iMtG Server: Gathering

Decks (Magic The Gathering) => Modern => Topic started by: FlickerYourOwnIdentity on June 05, 2013, 03:44:34 PM

Title: Allied Powers
Post by: FlickerYourOwnIdentity on June 05, 2013, 03:44:34 PM

Allied Powers

60 cards, 0 sideboard


2 {Sulfur Falls}
2 {Steam Vents}
3 {Hinterland Harbor}
3 {Flooded Grove}
3 {Fire-Lit Thicket}
3 {Cavern of Souls}
2 {Cascade Bluffs}
4 {Breeding Pool}

22 lands


3 {Halimar Excavator}
4 {Harabaz Druid}
4 {Turntimber Ranger}
2 {Oracle of Mul Daya}

13 creatures


3 {Howling Mine}
2 {Temporal Mastery}
4 {Compulsive Research}
2 {Burst of Speed}
3 {Farseek}
4 {Xenograft}
3 {Rites of Flourishing}
4 {Explore}

25 other spells


Sideboard
Title: Re: Allied Powers
Post by: FlickerYourOwnIdentity on June 05, 2013, 09:01:15 PM
Art is to get infinite wolf allies using {Turntimber Ranger}, and {Xenograph}
Title: Re: Allied Powers
Post by: abstractApathist on June 05, 2013, 09:32:23 PM
Maybe you could run this as bant with {Ondu Cleric}? You also might want {Adaptive Automaton} regardless.
Title: Re: Allied Powers
Post by: FlickerYourOwnIdentity on June 05, 2013, 09:52:39 PM
Quote from: abstractApathist on June 05, 2013, 09:32:23 PM
Maybe you could run this as bant with {Ondu Cleric}? You also might want {Adaptive Automaton} regardless.
Thanks I'll go test that! :)