Werewolf Deck Hoping To Build
1 {Kessig Wolf Run} 4 {Rootbound Crag} 7 {Mountain} 8 {Forest}
20 lands
2 {Instigator Gang} 2 {Mondronen Shaman} 2 {Kessig Cagebreakers} 3 {Scorned Villager} 3 {Immerwolf} 3 {Young Wolf} 2 {Daybreak Ranger} 3 {Pyreheart Wolf} 2 {Briarpack Alpha} 2 {Kruin Outlaw}
24 creatures
2 {Full Moon's Rise} 1 {Wild Hunger} 1 {Garruk Relentless} 2 {Prey Upon} 1 {Gnaw to the Bone} 3 {Alpha Brawl} 4 {Moonmist} 2 {Feed the Pack}
16 other spells
Sideboard
Notes: Opinions, substitutes, anything!?
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I really don't know about this😳
Dang it :/
I think that with a little work. It could be good. Furst, get down to 60 cards
For land I might use
4 Copperline Gorge
4 Rootbound Crag
6 Forest
7 Mountain
Many suggestions as to what to get rid of, and what I could add? Anything might help :)
Technically, I'm relatively new to th game, as you may be able to tell, but I'm always checking all the decks people are posting so I can learn things :p
Pull:
Instigator gang
Shaman
Cagebreakers
Immerwolf
Gatstaf
Lambholt
Deserter
Briar pack
Full moon rise
Vigil
Gnaw to bone
Alpha brawl
Feed the pack
Should have:
3 scorned villager
4 young wolf
3 pyreheart
Continuing
Should have:
4 mayor
3 huntmaster
3 wild hunger
2 relentless
4 rampant growth
4 hunger ot howlpack
4 reckless waif
4 strangleroot geist
Thanks, I'll look at your suggestions, and I'll see what I can afford and whatnot :)
Mhm, the huntmasters are pretty expensive, but none of the others shoul cost too much
If your gonna run werewolves, run them right. Don't screw around and run other types.
Run :
{Wolfbitten captive}
{Kruin outlaw}
{Reckless waif}
{immerwolf}
{Huntsmaster of the fells}
{Instigator gang}
{Mayor of avabruck}
{Moonmist}
{Full moon's rise}
{Brimstone volley}
{Kessig wolf run}
{copperline gorge} and {rootbound crag}
It's not like humans, u need to branch out, u don't have to limit yourself to just the archetype!!
But branching out slows the whole thing down! And tbh werewolves should really be run as a tribal without anything else
Not necessarily, why not just run it as more of a R/G aggrieved, it's much more effective that way!
If tour gonna run werewolves at least make it only wolves and werewolves because other wise {moonmist} doesn't help
Then pull moon most I guess
Well then you might as well just take out the werewolves then. You can't have werewolves without the moonmist! The wolves rely on moonmist to flip them during combat so that if your opponent didn't block they just took a crap ton of damage or had their board wiped
You don't need moonmist if ur not running a werewolf architype
Ugh! No one understands the power of a pure werewolf deck.. THeir so fast and powerful it's freaking nuts. I give up trying to argue with people about werewolves. :p
😜😝😜😝😜😝
I am physically laughing out loud at you 2 LOL!!!
U do that
4 must haves: young wolf immerwolf Pyreheart wolf and briarpack alpha at least 3 of each
No Immerwolf if theres a huntmaster
You might want to look at a deck called CounterMayors
Hmm, sure
What I was looking for was a werewolf deck, totally made of wolves/werewolves/corresponding buffs. I mean, I don't like having a deck more than 60, and I do like those lands, so I'll try to add some o those. You made good suggestions for a red/green deck, but I want a strict werewolf deck.
Thanks for the suggestions though, I might make a seperate deck with some of those suggestions :p
Check the othe wolves decks too
I updated it a little, just removed some and added some I already had.
Did you read my post about what cards you should have?