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Decks (Magic The Gathering) => Commander => Topic started by: Agrajagzz9 on February 29, 2012, 11:55:52 AM

Title: Zur The Enchanter EDH
Post by: Agrajagzz9 on February 29, 2012, 11:55:52 AM

Zur The Enchanter EDH

77 cards, 0 sideboard


1 {Watery Grave}
1 {Godless Shrine}
1 {Marsh Flats}
1 {Nimbus Maze}
1 {Arcane Sanctum}
1 {Vivid Creek}
1 {Fetid Heath}
1 {Strip Mine}
1 {Command Tower}
1 {Reflecting Pool}
1 {Sunken Ruins}
1 {Mystic Gate}
1 {Esper Panorama}

13 lands


1 {Trinket Mage}
1 {Auramancer}
1 {Zur the Enchanter}

3 creatures


1 {Disperse}
1 {Diplomatic Immunity}
1 {Negate}
1 {Capsize}
1 {Darksteel Ingot}
1 {Last Word}
1 {Oblivion Ring}
1 {Chrome Mox}
1 {Orim's Chant}
1 {Day of Judgment}
1 {Delay}
1 {Lotus Petal}
1 {Daybreak Coronet}
1 {Standstill}
1 {Hinder}
1 {Mana Vault}
1 {Cryptic Command}
1 {Copy Enchantment}
1 {Phyrexian Arena}
1 {Remand}
1 {Wash Out}
1 {Daze}
1 {Lightning Greaves}
1 {Solitary Confinement}
1 {Isochron Scepter}
1 {Vampiric Tutor}
1 {Crucible of Worlds}
1 {Unmake}
1 {Dimir Signet}
1 {Armageddon}
1 {Sensei's Divining Top}
1 {Vanishing}
1 {Mystical Tutor}
1 {Winds of Rath}
1 {Demonic Tutor}
1 {Prison Term}
1 {Counterspell}
1 {Mortify}
1 {Replenish}
1 {Sol Ring}
1 {Annul}
1 {Condemn}
1 {Miscalculation}
1 {Necropotence}
1 {Swords to Plowshares}
1 {Pact of Negation}
1 {Mana Leak}
1 {Forbid}
1 {Dissipate}
1 {Counterbalance}
1 {Greater Auramancy}
1 {Force of Will}
1 {Cancel}
1 {Vindicate}
1 {Muddle the Mixture}
1 {Steel of the Godhead}
1 {Mind Twist}
1 {Brainstorm}
1 {Go for the Throat}
1 {Coalition Relic}
1 {Empyrial Armor}

61 other spells


Sideboard
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on February 29, 2012, 11:56:51 AM
This is the meet of the deck. The rest is various lands I have worked out yet. Mostly basic I would imagine
Title: Re: Zur The Enchanter EDH
Post by: Spikepit on February 29, 2012, 11:14:13 PM
MOAAAAR ENCHANTMENTS!!!

{Circle of Protection: Red}, {Circle of Protection: Artifacts}, etc... For example.
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on March 01, 2012, 01:04:52 AM
Quote from: Spikepit on February 29, 2012, 11:14:13 PM
MOAAAAR ENCHANTMENTS!!!

{Circle of Protection: Red}, {Circle of Protection: Artifacts}, etc... For example.
Auras! Auras! AURAS!!  {Spirit mantle} and {Inviolability} my good man!  Tron that Zur!
Or hinder your enemies with {Dead Weight}-type stuff. 
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 01, 2012, 07:33:52 AM
I mean this is basically a one v one deck and as far as enchantments go, since u can only get one at a time I figure I should only have the ones I WOULD get and the. Just get those same ones every time


1. Diplomatic Immunity
2. Greater auramancy
3. Emphyrial armor
4. Coronet
5 necropotance
6 steel of the godhead
7 solitary confinement
Etc...

If I am just going for the same ones every time why have ones in there I won't use. Granted I have special utility like animate dead and prison term but seriously. Why have needless enchantments which take away from my removal and counter magic?
Title: Re: Zur The Enchanter EDH
Post by: Spikepit on March 01, 2012, 08:25:54 AM
But {Evershrike}? 😥
Title: Re: Zur The Enchanter EDH
Post by: Spikepit on March 01, 2012, 08:30:04 AM
And a {Serra's Sanctum} would help.

... cough cough ... *{Sun Titan}* ... cough
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 01, 2012, 10:06:34 AM
The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on March 01, 2012, 01:28:31 PM
Quote from: Agrajagzz9 on March 01, 2012, 10:06:34 AM
The main goal of te deck is the 29 general damage otherwise I would love the aura guy. As for the land? Too much white mana with no place to go
21 damage?
{Spirit Mantle} would let you keep swinging safely. That or unblockability.
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 01, 2012, 01:47:23 PM
So does steel of the godhead. And yeah I meant 21
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on March 01, 2012, 02:49:29 PM
Quote from: Agrajagzz9 on March 01, 2012, 01:47:23 PM
So does {steel of the godhead}. And yeah I meant 21
Ahh yes.  Didn't see that one in there. 
Title: Re: Zur The Enchanter EDH
Post by: Spikepit on March 02, 2012, 08:11:12 AM
{Edge of the Divinity} in that case.
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on March 02, 2012, 11:36:41 AM
Quote from: Spikepit on March 02, 2012, 08:11:12 AM
{Edge of the Divinity} in that case.

I agree with Agrajagzz9's original comment that Zur is going to fetch the same aura's each time, so there's not much point in loading up with auras.  How about a {Cloak of Mirrors} on the off chance you draw {Diplomatic Immunity}?

{Monk Idealist} is your second {Auramancer}.  I love putting {Pariah} on enemy creatures.  What about {Umbra Mystic} or Totem armor in case they have non-targetting means of killing Zur? 
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 02, 2012, 02:14:53 PM
See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on March 02, 2012, 02:25:22 PM
Quote from: Agrajagzz9 on March 02, 2012, 02:14:53 PM
See I have been tossing umbra mystic around for a while but I just don't know. She is useful but I Wonder if replacing her with a simPle counter spell would just accomplish the same thing by countering the board wipe of whatever
You said you were planning this for one-on-one?  Because board wipe is very prevalent in free-for-all.  Plus, you might want to sweep the board clear of your opponent's stuff to prevent being overrun by weenies, which I sense is an issue for this deck.  Another possibility that is Zur-fetchable is {Propaganda}/{Ghostly Prison}.  I see you have {Solitary Confinement}, but backup plans are always good.
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 03, 2012, 01:12:19 PM
Replenish is for tokens. Also wrath
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on March 03, 2012, 01:20:10 PM
Quote from: Agrajagzz9 on March 03, 2012, 01:12:19 PM
Replenish is for tokens. Also wrath
How does {Replenish} save you from tokens?  {Retether} could play another, worse, {Replenish}.
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 03, 2012, 04:38:10 PM
Sorry I got mixed up. Winds of rath
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on March 03, 2012, 05:53:03 PM
Well, I'm still a fan of {Ghostly Prison}.
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 03, 2012, 07:11:26 PM
Quote from: BlackJester on March 03, 2012, 05:53:03 PM
Well, I'm still a fan of {Ghostly Prison}.

I think I might just need to find a place for this
Title: Re: Zur The Enchanter EDH
Post by: SpiritedAway on March 08, 2012, 07:57:45 PM
For the board wiping, there's some aura that gives your guy phasing. Can't remember what it's called. Also, you should bump up {necropotence} in your fetch list. With 40 life at your disposal, necropotence (often said to be one of the best mtg cards in existence) is twice as good. Nobody ever said that about {Steel of the Godhead}. Even though I do love that card. It's in my {Geist of Saint Traft} EDH deck.
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on March 08, 2012, 09:18:56 PM
It is in my fetch list. I just wait until my guy is protected and I have {emphyrial armor} attached before I grab necro
Title: Re: Zur The Enchanter EDH
Post by: Guypocolypse on March 18, 2012, 02:51:13 AM
Dont forget {phyrexian arena}!
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on April 15, 2012, 08:02:46 PM
Bump, and I'd love to give this a whirl.
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on April 15, 2012, 09:53:57 PM
Oh man this has been so good to me. I love it. It's so good now I only play it when someone is winning to much to bring things bak down to playability if u can take out zur edited his first swing you almost never can
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on April 15, 2012, 09:54:25 PM
Btw what does bump mean?
Title: Re: Zur The Enchanter EDH
Post by: BlackJester on April 16, 2012, 01:06:50 PM
Quote from: Agrajagzz9 on April 15, 2012, 09:54:25 PM
Btw what does bump mean?
By posting any comment on an older topic, it moves it to the top.  This is a bump.
Title: Re: Zur The Enchanter EDH
Post by: ChrisRodriguez on April 16, 2012, 01:34:31 PM
What about {bruna, light of alabaster}
Title: Re: Zur The Enchanter EDH
Post by: Agrajagzz9 on April 16, 2012, 10:02:48 PM
I like to keep the creatures to a minimal. That way I have more ways to protect zur