4 {Blood Crypt} 3 {Forest} 4 {Overgrown Tomb} 6 {Mountain} 4 {Stomping Ground} 1 {Swamp}
22 lands
2 {Slitherhead} 4 {Burning-Tree Emissary} 2 {Cryptborn Horror} 4 {Firefist Striker} 4 {Rakdos Cackler} 4 {Legion Loyalist} 4 {Ghor-Clan Rampager}
24 creatures
2 {Rancor} 1 {Abrupt Decay} 2 {Dreadbore} 1 {Mizzium Mortars} 4 {Flesh // Blood} 4 {Madcap Skills}
14 other spells
Sideboard
4 {Skullcrack} 2 {Dreadbore} 2 {Rancor} 2 {Abrupt Decay} 3 {Mizzium Mortars} 2 {Dynacharge}
15 sideboard cards
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So this is my R/G/B aggro deck I have been working on. I just recently got back into magic about 2 weeks ago and this is my first deck build.
I originally had Giant Growths, but traded them out for Rancor. Most of the cards I chose are able to be cast by turn 2. I really dont count the Rampager as a creature, because I really only bloodrush him. I like having the Cryptborn Horror for an unexpected turn 3 drop.
{Slitherhead} stands out a bit, but if I have an overgrown tomb as my only shockland on turn 1 he makes sense. Most of the cards can transition well or be cast pretty easily by Burning Tree.
Now I really believe the {Flesh // Blood} to be a very underrated card. The Blood side can be used for creature removal, or even smash hard turn 3 if my Cackler or Burning tree has Madcap skills or Rancor.
{Wasteland Viper} is a card that I was thinking of adding because while one of my creatures is attacking with madcap skills, and my opponent chooses to block with two creatures, I can bloodrush the viper and take out two of their creatures while potentionally saving my creature.
Probably going to trade out the Cryptborn's for the {Pyrewild Shaman}. The cryptborn is just a trash card in all reality.
Drafted last nighted and ended up scoring 2 of the 4 Skullcracks I needed. Very lucky.
Or I was thinking about adding a {Rakdos Keyrune}, and one more rancor. I like the Keyrune because it can avoid board sweeps.