the side board what about the new land distraction land from the new set to deal with wolfs run if need be but with out a way to fetch them it might be a bit hap hazard
Title: Re: White Weenie
Post by: MacUser001 on October 20, 2011, 10:02:14 AM
You mean {Spectral Rider}? I'm sorry but I find the Exarch way better. The problem with the Rider is that Intimidate on a white creature in my area is useless. Most of the decks are either highly white or artifact based. The Exarch's ability to have an opponent lose 2 life is indispensable, on the other hand.

I'm not sure what land you mean. If you could let me know that would be awesome. I haven't seen {Kessig Wolf Run} played at all yet at my local store though.
Title: Re: White Weenie
Post by: Gareth on October 20, 2011, 10:35:43 AM
Ghost quater sorry about spelling it's an uncommon wolfs run uses primeval Titan to fetch inkmoths and wolfs run to fly over for poisen or just beat down as a deck it quite explosive and finishes quick and the best way to slow it is to get the inkmoths or wolf run befor they can get it through other ways are to stop the titans
Title: Re: White Weenie
Post by: MacUser001 on October 20, 2011, 11:06:26 AM
Well I think I'm going to add the {Ghost Quarter}. Even though I don't see the Wolf Run, there are other lands I may see useful to get rid of. And they don't enter tapped so I'm not losing much. I'll see if the colorless mana hurts me. Thanks!
Title: Re: White Weenie
Post by: Gareth on October 20, 2011, 11:31:37 AM
Sorry to keep adding more I also think that for a deck that needs to hit 4 land with 2 being white you may want to add some more land to it as 16 is low even for drafting unless you have mana producing else where I missed I would look at going to about 19 basic + 2 non basic that is what I played in Kadolth deck and I only needed to get to 3 land
Title: Re: White Weenie
Post by: MacUser001 on October 20, 2011, 12:41:30 PM
As I stated, I was comfortable with the mana curve. I don't "need" to hit 4 mana. It's only for the Hero. But I did add another land and removed a Hero because in real world play I hardly ever see them; they're just too good not to include.
Title: Re: White Weenie
Post by: Prophylaxis on October 22, 2011, 03:09:16 AM
First off, this Is a solid WW deck. Good job.

I only have one suggestion for you - replace the Elite Vanguard for {Selfless Cathar}. The Cathar is very strong in WW.

I would also consider {Stony Silence}, as it shuts down some decks.
Title: Re: White Weenie
Post by: MacUser001 on October 22, 2011, 03:39:58 AM
Both excellent suggestions. I've gone ahead and added them.
Title: Re: White Weenie
Post by: MacUser001 on November 03, 2011, 03:07:44 PM
I updated the original post to include what I pretty much feel will be the final draft of the deck as I've moved on to other ones. But I took many of the suggestions from here and from my local store. Thanks guys.