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Decks (Magic The Gathering) => Standard => Topic started by: Jpkropf on June 04, 2013, 08:45:28 PM

Title: Jund Midrange
Post by: Jpkropf on June 04, 2013, 08:45:28 PM

Jund Midrange

75 cards, 15 sideboard


3 {Woodland Cemetery}
4 {Rootbound Crag}
2 {Kessig Wolf Run}
4 {Dragonskull Summit}
4 {Stomping Ground}
4 {Overgrown Tomb}
4 {Blood Crypt}

25 lands


2 {Thundermaw Hellkite}
4 {Huntmaster of the Fells}
3 {Olivia Voldaren}
1 {Sire of Insanity}
3 {Thragtusk}

13 creatures


1 {Tribute to Hunger}
1 {Abrupt Decay}
1 {Golgari Charm}
1 {Dreadbore}
3 {Bonfire of the Damned}
1 {Liliana of the Veil}
2 {Mizzium Mortars}
2 {Ground Seal}
4 {Farseek}
2 {Putrefy}
1 {Rakdos Keyrune}
1 {Rakdos's Return}
2 {Tragic Slip}

22 other spells


Sideboard

1 {Tribute to Hunger}
1 {Sire of Insanity}
2 {Slaughter Games}
1 {Liliana of the Veil}
2 {Vraska the Unseen}
1 {Abrupt Decay}
1 {Rakdos's Return}
1 {Golgari Charm}
2 {Pillar of Flame}
2 {Vampire Nighthawk}
1 {Deadbridge Chant}

15 sideboard cards


Title: Re: Jund Midrange
Post by: Mattao19 on June 04, 2013, 08:47:25 PM
I think it's too slow either add dorks or more removal
Title: Re: Jund Midrange
Post by: Mike_garzone on June 04, 2013, 10:15:13 PM
Ever think about trying {vampire nighthawk}? It'd be a solid hitter when you drop your {thundermaw hellkite}, and could help stabilize as well
Title: Re: Jund Midrange
Post by: JordanCirk on June 04, 2013, 10:51:18 PM
Quote from: Mike_garzone on June 04, 2013, 10:15:13 PM
Ever think about trying {vampire nighthawk}? It'd be a solid hitter when you drop your {thundermaw hellkite}, and could help stabilize as well
THIS.
When I played Naya midrange vamp nighthawk was one of the most annoying cards to get arouns
Title: Re: Jund Midrange
Post by: MisterJH on June 04, 2013, 11:35:07 PM
4 {arbor elf} 4 {nighthawk}=more wins?
Title: Re: Jund Midrange
Post by: Mattao19 on June 05, 2013, 01:28:26 AM
I'd agree with that bc he need lower cmc creatures or else aggro will have a field day with him
Title: Re: Jund Midrange
Post by: Mattao19 on June 05, 2013, 10:18:57 AM
Exactly why you need to ensure a faster one right now you see no moves until T3 (except for some removal) so either add more removal or add some dorks
Title: Re: Jund Midrange
Post by: Mike_garzone on June 05, 2013, 01:45:43 PM
Try SB {golgari charm}, {rakdos keyrune}, and {ground seal} for 3 or 4 nighthawks. I've yet to find them ineffective in a deck!
Title: Re: Jund Midrange
Post by: Mattao19 on June 05, 2013, 03:19:47 PM
That's true but I'd side in a one or 2 drop like  {Deathrite Shaman} or even a  {Gyre Sage} just to help the acceleration
Title: Re: Jund Midrange
Post by: Hunteroffire9 on June 06, 2013, 10:33:30 AM
Drop the thundermaw and add another huntmaster and thragtusk