I Wash My Hands Of This Weirdness 60 cards, 0 sideboard 7 {Island} 3 {Steam Vents} 10 lands 4 {Blistercoil Weird} 4 creatures 4 {Manamorphose} 4 {Cerulean Wisps} 1 {Artful Dodge} 4 {Ideas Unbound} 3 {Thought Scour} 4 {Serum Visions} 1 {Elixir of Immortality} 4 {Crimson Wisps} 3 {Visions of Beyond} 4 {Paradise Mantle} 4 {Gitaxian Probe} 2 {Grapeshot} 4 {Faithless Looting} 4 {Sleight of Hand} 46 other spells Sideboard Notes: My spin on Weirdstorm. |
Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
Quote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
Quote from: Qpwner on June 06, 2013, 01:47:17 PMQuote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
I love these decks, and I welcome seeing all of the variations and new ideas people have.
Quote from: Vampyvyrus on June 06, 2013, 09:13:17 PM
10 land in a 60 card deck...kinda scary
Quote from: Moneekahh on June 07, 2013, 12:03:02 AM
10 land is still really low. I would add a playset of {Scalding Tarn}.
Quote from: Monrodesign on June 07, 2013, 10:47:17 AMIt casts things like {Crimson Wisps}. If you can, I'd swap out all basics for shocks or painlands since you shouldn't have to worry about paying life if you have a winning hand.
Really don't need the red lands since {Paradise Mantle} taps for any color but ya nice variation.
Quote from: Ohthenoises on June 06, 2013, 06:26:18 PMQuote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.
Quote from: Antirayman on June 07, 2013, 06:07:45 PMQuote from: Ohthenoises on June 06, 2013, 06:26:18 PMQuote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.
1. Usualy it's just to slow in getting both combo pieces.
2. If your opponent has just 1 removal, you lose.
Quote from: Antirayman on June 07, 2013, 06:07:45 PMQuote from: Ohthenoises on June 06, 2013, 06:26:18 PMQuote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.
1. Usualy it's just to slow in getting both combo pieces.
2. If your opponent has just 1 removal, you lose.
Quote from: Moneekahh on June 07, 2013, 12:03:02 AMI like this idea because it thins the deck so you can hit more cantrips and are more likely going infinite
10 land is still really low. I would add a playset of {Scalding Tarn}.
Quote from: Wackaman9001 on June 09, 2013, 02:33:09 AMQuote from: Moneekahh on June 07, 2013, 12:03:02 AMI like this idea because it thins the deck so you can hit more cantrips and are more likely going infinite
10 land is still really low. I would add a playset of {Scalding Tarn}.
Quote from: Ohthenoises on June 08, 2013, 09:25:24 AM1. You misunderstood my point.Quote from: Antirayman on June 07, 2013, 06:07:45 PMQuote from: Ohthenoises on June 06, 2013, 06:26:18 PMQuote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.
1. Usualy it's just to slow in getting both combo pieces.
2. If your opponent has just 1 removal, you lose.
In answer to 1. Is it any faster to get the combo pieces than Eggs? Or normal Storm? Or Splinter Twin? I've played them all and they are by far MUCH slower.
In answer to 2 you are assuming that thy didn't play anything on their turn, that they have the removal, and that I don't have {mizzium skin}/{dispel}/{izzet charm} from my sideboard in my hand. (Which I do I just didn't list the sideboard because I didn't think I had to.)
Quote from: Antirayman on June 11, 2013, 11:11:03 AMQuote from: Ohthenoises on June 08, 2013, 09:25:24 AM1. You misunderstood my point.Quote from: Antirayman on June 07, 2013, 06:07:45 PMQuote from: Ohthenoises on June 06, 2013, 06:26:18 PMQuote from: Antirayman on June 06, 2013, 03:36:10 AM
I hate this deck, it's just bad and it's posted every week!
How is it bad? It's no more fragile than any other storm deck and TBH it's more fun to play.
1. Usualy it's just to slow in getting both combo pieces.
2. If your opponent has just 1 removal, you lose.
In answer to 1. Is it any faster to get the combo pieces than Eggs? Or normal Storm? Or Splinter Twin? I've played them all and they are by far MUCH slower.
In answer to 2 you are assuming that thy didn't play anything on their turn, that they have the removal, and that I don't have {mizzium skin}/{dispel}/{izzet charm} from my sideboard in my hand. (Which I do I just didn't list the sideboard because I didn't think I had to.)
I wanted to say that the percentage of drawing both of your combo pieces is to slow. Not the turns in which you could win.
2. You have always to wait one turn when you cast the creature cause of summoning sickness. Then they can handle it in their own turn.
Quote from: Antirayman on June 12, 2013, 01:30:36 PM
Test it on mtgo and you see of what i'm talking...
Quote from: Ohthenoises on June 12, 2013, 02:16:10 PM4-1 in an uncompetitive environment, sure that's not dificult. Play a ptq or gp trial.Quote from: Antirayman on June 12, 2013, 01:30:36 PM
Test it on mtgo and you see of what i'm talking...
I have this built in paper. It frequently wins at local tournaments 4-1. I'd never play this in MTGO, it takes too long to go through the GUI and cantrip through the deck.