iMtG Server: Gathering

Magic (The Gathering) => Rules => Topic started by: imreallyagoodman on June 06, 2013, 11:46:39 PM

Title: Why is Wild Nacatl banned in standard?
Post by: imreallyagoodman on June 06, 2013, 11:46:39 PM
So I just built a cat deck and my friend told me my  {Wild Nacatl} is a banned card in standard format. This won't stop me from using her, but can anyone explain why? Is there some combo I am not aware of?

There are much more threatening cards then a one drop with...

Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
Title: Re: Why is Wild Nacatl banned in standard?
Post by: Paraluke on June 07, 2013, 12:00:08 AM
To correct you, it's not in a standard block now, and banned in modern.

I can foresee that it is too fast for comfort without any disadvantage given to the owner. Say I play  {Stomping Ground} and pay 2 life on first turn, then cast the cat. I have a 3/3 on first turn. That is quite a reward. There might be dangerous stuff that can happen beyond that first turn with such a setup.
Title: Re: Why is Wild Nacatl banned in standard?
Post by: Paraluke on June 07, 2013, 12:05:08 AM
Sorry I meant  {Sacred Foundry}.
Title: Re: Why is Wild Nacatl banned in standard?
Post by: Moneekahh on June 07, 2013, 12:35:35 AM
Assuming you are talking about modern, It was too aggressive for the format. A 3/3 attacking on turn 2 is pretty powerful. Wizards has been banning a fairly large amount of cards in modern, consistently shutting down whichever deck they feel is too strong. It's very annoying.
Title: Re: Why is Wild Nacatl banned in standard?
Post by: imreallyagoodman on June 07, 2013, 12:58:56 AM
Quote from: Moneekahh on June 07, 2013, 12:35:35 AM
Assuming you are talking about modern, It was too aggressive for the format. A 3/3 attacking on turn 2 is pretty powerful. Wizards has been banning a fairly large amount of cards in modern, consistently shutting down whichever deck they feel is too strong. It's very annoying.

Makes sense. I just use her in casual for the most part. A great card in my opinion. :)
Title: Re: Why is Wild Nacatl banned in standard?
Post by: Kaleo42 on June 07, 2013, 01:13:16 AM
The bannings have little to do with strength most of the time. {Bloodbraid elf} was because of strength, but most bannings are because of speed. If a deck is consistanly too fast (eggs) and doesnt allow other decks to compete without dedicating 3-4 slots minimum of their deck to even stand a chance of getting to a point where their deck can actually play.
Title: Re: Why is Wild Nacatl banned in standard?
Post by: Falcon182 on June 07, 2013, 01:16:15 AM
Quote from: Kaleo42 on June 07, 2013, 01:13:16 AM
The bannings have little to do with strength most of the time. {Bloodbraid elf} was because of strength, but most bannings are because of speed. If a deck is consistanly too fast (eggs) and doesnt allow other decks to compete without dedicating 3-4 slots minimum of their deck to even stand a chance of getting to a point where their deck can actually play.

What about infect?
Title: Re: Why is Wild Nacatl banned in standard?
Post by: Moneekahh on June 07, 2013, 03:13:54 AM
Quote from: Kaleo42 on June 07, 2013, 01:13:16 AM
The bannings have little to do with strength most of the time. {Bloodbraid elf} was because of strength, but most bannings are because of speed. If a deck is consistanly too fast (eggs) and doesnt allow other decks to compete without dedicating 3-4 slots minimum of their deck to even stand a chance of getting to a point where their deck can actually play.

That is true. I was equating speed with power because the fact that he is a 3/3 on turn 2 is both fast and powerful. I guess I didn't use the proper term, but I agree with you! :)
Title: Re: Why is Wild Nacatl banned in standard?
Post by: Bman0121 on June 08, 2013, 11:20:19 PM
Quote from: Kaleo42 on June 07, 2013, 01:13:16 AM
The bannings have little to do with strength most of the time. {Bloodbraid elf} was because of strength, but most bannings are because of speed. If a deck is consistanly too fast (eggs) and doesnt allow other decks to compete without dedicating 3-4 slots minimum of their deck to even stand a chance of getting to a point where their deck can actually play.
Lol he said Eggs was too fast I feel like this creates a time paradox it goes off to fast but yet lasts forever